Player Matchup

Pele
Pele
 
Pele
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AwakenCosmo
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Take_Down0812
Morgan Le Fay
Level 58
God Stats
6W - 7L
1,500 SR
Queue Stats
20W - 22L
1,296 Elo+
Party 2
Bellona
Bellona
gokrr123
Bellona
Level 8
God Stats
8W - 7L
1,455 SR
Queue Stats
12W - 12L
1,309 Elo+
Party 2
Hachiman
Hachiman
sPiX--ik
Hachiman
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 44L
1,287 Elo+
Party 2
Team Averages
Level 26
1,491 SR
1,378 Elo+

VS

Team Averages
Level 15
1,546 SR
1,320 Elo+
Loki
Loki
LavenderFire746
Loki
Level 21
God Stats
4W - 7L
1,832 SR
Queue Stats
174W - 220L
1,255 Elo+
Solo
Vamana
Vamana
Quicksilver6710
Vamana
Level 15
God Stats
12W - 19L
1,726 SR
Queue Stats
433W - 495L
1,330 Elo+
Solo
Nemesis
Nemesis
TTV_GodlyKiwi
Nemesis
Level 8
God Stats
0W - 1L
1,287 SR
Queue Stats
2W - 3L
1,194 Elo+
Solo
Yemoja
Yemoja
choppingchoper
Yemoja
Level 28
God Stats
104W - 151L
1,387 SR
Queue Stats
209W - 267L
1,321 Elo+
Solo
Jormungandr
Jormungandr
elitepickels
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
14 / 5 / 1
11,297
565
12,884
16,032
6,181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
AwakenCosmo
Cthulhu
15
2 / 6 / 10
9,493
475
10,680
21,106
14,142
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Take_Down0812
Morgan Le Fay
15
13 / 2 / 8
10,811
541
21,299
10,381
3,755
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
gokrr123
Bellona
17
5 / 3 / 5
10,999
550
10,178
13,372
10,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
sPiX--ik
Hachiman
16
3 / 0 / 2
9,894
495
2,471
7,682
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 3
9,660
483
7,861
15,700
5,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 6 / 2
9,591
480
5,525
17,061
10,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
12
2 / 8 / 2
8,193
410
8,365
17,638
6,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
3 / 8 / 3
9,578
479
9,885
20,520
8,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
elitepickels
Jormungandr
9
0 / 11 / 2
7,022
351
4,437
13,845
6,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
37
Kills
14
16
Deaths
40
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
14
5
1
2.9
W
Cthulhu
AwakenCosmo
Cthulhu
2
6
10
1.17
L
6
7
3
1.07
L
3
6
2
0.67
L
Nemesis
2
8
2
0.38
W
Morgan Le Fay
Take_Down0812
Morgan Le Fay
13
2
8
8.5
L
3
8
3
0.56
L
Jormungandr
elitepickels
Jormungandr
0
11
2
0.09
W
Bellona
gokrr123
Bellona
5
3
5
2.5
W
Hachiman
sPiX--ik
Hachiman
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,512
Damage
36,073
68,573
Taken
84,764
36,253
Mitigated
38,129
13,955
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,884
3,882
0
3,322
16,032
6,181
1,712
3,568
12,464
0
65,769
W
Cthulhu
AwakenCosmo
Cthulhu
10,680
2,055
832
5,085
21,106
14,142
1,474
6,078
15,028
46,535
0
L
7,861
2,153
0
4,738
15,700
5,898
0
5,273
10,247
0
40,283
L
5,525
3,706
0
3,174
17,061
10,723
654
2,373
14,194
0
56,884
L
Nemesis
8,365
4,394
0
3,450
17,638
6,514
0
8,347
9,261
0
33,071
W
Morgan Le Fay
Take_Down0812
Morgan Le Fay
21,299
2,236
0
882
10,381
3,755
63
3,883
6,498
36,663
0
L
9,885
1,946
506
3,889
20,520
8,048
614
10,991
9,529
50,698
0
L
Jormungandr
elitepickels
Jormungandr
4,437
2,023
162
551
13,845
6,946
410
4,995
8,790
27,170
0
W
Bellona
gokrr123
Bellona
10,178
1,954
0
1,070
13,372
10,028
2,996
271
13,101
0
54,428
W
Hachiman
sPiX--ik
Hachiman
2,471
1,211
99
2,665
7,682
2,147
2,006
522
7,160
0
50,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,494
Gold Earned
44,044
414
Minions Killed
333
0
Camps Cleared
0
1,843,244
Distance Traveled
1,705,766
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,297
565
120
6
0
413,199
0
W
Cthulhu
9,493
475
64
3
0
354,479
0
L
Loki
9,660
483
66
3
0
353,677
1
L
Vamana
9,591
480
99
5
0
383,008
4
L
Nemesis
8,193
410
57
3
0
374,801
0
W
Morgan Le Fay
10,811
541
39
2
0
394,882
0
L
Yemoja
9,578
479
75
4
0
323,397
0
L
Jormungandr
7,022
351
36
2
0
270,883
3
W
Bellona
10,999
550
100
5
0
381,001
1
W
Hachiman
9,894
495
91
5
0
299,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role