Player Matchup

Izanami
Izanami
BigSneakyGoosey
Izanami
Level 104
God Stats
147W - 144L
1,522 SR
Queue Stats
465W - 548L
1,412 Elo+
Party 3
Sol
Sol
Mceedee14
Sol
Level 129
God Stats
11W - 8L
1,726 SR
Queue Stats
280W - 300L
1,339 Elo+
Party 1
Mercury
Mercury
Zamora Samurai
Mercury
Level 141
God Stats
7W - 8L
1,303 SR
Queue Stats
209W - 217L
1,363 Elo+
Party 1
Mulan
Mulan
loading-loading1
Mulan
Level 29
God Stats
5W - 5L
1,406 SR
Queue Stats
91W - 151L
1,316 Elo+
Party 3
Kumbhakarna
Kumbhakarna
red_assassin182
Kumbhakarna
Level 88
God Stats
8W - 5L
1,673 SR
Queue Stats
145W - 174L
1,377 Elo+
Party 3
Team Averages
Level 98
1,526 SR
1,362 Elo+

VS

Team Averages
Level 54
1,446 SR
1,345 Elo+
Ymir
Ymir
Bandyboy23
Ymir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 23L
1,368 Elo+
Party 2
Thor
Thor
LorthrusCain
Thor
Level 43
God Stats
7W - 8L
1,420 SR
Queue Stats
266W - 359L
1,290 Elo+
Party 2
Tyr
Tyr
MathManKage
Tyr
Level 41
God Stats
30W - 37L
1,451 SR
Queue Stats
206W - 310L
1,303 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Victimiz25
Morgan Le Fay
Level 107
God Stats
22W - 20L
1,556 SR
Queue Stats
242W - 257L
1,371 Elo+
Solo
Anhur
Anhur
monkey22306
Anhur
Level 60
God Stats
4W - 14L
1,301 SR
Queue Stats
203W - 298L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 5
6,809
619
8,436
5,947
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 1 / 1
6,434
585
4,411
5,250
1,772
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 0 / 4
6,745
613
4,443
6,565
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 1 / 1
6,447
586
5,595
4,923
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kumbhakarna
red_assassin182
Kumbhakarna
10
5 / 1 / 5
6,763
615
4,063
7,681
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 2
5,660
515
2,667
9,727
4,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 5 / 0
5,302
482
2,838
8,434
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,921
447
984
7,785
3,352
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
Victimiz25
Morgan Le Fay
11
3 / 3 / 1
6,539
594
6,832
7,223
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 0
4,673
425
4,071
6,815
1,373
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
21
Kills
5
5
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
5
2
5
3.75
L
1
5
0
0.2
L
0
3
1
0.17
W
3
1
1
3.5
L
Morgan Le Fay
Victimiz25
Morgan Le Fay
3
3
1
1.17
W
3
0
4
5
W
5
1
1
5.5
L
0
4
0
0
W
Kumbhakarna
red_assassin182
Kumbhakarna
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,948
Damage
17,392
30,366
Taken
39,984
12,581
Mitigated
14,431
8,723
Healing
7,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,667
297
0
420
9,727
4,755
0
2,318
7,409
9,911
0
W
8,436
5,966
624
2,412
5,947
1,638
1,636
1,566
4,353
0
49,234
L
2,838
1,455
0
1,671
8,434
2,279
0
1,219
7,095
0
17,742
L
984
197
0
1,810
7,785
3,352
0
1,839
5,676
0
12,762
W
4,411
1,075
0
2,480
5,250
1,772
1,160
3,371
1,665
31,087
0
L
Morgan Le Fay
Victimiz25
Morgan Le Fay
6,832
711
0
1,856
7,223
2,672
288
1,604
5,619
32,801
0
W
4,443
2,514
0
548
6,565
1,815
0
1,341
5,170
0
32,321
W
5,595
860
0
1,116
4,923
3,148
0
957
3,887
0
27,049
L
4,071
1,093
0
1,553
6,815
1,373
0
1,494
5,321
0
23,331
W
Kumbhakarna
red_assassin182
Kumbhakarna
4,063
653
0
1,543
7,681
4,208
513
1,851
5,792
11,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,198
Gold Earned
27,095
301
Minions Killed
195
0
Camps Cleared
0
1,034,995
Distance Traveled
949,036
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,660
515
10
1
0
176,516
3
W
Izanami
6,809
619
94
9
0
166,750
2
L
Thor
5,302
482
46
4
0
189,193
0
L
Tyr
4,921
447
33
3
0
222,577
1
W
Sol
6,434
585
58
5
0
208,108
2
L
Morgan Le Fay
6,539
594
62
6
0
186,855
0
W
Mercury
6,745
613
64
6
0
242,930
1
W
Mulan
6,447
586
63
6
0
219,919
0
L
Anhur
4,673
425
44
4
0
173,895
0
W
Kumbhakarna
6,763
615
22
2
0
197,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role