Player Matchup

Sobek
Sobek
EveningSparrow
Sobek
Level 104
God Stats
10W - 4L
1,639 SR
Queue Stats
563W - 530L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
LouisGPYT-_-
Gilgamesh
Level 89
God Stats
9W - 10L
1,436 SR
Queue Stats
794W - 737L
1,520 Elo+
Party 2
Anhur
Anhur
RodrigoAV14
Anhur
Level 104
God Stats
2W - 1L
1,515 SR
Queue Stats
246W - 257L
1,449 Elo+
Solo
Chronos
Chronos
SoliduSnK
Chronos
Level 88
God Stats
8W - 6L
1,347 SR
Queue Stats
735W - 674L
1,517 Elo+
Party 2
Mercury
Mercury
Tyanator
Mercury
Level 125
God Stats
6W - 8L
1,430 SR
Queue Stats
74W - 84L
1,435 Elo+
Solo
Team Averages
Level 102
1,473 SR
1,475 Elo+

VS

Team Averages
Level 81
1,507 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
CrainBird
Chang'e
Level 67
God Stats
40W - 36L
1,474 SR
Queue Stats
228W - 265L
1,499 Elo+
Party 1
Tiamat
Tiamat
JedahDohma
Tiamat
Level 115
God Stats
5W - 11L
1,363 SR
Queue Stats
124W - 130L
1,464 Elo+
Solo
Medusa
Medusa
KennDaG
Medusa
Level 99
God Stats
0W - 1L
1,591 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Reedzilla
Morgan Le Fay
Level 66
God Stats
15W - 15L
1,607 SR
Queue Stats
134W - 164L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,428
562
7,392
12,697
9,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
LouisGPYT-_-
Gilgamesh
13
0 / 5 / 2
7,756
517
6,665
12,315
7,049
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 1 / 2
7,878
525
7,566
8,360
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
SoliduSnK
Chronos
14
2 / 1 / 2
8,463
564
6,874
9,736
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
Tyanator
Mercury
18
3 / 0 / 1
9,521
635
1,987
8,415
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 2 / 0
5,827
388
3,840
7,048
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
CrainBird
Chang'e
14
1 / 2 / 4
7,779
519
6,044
9,788
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
JedahDohma
Tiamat
13
0 / 3 / 1
7,838
523
7,195
7,402
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
KennDaG
Medusa
11
1 / 4 / 2
6,555
437
6,492
10,483
2,715
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Morgan Le Fay
Reedzilla
Morgan Le Fay
15
5 / 1 / 2
8,638
576
9,063
8,958
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
12
Kills
9
9
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
0
1
L
Chang'e
CrainBird
Chang'e
1
2
4
1.5
W
2
2
6
2.5
L
Tiamat
JedahDohma
Tiamat
0
3
1
0.17
L
Medusa
KennDaG
Medusa
1
4
2
0.5
W
Gilgamesh
LouisGPYT-_-
Gilgamesh
0
5
2
0.2
L
Morgan Le Fay
Reedzilla
Morgan Le Fay
5
1
2
6
W
5
1
2
6
W
Chronos
SoliduSnK
Chronos
2
1
2
3
W
Mercury
Tyanator
Mercury
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,484
Damage
32,634
51,523
Taken
43,679
24,793
Mitigated
17,441
21,605
Healing
14,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,840
143
132
2,986
7,048
3,764
18
1,284
5,764
14,545
0
L
Chang'e
CrainBird
Chang'e
6,044
654
376
5,183
9,788
3,480
100
0
9,788
43,979
0
W
7,392
526
0
6,415
12,697
9,286
74
5,036
7,252
32,221
0
L
Tiamat
JedahDohma
Tiamat
7,195
940
0
2,144
7,402
4,427
199
5,274
2,128
51,156
0
L
Medusa
KennDaG
Medusa
6,492
2,198
405
2,448
10,483
2,715
0
4,034
6,449
0
32,587
W
Gilgamesh
LouisGPYT-_-
Gilgamesh
6,665
1,484
0
2,668
12,315
7,049
105
8,511
3,804
0
44,420
L
Morgan Le Fay
Reedzilla
Morgan Le Fay
9,063
743
0
1,280
8,958
3,055
0
3,674
5,284
58,922
0
W
7,566
4,100
0
2,498
8,360
2,296
838
2,982
5,228
0
44,976
W
Chronos
SoliduSnK
Chronos
6,874
3,005
0
3,610
9,736
3,114
337
6,946
2,503
53,344
0
W
Mercury
Tyanator
Mercury
1,987
934
0
6,414
8,415
3,048
389
1,761
6,594
0
82,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,046
Gold Earned
36,637
498
Minions Killed
383
0
Camps Cleared
0
1,525,873
Distance Traveled
1,333,678
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,827
388
24
2
0
191,718
1
L
Chang'e
7,779
519
84
6
0
276,728
1
W
Sobek
8,428
562
37
2
0
336,758
3
L
Tiamat
7,838
523
116
8
0
289,711
0
L
Medusa
6,555
437
54
4
0
253,931
2
W
Gilgamesh
7,756
517
71
5
0
303,634
1
L
Morgan Le Fay
8,638
576
105
7
0
321,590
7
W
Anhur
7,878
525
82
5
0
269,238
2
W
Chronos
8,463
564
138
9
0
268,789
3
W
Mercury
9,521
635
170
11
0
347,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role