Player Matchup

Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Dakudorogon
Guan Yu
Level 147
God Stats
8W - 2L
1,663 SR
Queue Stats
151W - 101L
1,653 Elo+
Party 1
Ah Puch
Ah Puch
ScarredFoxx
Ah Puch
Level 65
God Stats
12W - 5L
1,616 SR
Queue Stats
180W - 168L
1,464 Elo+
Party 1
Team Averages
Level 103
1,593 SR
1,539 Elo+

VS

Team Averages
Level 109
1,557 SR
1,622 Elo+
Morgan Le Fay
Morgan Le Fay
Godsend_Prodigy
Morgan Le Fay
Level 143
God Stats
2W - 4L
1,595 SR
Queue Stats
14W - 13L
1,580 Elo+
Solo
Bacchus
Bacchus
Nickwhyy
Bacchus
Level 68
God Stats
0W - 1L
1,651 SR
Queue Stats
6W - 3L
1,672 Elo+
Party 2
Sun Wukong
Sun Wukong
fulldarkflame21
Sun Wukong
Level 117
God Stats
0W - 1L
1,424 SR
Queue Stats
6W - 5L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 1 / 2
7,079
708
1,756
5,950
2,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Dakudorogon
Guan Yu
10
1 / 2 / 5
7,563
756
5,252
9,784
7,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
ScarredFoxx
Ah Puch
11
3 / 2 / 4
7,591
759
9,375
4,578
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Godsend_Prodigy
Morgan Le Fay
11
4 / 2 / 0
7,689
769
8,289
6,669
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Nickwhyy
Bacchus
10
0 / 2 / 3
7,091
709
3,859
6,819
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
fulldarkflame21
Sun Wukong
9
1 / 3 / 2
6,496
650
4,236
8,015
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
7
Kills
5
5
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
2
4
W
Guan Yu
Dakudorogon
Guan Yu
1
2
5
1.75
L
Morgan Le Fay
Godsend_Prodigy
Morgan Le Fay
4
2
0
2
L
Bacchus
Nickwhyy
Bacchus
0
2
3
0.75
W
Ah Puch
ScarredFoxx
Ah Puch
3
2
4
2.5
L
Sun Wukong
fulldarkflame21
Sun Wukong
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,383
Damage
16,384
20,312
Taken
21,503
11,078
Mitigated
11,793
5,132
Healing
5,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
1,756
383
497
871
5,950
2,155
0
3,935
2,015
0
14,621
W
Guan Yu
Dakudorogon
Guan Yu
5,252
630
1,221
1,847
9,784
7,287
0
5,639
4,145
0
13,346
L
Morgan Le Fay
Godsend_Prodigy
Morgan Le Fay
8,289
656
0
1,669
6,669
2,159
0
2,937
3,732
33,146
0
L
Bacchus
Nickwhyy
Bacchus
3,859
178
323
1,293
6,819
5,965
0
3,034
3,785
11,938
0
W
Ah Puch
ScarredFoxx
Ah Puch
9,375
60
0
696
4,578
1,636
0
2,574
2,004
35,838
0
L
Sun Wukong
fulldarkflame21
Sun Wukong
4,236
439
111
2,044
8,015
3,669
0
3,404
4,611
0
13,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,233
Gold Earned
21,276
114
Minions Killed
103
0
Camps Cleared
0
601,702
Distance Traveled
543,896
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,079
708
37
4
0
204,759
4
W
Guan Yu
7,563
756
12
1
0
210,402
4
L
Morgan Le Fay
7,689
769
50
5
0
170,609
3
L
Bacchus
7,091
709
25
3
0
205,611
1
W
Ah Puch
7,591
759
65
7
0
186,541
1
L
Sun Wukong
6,496
650
28
3
0
167,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role