Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ChefMixALot2405
Yemoja
Level 68
God Stats
0W - 1L
1,357 SR
Queue Stats
18W - 40L
1,261 Elo+
Party 2
Anubis
Anubis
Foxyonice
Anubis
Level 152
God Stats
3W - 1L
1,862 SR
Queue Stats
86W - 87L
1,530 Elo+
Solo
Vamana
Vamana
SupremeUnit
Vamana
Level 14
God Stats
0W - 2L
1,406 SR
Queue Stats
2W - 5L
1,262 Elo+
Party 2
Sol
Sol
Zarkos13
Sol
Level 120
God Stats
7W - 7L
1,538 SR
Queue Stats
85W - 86L
1,470 Elo+
Solo
Team Averages
Level 89
1,533 SR
1,404 Elo+

VS

Team Averages
Level 91
1,582 SR
1,442 Elo+
Sol
Sol
DervisDennis
Sol
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
271W - 278L
1,561 Elo+
Solo
Mercury
Mercury
Irsoft
Mercury
Level 69
God Stats
11W - 4L
1,610 SR
Queue Stats
75W - 87L
1,368 Elo+
Party 1
Neith
Neith
Predatus98
Neith
Level 29
God Stats
44W - 28L
1,565 SR
Queue Stats
120W - 137L
1,397 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sergioall389
Cu Chulainn
Level 100
God Stats
30W - 21L
1,617 SR
Queue Stats
762W - 747L
1,433 Elo+
Solo
Cthulhu
Cthulhu
TheChairmaker
Cthulhu
Level 115
God Stats
15W - 11L
1,620 SR
Queue Stats
203W - 190L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 5 / 1
9,091
568
6,680
14,894
6,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 5 / 2
7,546
472
2,222
13,894
8,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anubis
Foxyonice
Anubis
14
5 / 4 / 6
8,835
552
15,615
13,186
6,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
8
0 / 8 / 0
5,662
354
2,718
13,247
8,462
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
4 / 6 / 4
8,273
517
8,655
9,189
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
16 / 1 / 1
10,777
674
24,641
19,674
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Irsoft
Mercury
13
2 / 4 / 7
8,267
517
4,443
11,918
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
14
1 / 3 / 4
8,600
538
3,013
6,716
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
Sergioall389
Cu Chulainn
17
9 / 1 / 3
10,742
671
12,536
9,532
10,094
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
11
0 / 5 / 12
7,565
473
5,925
11,973
6,798
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
14
Kills
28
28
Deaths
14
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
5
1
0.9
L
1
5
2
0.4
W
16
1
1
16.5
L
Anubis
Foxyonice
Anubis
5
4
6
2
W
Mercury
Irsoft
Mercury
2
4
7
1.38
W
Neith
1
3
4
1
W
Cu Chulainn
Sergioall389
Cu Chulainn
9
1
3
10.5
L
Vamana
0
8
0
0
W
Cthulhu
0
5
12
1.2
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,890
Damage
50,558
64,410
Taken
59,813
32,947
Mitigated
28,324
17,651
Healing
25,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,680
4,750
0
3,694
14,894
6,625
35
3,306
11,588
0
46,827
L
2,222
677
457
2,406
13,894
8,411
0
10,850
3,044
19,354
0
W
24,641
12,550
0
14,297
19,674
5,469
3,179
8,630
10,222
88,615
0
L
Anubis
Foxyonice
Anubis
15,615
855
0
6,646
13,186
6,578
437
7,683
5,503
59,718
0
W
Mercury
Irsoft
Mercury
4,443
1,152
0
3,336
11,918
4,008
420
4,441
6,867
0
44,231
W
Neith
3,013
1,814
0
2,683
6,716
1,955
2,726
3,286
3,258
0
39,958
W
Cu Chulainn
Sergioall389
Cu Chulainn
12,536
3,805
0
2,459
9,532
10,094
0
956
7,996
11,083
66,478
L
Vamana
2,718
1,692
131
2,445
13,247
8,462
0
4,342
8,905
0
9,735
W
Cthulhu
5,925
219
344
2,268
11,973
6,798
199
8,438
3,258
20,115
0
L
8,655
1,806
0
1,872
9,189
2,871
431
6,054
3,135
36,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,407
Gold Earned
45,951
331
Minions Killed
466
0
Camps Cleared
0
1,372,501
Distance Traveled
1,480,797
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,091
568
123
8
0
324,977
2
L
Yemoja
7,546
472
39
2
0
277,504
4
W
Sol
10,777
674
130
8
0
271,420
4
L
Anubis
8,835
552
93
6
0
260,753
3
W
Mercury
8,267
517
80
5
0
347,696
1
W
Neith
8,600
538
91
6
0
275,075
0
W
Cu Chulainn
10,742
671
147
9
0
299,890
2
L
Vamana
5,662
354
16
1
0
239,639
1
W
Cthulhu
7,565
473
18
1
0
286,716
5
L
Sol
8,273
517
60
4
0
269,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role