Player Matchup

Scylla
Scylla
Gold IV
Martiniellert
Scylla
Gold IV
Level 124
God Stats
10W - 6L
1,718 SR
Queue Stats
143W - 149L
1,512 MMR
Solo
Sylvanus
Sylvanus
Bronze III
N4REBA
Sylvanus
Bronze III
Level 145
God Stats
1W - 1L
1,179 SR
Queue Stats
13W - 18L
1,467 MMR
Solo
Fenrir
Fenrir
Gold III
Rioºko
Fenrir
Gold III
Level 157
God Stats
4W - 3L
1,684 SR
Queue Stats
203W - 197L
1,499 MMR
Party 1
Chaac
Chaac
Bronze III
SekiganShinigami
Chaac
Bronze III
Level 129
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
WiIdan
Apollo
Gold IV
Level 143
God Stats
11W - 9L
1,547 SR
Queue Stats
63W - 55L
1,496 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,479 SR
1,495 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,369 SR
1,495 MMR
Osiris
Osiris
Platinum IV
Ares157
Osiris
Platinum IV
Level 144
God Stats
9W - 3L
1,540 SR
Queue Stats
275W - 271L
1,655 MMR
Party 2
Pele
Pele
Gold III
Daucen
Pele
Gold III
Level 159
God Stats
5W - 6L
1,081 SR
Queue Stats
235W - 256L
1,435 MMR
Party 2
Ymir
Ymir
Bronze III
SheldonSHooKaDo
Ymir
Bronze III
Level 34
God Stats
6W - 3L
1,456 SR
Queue Stats
46W - 42L
1,433 MMR
Solo
Janus
Janus
Gold III
pizzakill69
Janus
Gold III
Level 157
God Stats
2W - 0L
1,488 SR
Queue Stats
67W - 58L
1,494 MMR
Solo
Rama
Rama
Bronze III
ÐarkzGƒx
Rama
Bronze III
Level 65
God Stats
1W - 0L
1,280 SR
Queue Stats
1W - 2L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 4
11,562
482
10,357
15,048
5,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
N4REBA
Sylvanus
15
2 / 4 / 7
10,094
421
9,489
21,686
14,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
Rioºko
Fenrir
18
3 / 6 / 5
12,222
509
9,925
22,096
10,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 6 / 3
13,162
548
14,585
21,525
23,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
WiIdan
Apollo
19
2 / 4 / 3
12,806
534
10,779
16,947
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetTsukuyomiTiamatPersephoneGilgamesh

VS

Bans
AthenaKumbhakarnaGebNemesisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ares157
Osiris
10
2 / 0 / 0
9,313
388
3,916
4,603
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
Daucen
Pele
20
5 / 3 / 5
14,140
589
16,519
18,294
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
4 / 5 / 14
12,785
533
10,301
23,398
22,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
6 / 3 / 10
13,654
569
15,183
12,784
4,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 3 / 8
14,898
621
21,146
16,700
7,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
63
14
Kills
26
26
Deaths
14
22
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Osiris
Ares157
Osiris
2
0
0
2
W
Pele
Daucen
Pele
5
3
5
2.5
L
2
6
4
0.67
L
Sylvanus
N4REBA
Sylvanus
2
4
7
1.38
L
Fenrir
Rioºko
Fenrir
3
6
5
0.92
L
5
6
3
1.08
W
4
5
14
2.2
L
Apollo
WiIdan
Apollo
2
4
3
0.88
W
6
3
10
3.67
W
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,135
Damage
67,065
97,302
Taken
75,779
60,309
Mitigated
45,380
28,816
Healing
22,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Ares157
Osiris
3,916
1,769
0
1,825
4,603
3,013
0
0
4,253
0
25,803
W
Pele
Daucen
Pele
16,519
4,983
0
4,266
18,294
8,053
0
3,255
14,751
0
117,176
L
10,357
1,666
0
3,996
15,048
5,527
645
5,932
8,874
85,107
0
L
Sylvanus
N4REBA
Sylvanus
9,489
1,995
2,222
7,220
21,686
14,107
72
8,421
13,077
35,509
0
L
Fenrir
Rioºko
Fenrir
9,925
3,614
0
4,893
22,096
10,837
0
6,896
14,976
0
108,025
L
14,585
3,453
0
6,334
21,525
23,266
1,231
3,689
17,766
1,050
78,913
W
10,301
2,055
0
3,117
23,398
22,403
478
7,804
14,473
40,697
0
L
Apollo
WiIdan
Apollo
10,779
6,892
0
4,151
16,947
6,572
4,504
3,460
13,449
0
97,300
W
15,183
943
476
4,658
12,784
4,741
2,107
5,217
7,234
89,420
0
W
21,146
17,005
0
8,060
16,700
7,170
4,855
3,166
13,302
0
111,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,846
Gold Earned
64,790
654
Minions Killed
647
0
Camps Cleared
0
2,113,426
Distance Traveled
2,012,270
30
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,313
388
47
2
0
169,454
6
W
Pele
14,140
589
174
7
0
488,396
8
L
Scylla
11,562
482
143
6
0
437,621
6
L
Sylvanus
10,094
421
52
2
0
408,939
7
L
Fenrir
12,222
509
139
6
0
410,841
9
L
Chaac
13,162
548
141
6
0
398,777
2
W
Ymir
12,785
533
66
3
0
453,888
11
L
Apollo
12,806
534
179
7
0
457,248
6
W
Janus
13,654
569
177
7
0
488,124
4
W
Rama
14,898
621
183
8
0
412,408
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role