Player Matchup

Mercury
Mercury
GhosthDragon
Mercury
Level 17
God Stats
12W - 6L
1,611 SR
Queue Stats
30W - 28L
1,546 Elo+
Solo
Neith
Neith
MysticApply
Neith
Level 27
God Stats
2W - 0L
1,699 SR
Queue Stats
33W - 27L
1,582 Elo+
Party 1
Odin
Odin
ScubaStill
Odin
Level 21
God Stats
2W - 0L
1,562 SR
Queue Stats
12W - 8L
1,621 Elo+
Party 1
Sol
Sol
irelax513
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,628 Elo+
Solo
Ares
Ares
soccerphil6
Ares
Level 15
God Stats
2W - 0L
1,790 SR
Queue Stats
4W - 0L
1,853 Elo+
Party 1
Team Averages
Level 17
1,632 SR
1,646 Elo+

VS

Team Averages
Level 11
1,494 SR
1,613 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BriTTovsky97
Gilgamesh
Level 26
God Stats
2W - 5L
1,469 SR
Queue Stats
72W - 88L
1,508 Elo+
Solo
Tyr
Tyr
Eiibad43
Tyr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,696 Elo+
Party 2
Loki
Loki
RissotoNer0
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Solo
Ra
Ra
malding3232
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GhosthDragon
Mercury
15
10 / 1 / 2
9,287
714
7,815
8,874
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 4
6,100
469
5,142
8,007
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 1 / 2
6,769
521
2,427
5,282
4,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 3 / 4
7,620
586
6,028
7,594
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 4 / 3
5,244
403
1,562
7,730
4,524
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
6 / 2 / 4
8,241
634
10,191
9,101
3,398
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
BriTTovsky97
Gilgamesh
13
0 / 1 / 1
7,405
570
4,155
6,928
2,759
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 3
6,733
518
3,788
5,673
3,170
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
3 / 4 / 1
7,498
577
4,295
8,784
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 8 / 3
6,126
471
3,177
7,274
2,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
16
Kills
13
13
Deaths
16
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
6
2
4
4
L
Gilgamesh
BriTTovsky97
Gilgamesh
0
1
1
0.5
L
4
1
3
5.5
W
Mercury
GhosthDragon
Mercury
10
1
2
11
W
0
4
4
0.5
L
3
4
1
0.88
W
1
1
2
2
W
5
3
4
2.33
L
0
8
3
0.19
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,974
Damage
25,606
37,487
Taken
37,760
16,692
Mitigated
14,337
5,769
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
10,191
5,933
0
1,375
9,101
3,398
358
657
8,444
0
62,980
L
Gilgamesh
BriTTovsky97
Gilgamesh
4,155
784
0
1,272
6,928
2,759
0
0
6,478
0
44,196
L
3,788
412
465
2,278
5,673
3,170
408
1,206
4,467
0
10,395
W
Mercury
GhosthDragon
Mercury
7,815
3,743
0
1,086
8,874
3,460
0
553
8,321
0
65,867
W
5,142
1,775
0
2,269
8,007
2,192
0
674
7,333
0
36,258
L
4,295
1,491
0
3,046
8,784
2,820
0
2,861
5,923
0
44,571
W
2,427
469
0
336
5,282
4,274
0
0
5,282
0
30,595
W
6,028
1,434
0
2,078
7,594
2,242
1,012
1,077
6,517
33,776
0
L
3,177
666
274
824
7,274
2,190
0
2,866
4,408
22,917
0
W
1,562
106
0
0
7,730
4,524
0
873
6,857
8,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,020
Gold Earned
36,003
318
Minions Killed
358
0
Camps Cleared
0
1,350,725
Distance Traveled
1,191,990
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,241
634
109
8
0
227,101
6
L
Gilgamesh
7,405
570
104
8
0
280,081
6
L
Tyr
6,733
518
16
1
0
192,593
1
W
Mercury
9,287
714
103
8
0
316,289
1
W
Neith
6,100
469
61
5
0
289,465
1
L
Loki
7,498
577
87
7
0
266,343
0
W
Odin
6,769
521
74
6
0
277,066
0
W
Sol
7,620
586
62
5
0
215,212
2
L
Ra
6,126
471
42
3
0
225,872
0
W
Ares
5,244
403
18
1
0
252,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role