Player Matchup

Fafnir
Fafnir
Diamond II
BlackSavage1230
Fafnir
Diamond II
Level 139
God Stats
7W - 2L
1,731 SR
Queue Stats
470W - 450L
2,241 MMR
Solo
Sol
Sol
Diamond III
HeyItzBeast
Sol
Diamond III
Level 149
God Stats
8W - 4L
1,833 SR
Queue Stats
148W - 130L
2,292 MMR
Party 1
Susano
Susano
Diamond II
Jonaab
Susano
Diamond II
Level 69
God Stats
6W - 1L
1,902 SR
Queue Stats
52W - 22L
2,262 MMR
Solo
Set
Set
Diamond III
Joust is Juice
Set
Diamond III
Level 86
God Stats
4W - 0L
2,003 SR
Queue Stats
114W - 112L
2,302 MMR
Party 1
King Arthur
King Arthur
Masters
TheRealZerk
King Arthur
Masters
Level 160
God Stats
50W - 32L
1,711 SR
Queue Stats
388W - 358L
2,294 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,836 SR
2,278 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,628 SR
2,136 MMR
Xing Tian
Xing Tian
Diamond III
 
Xing Tian
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond III
Eyepatchs_
Janus
Diamond III
Level 115
God Stats
5W - 7L
1,638 SR
Queue Stats
107W - 97L
2,368 MMR
Solo
Ymir
Ymir
Diamond II
Sernaaa
Ymir
Diamond II
Level 149
God Stats
38W - 19L
1,855 SR
Queue Stats
255W - 217L
2,316 MMR
Solo
Anhur
Anhur
Diamond III
Violent Plug
Anhur
Diamond III
Level 105
God Stats
45W - 41L
1,646 SR
Queue Stats
471W - 445L
2,261 MMR
Solo
Arachne
Arachne
Diamond II
perc cobainn
Arachne
Diamond II
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
359W - 362L
2,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 8
9,072
567
3,997
10,853
7,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 1 / 4
9,407
588
11,663
5,870
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
Jonaab
Susano
15
5 / 5 / 4
9,199
575
7,114
11,661
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 3 / 1
9,923
620
7,705
10,911
7,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
TheRealZerk
King Arthur
17
5 / 0 / 0
10,029
627
11,641
11,979
6,739
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
TiamatArtioGilgameshFenrirAthena

VS

Bans
PersephoneMerlinCu ChulainnRaijinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 3 / 1
6,980
436
5,338
13,238
7,860
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
15
0 / 2 / 3
8,216
514
3,187
5,660
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Sernaaa
Ymir
12
3 / 3 / 3
8,162
510
4,992
11,543
4,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 6 / 2
8,555
535
5,998
12,713
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
perc cobainn
Arachne
14
3 / 5 / 3
8,169
511
4,487
13,823
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
19
Kills
9
9
Deaths
19
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
3
1
0.17
W
1
0
8
5
L
Janus
0
2
3
0.75
W
5
1
4
7
W
Susano
Jonaab
Susano
5
5
4
1.4
W
3
3
1
1.17
L
Ymir
Sernaaa
Ymir
3
3
3
1.5
W
King Arthur
TheRealZerk
King Arthur
5
0
0
5
L
3
6
2
0.67
L
Arachne
perc cobainn
Arachne
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,120
Damage
24,002
51,274
Taken
56,977
26,992
Mitigated
24,675
16,336
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,338
267
0
2,798
13,238
7,860
39
1,396
11,842
41,028
0
W
3,997
700
0
2,166
10,853
7,158
0
4,095
6,646
18,260
0
L
Janus
3,187
172
0
1,327
5,660
1,706
0
1,977
3,683
66,049
0
W
11,663
3,353
0
3,562
5,870
1,859
88
1,733
4,085
72,545
0
W
Susano
Jonaab
Susano
7,114
1,619
0
686
11,661
4,172
0
2,945
8,626
0
60,260
W
7,705
3,407
0
3,802
10,911
7,064
0
397
10,514
0
79,548
L
Ymir
Sernaaa
Ymir
4,992
596
0
2,876
11,543
4,955
0
6,151
5,342
15,256
0
W
King Arthur
TheRealZerk
King Arthur
11,641
1,249
0
6,120
11,979
6,739
0
4,093
7,886
0
71,649
L
5,998
4,458
0
4,103
12,713
3,831
0
3,137
9,562
0
56,703
L
Arachne
perc cobainn
Arachne
4,487
3,419
0
2,868
13,823
6,323
0
2,935
10,888
0
48,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,630
Gold Earned
40,082
551
Minions Killed
448
0
Camps Cleared
0
1,620,718
Distance Traveled
1,568,931
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,980
436
63
4
0
342,916
3
W
Fafnir
9,072
567
35
2
0
323,474
5
L
Janus
8,216
514
145
9
0
340,585
4
W
Sol
9,407
588
133
8
0
303,258
4
W
Susano
9,199
575
99
6
0
322,931
7
W
Set
9,923
620
143
9
0
315,217
0
L
Ymir
8,162
510
31
2
0
313,686
6
W
King Arthur
10,029
627
141
9
0
355,838
4
L
Anhur
8,555
535
115
7
0
247,466
4
L
Arachne
8,169
511
94
6
0
324,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role