Player Matchup

Ymir
Ymir
DasRedBeard15
Ymir
Level 128
God Stats
0W - 1L
1,482 SR
Queue Stats
7W - 7L
1,677 Elo+
Party 1
Gilgamesh
Gilgamesh
MKZ xWOLVERINEx
Gilgamesh
Level 145
God Stats
22W - 15L
1,696 SR
Queue Stats
101W - 92L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
jalkiller
Nu Wa
Level 160
God Stats
1W - 2L
1,629 SR
Queue Stats
106W - 113L
1,487 Elo+
Party 1
Team Averages
Level 144
1,602 SR
1,570 Elo+

VS

Team Averages
Level 64
1,450 SR
1,642 Elo+
Heimdallr
Heimdallr
AKratos17
Heimdallr
Level 42
God Stats
4W - 5L
1,350 SR
Queue Stats
47W - 48L
1,420 Elo+
Solo
Ra
Ra
AceMystic
Ra
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 25L
1,753 Elo+
Party 2
He Bo
He Bo
MrStealYoKitty
He Bo
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 2L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 10
15,348
698
14,555
21,776
28,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
MKZ xWOLVERINEx
Gilgamesh
17
8 / 9 / 5
16,418
746
19,397
31,697
29,523
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
jalkiller
Nu Wa
19
2 / 7 / 10
13,853
630
25,709
21,456
10,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AKratos17
Heimdallr
18
3 / 5 / 11
14,279
649
11,348
20,076
7,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 3 / 8
16,428
747
28,092
26,252
14,516
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
6 / 8 / 9
15,173
690
15,862
22,177
7,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
48
16
Kills
20
21
Deaths
16
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AKratos17
Heimdallr
3
5
11
1.7
W
11
3
8
5
L
6
5
10
2.2
L
Gilgamesh
MKZ xWOLVERINEx
Gilgamesh
8
9
5
1.17
W
6
8
9
1.31
L
Nu Wa
jalkiller
Nu Wa
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,661
Damage
55,302
74,929
Taken
68,505
68,796
Mitigated
29,727
7,795
Healing
29,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AKratos17
Heimdallr
11,348
4,226
279
4,763
20,076
7,496
679
13,706
6,370
0
51,062
W
28,092
1,710
8,409
15,474
26,252
14,516
1,335
16,034
10,218
142,198
0
L
14,555
2,077
0
1,172
21,776
28,939
200
9,729
12,047
52,211
0
L
Gilgamesh
MKZ xWOLVERINEx
Gilgamesh
19,397
4,768
625
1,083
31,697
29,523
114
20,523
11,174
0
46,857
W
15,862
2,139
0
600
22,177
7,715
1,169
10,524
11,653
57,510
0
L
Nu Wa
jalkiller
Nu Wa
25,709
7,238
1,732
3,183
21,456
10,334
1,572
13,702
7,754
87,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,619
Gold Earned
45,880
214
Minions Killed
339
0
Camps Cleared
0
1,088,193
Distance Traveled
1,068,643
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,279
649
74
3
0
324,191
4
W
Ra
16,428
747
185
8
0
412,956
2
L
Ymir
15,348
698
68
3
0
351,383
0
L
Gilgamesh
16,418
746
53
2
0
405,950
0
W
He Bo
15,173
690
80
4
0
331,496
0
L
Nu Wa
13,853
630
93
4
0
330,860
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role