Player Matchup

Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Platinum V
Az Hellhounds
Cabrakan
Platinum V
Level 146
God Stats
0W - 1L
1,644 SR
Queue Stats
24W - 16L
1,872 MMR
Party 1
Agni
Agni
Platinum III
Zanshiin
Agni
Platinum III
Level 147
God Stats
1W - 1L
1,737 SR
Queue Stats
29W - 21L
1,877 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,627 SR
1,749 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,757 SR
1,785 MMR
Horus
Horus
Platinum IV
CE Elpizo
Horus
Platinum IV
Level 106
God Stats
17W - 13L
1,903 SR
Queue Stats
101W - 98L
1,799 MMR
Party 2
Set
Set
Gold I
Marivonka
Set
Gold I
Level 121
God Stats
30W - 17L
1,695 SR
Queue Stats
84W - 90L
1,590 MMR
Party 2
Sol
Sol
Platinum III
Shadow7133
Sol
Platinum III
Level 129
God Stats
11W - 4L
1,674 SR
Queue Stats
76W - 77L
1,967 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 4 / 4
10,301
572
9,280
18,838
21,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Az Hellhounds
Cabrakan
14
2 / 5 / 4
10,207
567
9,326
16,180
18,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
16
3 / 6 / 3
11,402
633
14,923
14,030
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
TiamatAthenaPersephoneGuan YuGilgamesh

VS

Bans
AphroditeScyllaThothChang'eIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CE Elpizo
Horus
16
3 / 3 / 11
12,787
710
7,662
18,919
18,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
9 / 1 / 5
12,765
709
10,739
11,215
10,052
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 2 / 9
11,869
659
21,187
13,639
5,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
6
Kills
15
15
Deaths
6
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
4
0.75
L
Cabrakan
Az Hellhounds
Cabrakan
2
5
4
0.8
W
Horus
CE Elpizo
Horus
3
3
11
2.83
W
9
1
5
11.5
W
3
2
9
3.75
L
Agni
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,529
Damage
39,588
49,048
Taken
43,773
45,580
Mitigated
34,161
10,957
Healing
19,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,280
960
0
6,497
18,838
21,691
0
8,793
10,045
0
47,390
L
Cabrakan
Az Hellhounds
Cabrakan
9,326
1,316
0
3,411
16,180
18,631
40
7,226
8,954
18,684
0
W
Horus
CE Elpizo
Horus
7,662
3,029
2,479
6,323
18,919
18,593
326
10,244
8,195
0
19,464
W
10,739
4,998
0
3,044
11,215
10,052
741
6,398
4,697
0
41,233
W
21,187
6,517
0
7,293
13,639
5,516
1,728
6,854
6,632
87,472
0
L
Agni
14,923
527
0
1,049
14,030
5,258
0
5,168
8,862
65,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,910
Gold Earned
37,421
193
Minions Killed
202
0
Camps Cleared
0
966,423
Distance Traveled
1,033,302
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,301
572
64
4
0
352,106
6
L
Cabrakan
10,207
567
20
1
0
324,462
3
W
Horus
12,787
710
27
2
0
366,475
1
W
Set
12,765
709
60
3
0
356,527
1
W
Sol
11,869
659
115
6
0
310,300
2
L
Agni
11,402
633
109
6
0
289,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role