Player Matchup

Cupid
Cupid
Blankdoor
Cupid
Level 37
God Stats
74W - 56L
1,592 SR
Queue Stats
283W - 265L
1,430 Elo+
Party 2
Cerberus
Cerberus
Djenea
Cerberus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
230W - 275L
1,479 Elo+
Solo
Olorun
Olorun
hellforce2601
Olorun
Level 76
God Stats
21W - 12L
1,440 SR
Queue Stats
333W - 312L
1,482 Elo+
Party 2
Team Averages
Level 73
1,511 SR
1,464 Elo+

VS

Team Averages
Level 27
1,422 SR
1,547 Elo+
Fenrir
Fenrir
Firrothe
Fenrir
Level 26
God Stats
44W - 45L
1,377 SR
Queue Stats
142W - 120L
1,458 Elo+
Party 1
Agni
Agni
Mambits
Agni
Level 16
God Stats
2W - 2L
1,525 SR
Queue Stats
43W - 29L
1,651 Elo+
Solo
King Arthur
King Arthur
Schlagschinken
King Arthur
Level 38
God Stats
1W - 5L
1,364 SR
Queue Stats
206W - 192L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Blankdoor
Cupid
15
5 / 6 / 6
11,784
693
10,893
13,543
5,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Djenea
Cerberus
15
4 / 7 / 12
12,056
709
12,982
21,525
21,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
8 / 5 / 6
13,605
800
18,347
18,499
9,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Firrothe
Fenrir
16
8 / 4 / 9
12,213
718
12,413
17,101
8,762
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Mambits
Agni
16
4 / 5 / 8
11,569
681
17,757
14,731
5,255
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Schlagschinken
King Arthur
15
6 / 8 / 7
11,913
701
12,591
19,673
12,279
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
17
Kills
18
18
Deaths
17
24
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cupid
Blankdoor
Cupid
5
6
6
1.33
W
Cerberus
Djenea
Cerberus
4
7
12
1.43
L
Fenrir
Firrothe
Fenrir
8
4
9
3.13
L
Agni
Mambits
Agni
4
5
8
1.6
L
King Arthur
Schlagschinken
King Arthur
6
8
7
1.19
W
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,222
Damage
42,761
53,567
Taken
51,505
35,909
Mitigated
26,296
14,205
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Blankdoor
Cupid
10,893
6,953
202
2,777
13,543
5,398
905
3,765
9,778
0
42,651
W
Cerberus
Djenea
Cerberus
12,982
1,080
0
2,570
21,525
21,502
221
7,890
13,635
24,746
0
L
Fenrir
Firrothe
Fenrir
12,413
2,530
0
1,191
17,101
8,762
366
9,082
8,019
0
34,591
L
Agni
Mambits
Agni
17,757
1,717
117
2,454
14,731
5,255
1,304
8,667
6,064
66,900
0
L
King Arthur
Schlagschinken
King Arthur
12,591
2,567
0
1,456
19,673
12,279
181
13,580
6,093
0
26,800
W
18,347
10,024
808
7,848
18,499
9,009
1,358
6,102
12,397
57,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,445
Gold Earned
35,695
179
Minions Killed
155
0
Camps Cleared
0
835,584
Distance Traveled
878,377
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,784
693
64
4
0
266,070
1
W
Cerberus
12,056
709
32
2
0
297,174
0
L
Fenrir
12,213
718
32
2
0
308,717
0
L
Agni
11,569
681
93
5
0
303,322
3
L
King Arthur
11,913
701
30
2
0
266,338
4
W
Olorun
13,605
800
83
5
0
272,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role