Player Matchup

Janus
Janus
Talas_Cross
Janus
Level 109
God Stats
15W - 21L
1,378 SR
Queue Stats
135W - 191L
1,335 Elo+
Solo
Chiron
Chiron
Warverine26
Chiron
Level 58
God Stats
2W - 1L
1,493 SR
Queue Stats
15W - 40L
1,222 Elo+
Solo
Izanami
Izanami
XP Blazing
Izanami
Level 38
God Stats
26W - 23L
1,454 SR
Queue Stats
125W - 164L
1,392 Elo+
Solo
Team Averages
Level 68
1,442 SR
1,316 Elo+

VS

Team Averages
Level 61
1,459 SR
1,300 Elo+
Olorun
Olorun
Delreal13o
Olorun
Level 49
God Stats
10W - 19L
1,335 SR
Queue Stats
75W - 122L
1,255 Elo+
Party 1
Anubis
Anubis
SVGE-_-SEQUEL
Anubis
Level 74
God Stats
53W - 42L
1,552 SR
Queue Stats
107W - 130L
1,406 Elo+
Solo
Ares
Ares
odelreal
Ares
Level 61
God Stats
5W - 10L
1,489 SR
Queue Stats
67W - 113L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 8
10,426
695
6,866
5,997
1,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
13
5 / 3 / 4
10,127
675
6,535
11,548
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
XP Blazing
Izanami
13
4 / 6 / 8
10,285
686
9,414
12,049
3,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Delreal13o
Olorun
4
0 / 0 / 0
7,125
475
0
122
27
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
9 / 3 / 2
11,138
743
15,875
13,666
7,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
13
2 / 9 / 5
9,589
639
5,362
17,501
14,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
12
Kills
11
11
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
Delreal13o
Olorun
0
0
0
0
L
9
3
2
3.33
W
3
2
8
3.5
W
Chiron
5
3
4
2.33
W
Izanami
XP Blazing
Izanami
4
6
8
1.33
L
Ares
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,815
Damage
21,237
29,594
Taken
31,289
9,082
Mitigated
21,978
8,400
Healing
8,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Delreal13o
Olorun
0
0
0
0
122
27
0
0
122
1,055
0
L
15,875
600
294
8,022
13,666
7,686
0
3,486
10,180
63,540
0
W
6,866
148
0
874
5,997
1,841
342
4,260
1,737
42,848
0
W
Chiron
6,535
3,716
953
3,956
11,548
3,965
673
8,607
2,941
0
22,870
W
Izanami
XP Blazing
Izanami
9,414
6,814
710
1,907
12,049
3,276
1,641
8,370
3,679
0
43,453
L
Ares
5,362
221
0
0
17,501
14,265
216
3,380
14,121
19,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
27,852
175
Minions Killed
117
0
Camps Cleared
0
706,036
Distance Traveled
481,722
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,125
475
3
0
0
11,597
0
L
Anubis
11,138
743
88
6
0
225,420
2
W
Janus
10,426
695
86
6
0
263,305
3
W
Chiron
10,127
675
38
3
0
211,093
0
W
Izanami
10,285
686
51
3
0
231,638
1
L
Ares
9,589
639
26
2
0
244,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role