Player Matchup

Ganesha
Ganesha
CastofDawn
Ganesha
Level 157
God Stats
9W - 10L
1,460 SR
Queue Stats
123W - 139L
1,549 Elo+
Party 2
Gilgamesh
Gilgamesh
PlushRush
Gilgamesh
Level 151
God Stats
7W - 0L
1,500 SR
Queue Stats
281W - 301L
1,551 Elo+
Party 2
Thor
Thor
PopePeace
Thor
Level 106
God Stats
4W - 1L
1,924 SR
Queue Stats
184W - 192L
1,535 Elo+
Party 2
Eset
Eset
Suskaen
Eset
Level 140
God Stats
1W - 1L
1,313 SR
Queue Stats
64W - 69L
1,543 Elo+
Party 2
Rama
Rama
YeetOnDaNaeNae
Rama
Level 147
God Stats
3W - 3L
1,561 SR
Queue Stats
188W - 194L
1,562 Elo+
Party 2
Team Averages
Level 140
1,551 SR
1,548 Elo+

VS

Team Averages
Level 124
1,670 SR
1,659 Elo+
Izanami
Izanami
Anxiiety
Izanami
Level 160
God Stats
1W - 3L
1,620 SR
Queue Stats
29W - 22L
1,712 Elo+
Party 1
Awilix
Awilix
GodsWillCrumble
Awilix
Level 160
God Stats
5W - 2L
1,879 SR
Queue Stats
276W - 248L
1,653 Elo+
Solo
Guan Yu
Guan Yu
RummmmmHammmmm
Guan Yu
Level 66
God Stats
11W - 8L
1,732 SR
Queue Stats
68W - 42L
1,708 Elo+
Party 1
Sobek
Sobek
astrutz1992
Sobek
Level 127
God Stats
0W - 1L
1,544 SR
Queue Stats
8W - 6L
1,636 Elo+
Party 1
Janus
Janus
ejustice74
Janus
Level 109
God Stats
7W - 6L
1,577 SR
Queue Stats
40W - 37L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CastofDawn
Ganesha
14
1 / 1 / 9
9,125
537
5,977
8,251
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
PlushRush
Gilgamesh
15
3 / 4 / 2
9,676
569
10,744
17,516
8,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
15
4 / 3 / 4
9,263
545
6,884
12,427
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eset
Suskaen
Eset
16
5 / 0 / 3
9,584
564
8,107
8,298
4,317
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
7 / 2 / 3
10,108
595
11,908
10,804
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anxiiety
Izanami
16
0 / 4 / 2
9,271
545
7,845
11,174
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 4 / 0
9,496
559
7,861
13,320
4,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 4
9,482
558
12,023
16,588
16,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 4 / 2
7,825
460
4,412
14,081
9,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
14
0 / 3 / 0
8,417
495
3,184
7,729
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
20
Kills
9
10
Deaths
20
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anxiiety
Izanami
0
4
2
0.25
W
Ganesha
CastofDawn
Ganesha
1
1
9
5.5
L
6
4
0
1.5
W
Gilgamesh
PlushRush
Gilgamesh
3
4
2
1
W
Thor
4
3
4
2
L
2
5
4
0.8
W
Eset
Suskaen
Eset
5
0
3
6.5
W
7
2
3
4.25
L
1
4
2
0.5
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,620
Damage
35,325
57,296
Taken
62,892
28,455
Mitigated
35,695
21,840
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anxiiety
Izanami
7,845
6,024
0
1,020
11,174
3,672
0
1,127
10,047
0
80,761
W
Ganesha
CastofDawn
Ganesha
5,977
635
0
2,246
8,251
7,173
0
1,781
6,420
26,619
0
L
7,861
3,338
0
3,203
13,320
4,927
120
2,510
10,810
0
65,113
W
Gilgamesh
PlushRush
Gilgamesh
10,744
3,985
0
3,660
17,516
8,866
371
119
17,397
0
62,497
W
Thor
6,884
1,893
0
4,590
12,427
4,453
0
1,773
10,558
0
60,398
L
12,023
1,228
758
5,936
16,588
16,138
0
2,505
14,083
0
58,935
W
Eset
Suskaen
Eset
8,107
846
206
3,775
8,298
4,317
0
1,835
6,293
75,659
0
W
11,908
8,421
0
7,363
10,804
3,646
1,862
1,772
9,032
0
83,822
L
4,412
294
0
4,139
14,081
9,148
0
3,653
10,428
18,052
0
L
Janus
3,184
46
0
1,185
7,729
1,810
0
4,289
3,440
55,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,756
Gold Earned
44,491
578
Minions Killed
545
0
Camps Cleared
0
1,612,494
Distance Traveled
1,763,182
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,271
545
162
10
0
344,603
4
W
Ganesha
9,125
537
17
1
0
343,132
6
L
Awilix
9,496
559
107
6
0
390,055
3
W
Gilgamesh
9,676
569
124
7
0
348,632
5
W
Thor
9,263
545
114
7
0
333,423
7
L
Guan Yu
9,482
558
121
7
0
357,609
3
W
Eset
9,584
564
159
9
0
309,156
10
W
Rama
10,108
595
164
10
0
278,151
3
L
Sobek
7,825
460
26
2
0
343,006
4
L
Janus
8,417
495
129
8
0
327,909
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role