Player Matchup

Fenrir
Fenrir
ClutchGodx494
Fenrir
Level 109
God Stats
8W - 4L
1,654 SR
Queue Stats
75W - 72L
1,627 Elo+
Party 2
Ymir
Ymir
KingDavid23
Ymir
Level 69
God Stats
26W - 18L
1,684 SR
Queue Stats
57W - 48L
1,649 Elo+
Party 2
Nu Wa
Nu Wa
PaCoV17
Nu Wa
Level 124
God Stats
19W - 15L
1,827 SR
Queue Stats
354W - 301L
1,627 Elo+
Party 1
Medusa
Medusa
WoIfz
Medusa
Level 147
God Stats
6W - 4L
1,590 SR
Queue Stats
163W - 137L
1,654 Elo+
Party 1
Vamana
Vamana
XX-_-Uncut-_-XX
Vamana
Level 132
God Stats
1W - 1L
1,640 SR
Queue Stats
156W - 143L
1,527 Elo+
Solo
Team Averages
Level 116
1,679 SR
1,617 Elo+

VS

Team Averages
Level 111
1,631 SR
1,673 Elo+
Rama
Rama
About3Children
Rama
Level 133
God Stats
3W - 3L
1,500 SR
Queue Stats
88W - 63L
1,809 Elo+
Party 3
Cthulhu
Cthulhu
Bluuex3
Cthulhu
Level 73
God Stats
7W - 2L
1,873 SR
Queue Stats
30W - 22L
1,775 Elo+
Party 3
Tsukuyomi
Tsukuyomi
LHM0313
Tsukuyomi
Level 109
God Stats
30W - 19L
1,707 SR
Queue Stats
350W - 311L
1,547 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
THLord970
Morgan Le Fay
Level 111
God Stats
13W - 10L
1,729 SR
Queue Stats
328W - 290L
1,620 Elo+
Party 4
King Arthur
King Arthur
ltzWan
King Arthur
Level 129
God Stats
2W - 4L
1,343 SR
Queue Stats
295W - 281L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,789
579
3,541
8,752
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
4,881
488
700
5,901
1,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
PaCoV17
Nu Wa
9
1 / 5 / 2
5,432
543
3,975
4,984
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
WoIfz
Medusa
9
0 / 2 / 0
5,113
511
3,028
4,496
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 0
5,357
536
2,515
7,601
5,196
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
5,731
573
2,891
3,241
856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Bluuex3
Cthulhu
10
2 / 1 / 4
5,861
586
3,904
6,376
3,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
LHM0313
Tsukuyomi
11
6 / 0 / 3
6,737
674
4,292
5,926
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morgan Le Fay
THLord970
Morgan Le Fay
12
5 / 2 / 4
6,675
668
6,344
6,317
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
ltzWan
King Arthur
11
1 / 0 / 1
6,266
627
4,295
6,437
2,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
15
15
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Cthulhu
Bluuex3
Cthulhu
2
1
4
4
L
2
4
1
0.63
L
0
2
0
0
W
Tsukuyomi
LHM0313
Tsukuyomi
6
0
3
7.5
L
Nu Wa
PaCoV17
Nu Wa
1
5
2
0.4
W
Morgan Le Fay
THLord970
Morgan Le Fay
5
2
4
3.5
L
Medusa
WoIfz
Medusa
0
2
0
0
L
0
2
0
0
W
King Arthur
ltzWan
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,759
Damage
21,726
31,734
Taken
28,297
12,580
Mitigated
10,859
7,113
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,891
2,331
0
2,263
3,241
856
164
529
2,662
0
32,692
W
Cthulhu
Bluuex3
Cthulhu
3,904
154
80
1,098
6,376
3,675
0
691
5,653
19,203
0
L
3,541
757
0
1,573
8,752
2,985
0
2,449
6,181
0
34,144
L
700
300
0
910
5,901
1,871
0
2,468
3,355
8,577
0
W
Tsukuyomi
LHM0313
Tsukuyomi
4,292
1,119
0
2,611
5,926
1,731
361
1,187
4,573
0
25,214
L
Nu Wa
PaCoV17
Nu Wa
3,975
850
0
510
4,984
1,436
0
3,456
1,296
19,911
0
W
Morgan Le Fay
THLord970
Morgan Le Fay
6,344
234
0
1,458
6,317
2,180
126
1,626
4,523
33,250
0
L
Medusa
WoIfz
Medusa
3,028
1,237
0
989
4,496
1,092
0
1,443
3,053
0
32,549
L
2,515
345
0
3,131
7,601
5,196
0
0
7,601
5,236
24,657
W
King Arthur
ltzWan
King Arthur
4,295
147
0
1,993
6,437
2,417
0
1,167
5,220
0
39,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,572
Gold Earned
31,270
274
Minions Killed
314
0
Camps Cleared
0
908,543
Distance Traveled
962,852
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,731
573
84
8
0
177,865
4
W
Cthulhu
5,861
586
29
3
0
177,420
4
L
Fenrir
5,789
579
68
7
0
192,412
2
L
Ymir
4,881
488
14
1
0
190,928
6
W
Tsukuyomi
6,737
674
62
6
0
231,993
3
L
Nu Wa
5,432
543
44
4
0
160,022
2
W
Morgan Le Fay
6,675
668
65
7
0
188,935
5
L
Medusa
5,113
511
71
7
0
182,063
2
L
Vamana
5,357
536
77
8
0
183,118
0
W
King Arthur
6,266
627
74
7
0
186,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role