Player Matchup

Scylla
Scylla
Blorb
Scylla
Level 27
God Stats
4W - 0L
1,881 SR
Queue Stats
32W - 11L
1,707 Elo+
Party 1
Merlin
Merlin
Frostysusy
Merlin
Level 11
God Stats
28W - 21L
1,643 SR
Queue Stats
51W - 38L
1,631 Elo+
Party 1
Athena
Athena
Mentalagility
Athena
Level 18
God Stats
17W - 15L
1,561 SR
Queue Stats
97W - 64L
1,627 Elo+
Party 1
Pele
Pele
icyjoker
Pele
Level 14
God Stats
18W - 7L
1,763 SR
Queue Stats
57W - 43L
1,560 Elo+
Party 1
Thanatos
Thanatos
polarfang123
Thanatos
Level 27
God Stats
22W - 11L
1,679 SR
Queue Stats
68W - 36L
1,641 Elo+
Party 1
Team Averages
Level 19
1,705 SR
1,633 Elo+

VS

Team Averages
Level 20
1,448 SR
1,427 Elo+
Khepri
Khepri
Gremliness
Khepri
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,485 Elo+
Party 2
Merlin
Merlin
Maalfurion
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,480 Elo+
Solo
Set
Set
Noobmasterm98
Set
Level 13
God Stats
1W - 2L
1,458 SR
Queue Stats
25W - 32L
1,345 Elo+
Solo
Bakasura
Bakasura
Peloño13
Bakasura
Level 17
God Stats
0W - 3L
1,138 SR
Queue Stats
18W - 38L
1,322 Elo+
Solo
Gilgamesh
Gilgamesh
Rogue1775
Gilgamesh
Level 25
God Stats
3W - 2L
1,643 SR
Queue Stats
30W - 25L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Blorb
Scylla
18
7 / 0 / 26
11,740
1,174
17,383
6,151
2,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Frostysusy
Merlin
17
4 / 1 / 23
10,261
1,026
13,547
5,108
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 2 / 25
10,946
1,095
8,740
8,646
7,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
16
6 / 1 / 18
10,693
1,069
7,899
5,158
2,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
polarfang123
Thanatos
18
15 / 1 / 19
12,105
1,211
16,977
7,970
3,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

330

VS

Team 2 Tickets

76

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Gremliness
Khepri
15
2 / 9 / 3
10,372
1,037
5,855
19,708
19,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Maalfurion
Merlin
15
1 / 6 / 2
9,103
910
6,388
8,218
2,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 8 / 0
8,073
807
3,048
14,472
6,782
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Peloño13
Bakasura
14
0 / 9 / 2
8,824
882
3,188
14,112
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Rogue1775
Gilgamesh
15
2 / 7 / 3
10,377
1,038
10,645
14,530
6,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
15
39
Kills
5
5
Deaths
39
111
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
Blorb
Scylla
7
0
26
20
W
Merlin
Frostysusy
Merlin
4
1
23
15.5
L
Khepri
Gremliness
Khepri
2
9
3
0.39
L
Merlin
Maalfurion
Merlin
1
6
2
0.33
W
7
2
25
9.75
L
0
8
0
0
L
Bakasura
Peloño13
Bakasura
0
9
2
0.11
L
Gilgamesh
Rogue1775
Gilgamesh
2
7
3
0.5
W
Pele
6
1
18
15
W
Thanatos
polarfang123
Thanatos
15
1
19
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,546
Damage
29,124
33,033
Taken
71,040
17,607
Mitigated
42,171
8,531
Healing
3,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Blorb
Scylla
17,383
2,960
0
0
6,151
2,460
0
1,611
4,475
36,541
0
W
Merlin
Frostysusy
Merlin
13,547
1,148
0
0
5,108
2,246
0
1,646
3,462
30,130
0
L
Khepri
Gremliness
Khepri
5,855
896
0
643
19,708
19,871
0
11,255
8,453
18,608
0
L
Merlin
Maalfurion
Merlin
6,388
756
0
27
8,218
2,952
0
5,022
3,196
24,454
0
W
8,740
2,394
0
336
8,646
7,410
0
3,189
5,297
14,339
0
L
3,048
781
345
1,327
14,472
6,782
0
7,005
7,467
0
8,411
L
Bakasura
Peloño13
Bakasura
3,188
2,039
0
1,142
14,112
5,738
0
7,457
6,655
0
18,968
L
Gilgamesh
Rogue1775
Gilgamesh
10,645
2,470
0
144
14,530
6,828
0
8,931
5,599
0
20,993
W
Pele
7,899
1,116
0
136
5,158
2,188
0
1,907
3,251
0
24,738
W
Thanatos
polarfang123
Thanatos
16,977
5,492
0
8,059
7,970
3,303
0
3,890
3,915
0
21,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,745
Gold Earned
46,749
153
Minions Killed
122
6
Camps Cleared
5
958,427
Distance Traveled
797,586
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,740
1,174
53
5
3
215,206
3
W
Merlin
10,261
1,026
52
5
1
165,331
1
L
Khepri
10,372
1,037
17
2
1
185,248
0
L
Merlin
9,103
910
32
3
0
149,775
0
W
Athena
10,946
1,095
9
1
0
169,866
0
L
Set
8,073
807
10
1
1
169,851
0
L
Bakasura
8,824
882
44
4
2
113,145
0
L
Gilgamesh
10,377
1,038
19
2
1
179,567
1
W
Pele
10,693
1,069
29
3
2
198,293
0
W
Thanatos
12,105
1,211
10
1
0
209,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role