Player Matchup

Chronos
Chronos
MuchAmaizement
Chronos
Level 83
God Stats
0W - 1L
1,265 SR
Queue Stats
99W - 99L
1,474 Elo+
Party 2
Arachne
Arachne
benfeito12
Arachne
Level 62
God Stats
24W - 19L
1,550 SR
Queue Stats
184W - 220L
1,475 Elo+
Solo
Vamana
Vamana
jfist8
Vamana
Level 59
God Stats
1W - 2L
1,436 SR
Queue Stats
28W - 52L
1,296 Elo+
Party 2
Team Averages
Level 68
1,417 SR
1,415 Elo+

VS

Team Averages
Level 35
1,390 SR
1,552 Elo+
Ymir
Ymir
AlwaysPush69
Ymir
Level 11
God Stats
17W - 8L
1,147 SR
Queue Stats
54W - 23L
1,554 Elo+
Party 1
Sol
Sol
BloodRain2056
Sol
Level 65
God Stats
13W - 22L
1,339 SR
Queue Stats
29W - 46L
1,336 Elo+
Solo
Hou Yi
Hou Yi
WheresMyTeamTho
Hou Yi
Level 29
God Stats
2W - 0L
1,683 SR
Queue Stats
66W - 30L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 10
9,893
761
7,633
11,445
4,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
benfeito12
Arachne
15
9 / 2 / 7
10,925
840
11,403
11,639
5,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
jfist8
Vamana
12
5 / 7 / 7
9,225
710
7,900
13,993
7,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 5
10,776
829
7,005
13,261
8,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 11 / 6
8,496
654
6,361
13,288
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
6 / 3 / 6
10,415
801
16,736
11,837
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
17
Kills
13
13
Deaths
17
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
W
1
11
6
0.36
L
3
4
10
2
W
6
3
6
3
L
Arachne
benfeito12
Arachne
9
2
7
6.25
L
Vamana
jfist8
Vamana
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,936
Damage
30,102
37,077
Taken
38,386
16,768
Mitigated
17,746
9,385
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,005
645
0
2,910
13,261
8,127
135
2,223
10,823
21,101
0
W
6,361
1,721
831
2,067
13,288
3,935
794
2,691
10,455
27,774
0
L
7,633
2,878
0
1,738
11,445
4,059
1,374
4,156
7,289
30,121
0
W
16,736
10,445
0
2,158
11,837
5,684
1,439
2,267
9,475
0
52,031
L
Arachne
benfeito12
Arachne
11,403
6,030
795
3,848
11,639
5,660
0
4,094
7,545
0
30,868
L
Vamana
jfist8
Vamana
7,900
1,951
363
2,641
13,993
7,049
652
5,116
8,877
0
27,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
29,687
129
Minions Killed
151
0
Camps Cleared
0
666,857
Distance Traveled
611,526
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,776
829
33
3
0
223,363
1
W
Sol
8,496
654
41
3
0
197,338
0
L
Chronos
9,893
761
56
4
0
213,450
1
W
Hou Yi
10,415
801
77
6
0
190,825
2
L
Arachne
10,925
840
35
3
0
240,098
1
L
Vamana
9,225
710
38
3
0
213,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role