Player Matchup

Sun Wukong
Sun Wukong
FPXFullMetal
Sun Wukong
Level 79
God Stats
12W - 7L
1,764 SR
Queue Stats
211W - 136L
1,610 Elo+
Party 1
Osiris
Osiris
SinIsLaw
Osiris
Level 119
God Stats
9W - 6L
1,636 SR
Queue Stats
298W - 227L
1,591 Elo+
Party 1
Mercury
Mercury
Sincitycalling1
Mercury
Level 107
God Stats
3W - 2L
1,676 SR
Queue Stats
249W - 182L
1,556 Elo+
Party 1
Team Averages
Level 102
1,692 SR
1,586 Elo+

VS

Team Averages
Level 121
1,352 SR
1,337 Elo+
Gilgamesh
Gilgamesh
E-Jreigns
Gilgamesh
Level 116
God Stats
26W - 12L
1,340 SR
Queue Stats
37W - 35L
1,309 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Shinsgami
Morgan Le Fay
Level 107
God Stats
1W - 1L
1,263 SR
Queue Stats
2W - 7L
1,266 Elo+
Party 2
Bastet
Bastet
sebsop
Bastet
Level 141
God Stats
15W - 18L
1,454 SR
Queue Stats
1,185W - 1,330L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FPXFullMetal
Sun Wukong
18
5 / 8 / 7
14,142
643
11,519
23,923
28,036
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
SinIsLaw
Osiris
19
7 / 5 / 7
15,316
696
13,761
30,065
26,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 11 / 9
14,418
655
15,726
23,785
10,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
E-Jreigns
Gilgamesh
20
12 / 3 / 10
18,363
835
24,926
22,198
34,973
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Shinsgami
Morgan Le Fay
20
7 / 3 / 11
15,598
709
20,686
15,413
11,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
sebsop
Bastet
18
5 / 10 / 8
15,246
693
17,274
16,569
8,335
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
16
Kills
24
24
Deaths
16
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
E-Jreigns
Gilgamesh
12
3
10
5.67
L
Sun Wukong
FPXFullMetal
Sun Wukong
5
8
7
1.06
W
Morgan Le Fay
Shinsgami
Morgan Le Fay
7
3
11
4.17
L
Osiris
SinIsLaw
Osiris
7
5
7
2.1
L
4
11
9
0.77
W
Bastet
sebsop
Bastet
5
10
8
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,006
Damage
62,886
77,773
Taken
54,180
65,612
Mitigated
54,573
12,511
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
E-Jreigns
Gilgamesh
24,926
5,979
0
3,525
22,198
34,973
1,398
0
22,198
0
67,807
L
Sun Wukong
FPXFullMetal
Sun Wukong
11,519
2,889
0
1,813
23,923
28,036
218
4,384
19,539
0
49,031
W
Morgan Le Fay
Shinsgami
Morgan Le Fay
20,686
2,033
0
5,255
15,413
11,265
531
0
15,413
82,737
0
L
Osiris
SinIsLaw
Osiris
13,761
3,517
0
6,271
30,065
26,861
278
8,576
21,489
0
67,343
L
15,726
9,544
0
4,427
23,785
10,715
329
7,726
16,059
0
57,830
W
Bastet
sebsop
Bastet
17,274
3,920
0
180
16,569
8,335
1,320
0
16,569
0
44,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,876
Gold Earned
49,207
223
Minions Killed
208
0
Camps Cleared
0
1,205,414
Distance Traveled
1,238,298
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
18,363
835
60
3
0
427,271
5
L
Sun Wukong
14,142
643
71
3
0
371,055
2
W
Morgan Le Fay
15,598
709
101
5
0
399,750
1
L
Osiris
15,316
696
81
4
0
416,292
4
L
Mercury
14,418
655
71
3
0
418,067
1
W
Bastet
15,246
693
47
2
0
411,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role