Player Matchup

Fenrir
Fenrir
Platinum I
By_Vicent03
Fenrir
Platinum I
Level 125
God Stats
3W - 3L
1,893 SR
Queue Stats
150W - 125L
2,057 MMR
Party 1
Anhur
Anhur
Masters
LLingy
Anhur
Masters
Level 142
God Stats
123W - 129L
1,737 SR
Queue Stats
1,012W - 989L
2,644 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
LeoPowa_
Kuzenbo
Platinum I
Level 126
God Stats
167W - 171L
1,679 SR
Queue Stats
674W - 676L
2,017 MMR
Party 1
Tyr
Tyr
Diamond V
TxzG-K4YN
Tyr
Diamond V
Level 147
God Stats
1W - 2L
1,704 SR
Queue Stats
80W - 69L
2,130 MMR
Solo
Merlin
Merlin
Diamond V
guico_
Merlin
Diamond V
Level 140
God Stats
21W - 11L
1,703 SR
Queue Stats
342W - 332L
2,060 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,743 SR
2,182 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,564 SR
2,178 MMR
Baron Samedi
Baron Samedi
Gold IV
FlameKiller18
Baron Samedi
Gold IV
Level 105
God Stats
2W - 1L
1,319 SR
Queue Stats
248W - 251L
1,428 MMR
Solo
Pele
Pele
Diamond IV
Je veux win
Pele
Diamond IV
Level 109
God Stats
12W - 7L
1,585 SR
Queue Stats
108W - 99L
2,095 MMR
Solo
Neith
Neith
Masters
Waiting_on
Neith
Masters
Level 158
God Stats
22W - 17L
1,669 SR
Queue Stats
253W - 244L
2,244 MMR
Solo
Scylla
Scylla
Diamond V
XI-_xT3R0x_-IX
Scylla
Diamond V
Level 158
God Stats
3W - 0L
1,937 SR
Queue Stats
69W - 55L
2,153 MMR
Solo
Sun Wukong
Sun Wukong
Masters
thegigachad
Sun Wukong
Masters
Level 69
God Stats
3W - 7L
1,311 SR
Queue Stats
475W - 422L
2,970 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 2 / 1
7,962
498
5,823
12,923
6,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
LLingy
Anhur
16
2 / 2 / 0
9,588
599
4,451
10,207
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
LeoPowa_
Kuzenbo
12
0 / 1 / 2
7,662
479
3,079
8,719
5,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 3 / 1
8,270
517
4,866
14,864
11,515
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
guico_
Merlin
14
1 / 2 / 1
8,046
503
4,967
6,262
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaTiamatGilgameshSet

VS

Bans
PersephoneNemesisJanusEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FlameKiller18
Baron Samedi
12
0 / 3 / 6
6,933
433
1,427
6,428
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 0 / 2
8,904
557
6,523
8,176
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
17
3 / 0 / 1
9,926
620
8,610
6,279
1,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 4
9,240
578
6,007
5,289
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
thegigachad
Sun Wukong
17
2 / 0 / 3
10,011
626
11,338
12,292
6,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
1
0.75
W
Baron Samedi
FlameKiller18
Baron Samedi
0
3
6
1
W
3
0
2
4
L
Anhur
LLingy
Anhur
2
2
0
1
L
Kuzenbo
LeoPowa_
Kuzenbo
0
1
2
1
L
0
3
1
0.17
W
Neith
3
0
1
3.5
W
2
1
4
4
L
Merlin
guico_
Merlin
1
2
1
0.75
W
Sun Wukong
thegigachad
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,186
Damage
33,905
52,975
Taken
38,464
28,903
Mitigated
17,021
13,818
Healing
18,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,823
2,379
0
2,505
12,923
6,130
0
1,375
11,548
0
65,370
W
Baron Samedi
FlameKiller18
Baron Samedi
1,427
31
70
2,148
6,428
4,404
0
2,038
4,390
29,818
0
W
6,523
1,389
0
4,659
8,176
2,987
0
1,580
6,596
0
61,625
L
Anhur
LLingy
Anhur
4,451
2,165
0
3,744
10,207
3,172
0
1,638
8,569
0
78,188
L
Kuzenbo
LeoPowa_
Kuzenbo
3,079
1,418
0
750
8,719
5,724
0
2,168
6,551
17,659
0
L
4,866
627
0
5,981
14,864
11,515
0
1,259
13,605
0
57,660
W
Neith
8,610
4,065
0
2,999
6,279
1,894
0
840
5,439
0
74,743
W
6,007
1,058
0
1,777
5,289
1,346
0
1,291
3,998
68,370
0
L
Merlin
guico_
Merlin
4,967
56
0
838
6,262
2,362
0
994
5,268
59,240
0
W
Sun Wukong
thegigachad
Sun Wukong
11,338
2,232
0
7,141
12,292
6,390
0
2,471
9,821
0
77,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,528
Gold Earned
45,014
576
Minions Killed
631
0
Camps Cleared
0
1,590,020
Distance Traveled
1,689,947
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,962
498
121
8
0
344,183
5
W
Baron Samedi
6,933
433
38
2
0
312,495
5
W
Pele
8,904
557
117
7
0
350,661
7
L
Anhur
9,588
599
166
10
0
270,882
3
L
Kuzenbo
7,662
479
19
1
0
327,198
8
L
Tyr
8,270
517
134
8
0
350,621
0
W
Neith
9,926
620
169
11
0
327,295
8
W
Scylla
9,240
578
140
9
0
328,467
5
L
Merlin
8,046
503
136
9
0
297,136
3
W
Sun Wukong
10,011
626
167
10
0
371,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role