Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chewbacca
Cthulhu
Level 147
God Stats
2W - 0L
1,535 SR
Queue Stats
59W - 39L
1,601 Elo+
Party 2
Zhong Kui
Zhong Kui
GonkerMan
Zhong Kui
Level 146
God Stats
2W - 0L
1,739 SR
Queue Stats
31W - 20L
1,649 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kaljamaha
Tsukuyomi
Level 160
God Stats
1W - 1L
1,724 SR
Queue Stats
105W - 80L
1,591 Elo+
Party 2
Hera
Hera
Kiмy
Hera
Level 160
God Stats
4W - 2L
1,773 SR
Queue Stats
139W - 148L
1,436 Elo+
Solo
Team Averages
Level 152
1,654 SR
1,555 Elo+

VS

Team Averages
Level 138
1,561 SR
1,560 Elo+
Morgan Le Fay
Morgan Le Fay
Archangelious
Morgan Le Fay
Level 160
God Stats
2W - 1L
1,722 SR
Queue Stats
149W - 114L
1,540 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Evilinho
Cu Chulainn
Level 148
God Stats
0W - 1L
1,717 SR
Queue Stats
47W - 31L
1,595 Elo+
Party 1
Eset
Eset
IamScythed
Eset
Level 149
God Stats
3W - 6L
1,302 SR
Queue Stats
1,074W - 933L
1,585 Elo+
Solo
Amaterasu
Amaterasu
Stagee
Amaterasu
Level 124
God Stats
1W - 2L
1,561 SR
Queue Stats
27W - 34L
1,542 Elo+
Solo
Tyr
Tyr
ZerooLife
Tyr
Level 107
God Stats
2W - 8L
1,505 SR
Queue Stats
217W - 166L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
4 / 5 / 17
11,143
929
6,790
17,801
16,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Chewbacca
Cthulhu
18
5 / 3 / 14
11,100
925
13,133
14,795
16,325
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
GonkerMan
Zhong Kui
18
5 / 4 / 11
11,200
933
15,409
12,069
7,696
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Kaljamaha
Tsukuyomi
19
14 / 5 / 15
12,460
1,038
25,037
14,479
9,038
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
Kiмy
Hera
14
4 / 6 / 12
9,867
822
10,909
8,785
3,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Archangelious
Morgan Le Fay
17
6 / 7 / 8
9,889
824
10,124
12,260
5,641
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Evilinho
Cu Chulainn
16
6 / 7 / 9
9,145
762
10,690
17,494
18,759
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 6 / 11
9,757
813
10,381
12,227
11,762
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Stagee
Amaterasu
16
4 / 5 / 6
9,152
763
11,018
19,461
22,927
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 7 / 13
9,610
801
8,476
19,324
22,474
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
69
32
Kills
22
23
Deaths
32
69
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
5
17
2.5
L
Morgan Le Fay
Archangelious
Morgan Le Fay
6
7
8
1.43
W
Cthulhu
Chewbacca
Cthulhu
5
3
14
4
L
Cu Chulainn
Evilinho
Cu Chulainn
6
7
9
1.5
W
Zhong Kui
GonkerMan
Zhong Kui
5
4
11
2.63
L
4
6
11
1.58
W
Tsukuyomi
Kaljamaha
Tsukuyomi
14
5
15
4.3
W
Hera
Kiмy
Hera
4
6
12
1.67
L
Amaterasu
Stagee
Amaterasu
4
5
6
1.4
L
2
7
13
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,278
Damage
50,689
67,929
Taken
80,766
53,471
Mitigated
81,563
18,120
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,790
662
538
3,497
17,801
16,845
243
5,143
12,327
12,973
0
L
Morgan Le Fay
Archangelious
Morgan Le Fay
10,124
1,193
0
301
12,260
5,641
0
7,712
4,428
28,130
0
W
Cthulhu
Chewbacca
Cthulhu
13,133
1,295
2,029
4,297
14,795
16,325
576
5,519
9,018
26,245
0
L
Cu Chulainn
Evilinho
Cu Chulainn
10,690
1,961
18
256
17,494
18,759
0
8,663
8,448
3,522
22,019
W
Zhong Kui
GonkerMan
Zhong Kui
15,409
2,200
412
5,221
12,069
7,696
2,822
5,486
6,327
36,265
0
L
10,381
394
1,805
2,107
12,227
11,762
0
6,698
5,282
21,508
0
W
Tsukuyomi
Kaljamaha
Tsukuyomi
25,037
7,764
614
842
14,479
9,038
1,926
4,571
9,840
0
37,325
W
Hera
Kiмy
Hera
10,909
2,824
64
606
8,785
3,567
84
2,714
6,017
19,311
0
L
Amaterasu
Stagee
Amaterasu
11,018
2,802
1,574
6,042
19,461
22,927
0
12,033
7,237
5,032
15,811
L
8,476
728
1,402
3,747
19,324
22,474
0
10,074
9,130
141
13,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,770
Gold Earned
47,553
128
Minions Killed
107
0
Camps Cleared
0
1,158,836
Distance Traveled
983,762
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,143
929
12
1
0
231,626
3
L
Morgan Le Fay
9,889
824
54
5
0
184,829
0
W
Cthulhu
11,100
925
26
2
0
257,534
3
L
Cu Chulainn
9,145
762
11
1
0
181,605
0
W
Zhong Kui
11,200
933
49
4
0
223,363
2
L
Eset
9,757
813
19
2
0
201,428
1
W
Tsukuyomi
12,460
1,038
30
3
0
241,361
1
W
Hera
9,867
822
11
1
0
204,952
1
L
Amaterasu
9,152
763
14
1
0
199,315
0
L
Tyr
9,610
801
9
1
0
216,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role