Player Matchup

Khepri
Khepri
Josemcrack7
Khepri
Level 67
God Stats
4W - 4L
1,807 SR
Queue Stats
150W - 85L
1,578 Elo+
Party 1
Nemesis
Nemesis
cilius21
Nemesis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,522 Elo+
Solo
Scylla
Scylla
juanjo_sax11
Scylla
Level 122
God Stats
3W - 3L
1,655 SR
Queue Stats
53W - 41L
1,505 Elo+
Party 1
Team Averages
Level 98
1,654 SR
1,535 Elo+

VS

Team Averages
Level 90
1,646 SR
1,545 Elo+
Nox
Nox
Acelouu
Nox
Level 23
God Stats
3W - 3L
1,833 SR
Queue Stats
42W - 66L
1,390 Elo+
Solo
Vulcan
Vulcan
ChainLink_GoD
Vulcan
Level 91
God Stats
20W - 13L
1,604 SR
Queue Stats
306W - 272L
1,541 Elo+
Party 2
Horus
Horus
íCΔRØ
Horus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 76L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
4 / 6 / 5
9,313
716
5,937
16,457
13,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
cilius21
Nemesis
12
2 / 8 / 5
8,738
672
6,796
11,068
5,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
14
5 / 6 / 4
9,887
761
10,305
9,589
2,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
13
4 / 2 / 15
9,764
751
4,837
8,219
3,327
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 4 / 14
9,781
752
9,240
10,348
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
íCΔRØ
Horus
14
12 / 5 / 7
11,104
854
14,772
14,219
6,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
11
Kills
20
20
Deaths
11
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nox
4
2
15
5.75
W
4
4
14
2.75
L
Khepri
4
6
5
1.08
L
Nemesis
cilius21
Nemesis
2
8
5
0.56
L
Scylla
5
6
4
1.17
W
Horus
íCΔRØ
Horus
12
5
7
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,038
Damage
28,849
37,114
Taken
32,786
21,700
Mitigated
13,359
4,156
Healing
5,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
4,837
1,091
0
380
8,219
3,327
1,039
4,546
3,673
21,688
0
W
9,240
1,792
0
1,790
10,348
3,821
474
5,700
4,648
38,647
0
L
Khepri
5,937
451
0
2,908
16,457
13,880
370
6,252
9,807
22,733
0
L
Nemesis
cilius21
Nemesis
6,796
2,879
0
998
11,068
5,221
307
3,855
7,086
0
19,930
L
Scylla
10,305
1,231
0
250
9,589
2,599
28
3,221
6,144
44,789
0
W
Horus
íCΔRØ
Horus
14,772
7,350
1,393
2,340
14,219
6,211
978
5,996
8,223
0
33,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,938
Gold Earned
30,649
122
Minions Killed
134
0
Camps Cleared
0
655,881
Distance Traveled
662,305
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,764
751
43
3
0
220,006
3
W
Vulcan
9,781
752
57
4
0
231,575
1
L
Khepri
9,313
716
27
2
0
240,757
2
L
Nemesis
8,738
672
20
2
0
227,938
0
L
Scylla
9,887
761
75
6
0
187,186
1
W
Horus
11,104
854
34
3
0
210,724
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role