Player Matchup

Baron Samedi
Baron Samedi
Punisherdi
Baron Samedi
Level 64
God Stats
12W - 19L
1,373 SR
Queue Stats
31W - 44L
1,236 Elo+
Party 1
Zeus
Zeus
SecretMooseStuff
Zeus
Level 16
God Stats
1W - 0L
1,179 SR
Queue Stats
13W - 14L
1,405 Elo+
Party 1
Hercules
Hercules
xUltimatexHunter
Hercules
Level 99
God Stats
7W - 6L
1,368 SR
Queue Stats
66W - 59L
1,377 Elo+
Party 1
Team Averages
Level 60
1,306 SR
1,339 Elo+

VS

Team Averages
Level 22
1,407 SR
1,309 Elo+
Izanami
Izanami
Eyeless_Jack2012
Izanami
Level 35
God Stats
4W - 6L
1,430 SR
Queue Stats
4W - 8L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
ShugokiLeo
Cthulhu
Level 24
God Stats
0W - 5L
1,475 SR
Queue Stats
0W - 5L
1,279 Elo+
Party 2
Neith
Neith
lastdrop94
Neith
Level 8
God Stats
0W - 4L
1,315 SR
Queue Stats
0W - 5L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Punisherdi
Baron Samedi
16
7 / 4 / 22
13,125
772
15,421
13,336
6,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
15 / 1 / 16
14,478
852
19,236
19,414
7,250
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
22 / 4 / 17
15,290
899
23,756
22,212
13,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 16 / 2
11,354
668
18,365
22,605
8,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
ShugokiLeo
Cthulhu
13
2 / 14 / 4
10,954
644
8,722
23,447
21,769
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
14
2 / 15 / 2
11,248
662
11,569
22,051
13,206
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
16
44
Kills
8
9
Deaths
45
55
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
16
2
0.31
W
Baron Samedi
Punisherdi
Baron Samedi
7
4
22
4.5
W
15
1
16
23
L
Cthulhu
ShugokiLeo
Cthulhu
2
14
4
0.29
L
Neith
2
15
2
0.2
W
22
4
17
7.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,413
Damage
38,656
54,962
Taken
68,103
27,582
Mitigated
43,583
28,562
Healing
3,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,365
15,031
414
1,149
22,605
8,608
113
12,235
10,370
0
38,147
W
Baron Samedi
Punisherdi
Baron Samedi
15,421
593
2,833
3,670
13,336
6,703
1,071
2,333
11,003
42,679
0
W
19,236
5,786
743
10,380
19,414
7,250
912
3,724
15,690
56,066
0
L
Cthulhu
ShugokiLeo
Cthulhu
8,722
784
0
0
23,447
21,769
0
12,014
11,433
24,611
0
L
Neith
11,569
4,541
0
1,810
22,051
13,206
28
10,408
11,643
0
38,194
W
23,756
12,189
1,289
9,647
22,212
13,629
1,331
2,665
19,547
0
50,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,893
Gold Earned
33,556
175
Minions Killed
124
0
Camps Cleared
0
827,272
Distance Traveled
597,914
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,354
668
40
2
0
176,904
1
W
Baron Samedi
13,125
772
52
3
0
273,018
1
W
Zeus
14,478
852
73
4
0
251,285
0
L
Cthulhu
10,954
644
31
2
0
214,118
0
L
Neith
11,248
662
53
3
0
206,892
2
W
Hercules
15,290
899
50
3
0
302,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role