Player Matchup

Hel
Hel
DiamondSpark
Hel
Level 120
God Stats
3W - 1L
1,586 SR
Queue Stats
23W - 25L
1,562 Elo+
Party 1
Sobek
Sobek
Phinx64
Sobek
Level 80
God Stats
2W - 1L
1,673 SR
Queue Stats
23W - 38L
1,333 Elo+
Solo
Ne Zha
Ne Zha
TylerDarkness
Ne Zha
Level 129
God Stats
3W - 2L
1,271 SR
Queue Stats
24W - 21L
1,701 Elo+
Party 1
Team Averages
Level 110
1,510 SR
1,532 Elo+

VS

Team Averages
Level 80
1,649 SR
1,417 Elo+
Gilgamesh
Gilgamesh
CleanWorm485275
Gilgamesh
Level 61
God Stats
4W - 5L
1,827 SR
Queue Stats
81W - 107L
1,358 Elo+
Party 2
Ymir
Ymir
Dkaboom
Ymir
Level 101
God Stats
13W - 12L
1,619 SR
Queue Stats
255W - 272L
1,536 Elo+
Solo
Bacchus
Bacchus
jojo213cruz
Bacchus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 102L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 11
9,229
769
7,395
8,728
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sobek
Phinx64
Sobek
11
1 / 3 / 12
8,607
717
5,265
16,590
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
10 / 1 / 5
10,032
836
16,139
13,756
5,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CleanWorm485275
Gilgamesh
11
2 / 6 / 2
8,357
696
7,240
14,046
11,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Dkaboom
Ymir
10
1 / 6 / 2
7,257
605
9,769
13,354
5,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
jojo213cruz
Bacchus
12
1 / 5 / 3
7,757
646
6,386
10,709
8,623
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
17
Kills
4
4
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CleanWorm485275
Gilgamesh
2
6
2
0.5
W
6
0
11
11.5
L
Ymir
Dkaboom
Ymir
1
6
2
0.33
W
Sobek
Phinx64
Sobek
1
3
12
2.33
W
10
1
5
12.5
L
Bacchus
jojo213cruz
Bacchus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,799
Damage
23,395
39,074
Taken
38,109
20,497
Mitigated
24,749
24,600
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CleanWorm485275
Gilgamesh
7,240
856
834
920
14,046
11,100
0
3,911
10,135
0
28,911
W
7,395
876
9,642
7,200
8,728
3,650
1,277
4,340
4,278
27,129
0
L
Ymir
Dkaboom
Ymir
9,769
634
0
627
13,354
5,026
0
5,251
8,103
27,416
0
W
Sobek
Phinx64
Sobek
5,265
584
0
5,276
16,590
11,227
279
5,671
10,539
15,107
0
W
16,139
6,054
0
2,482
13,756
5,620
1,641
5,260
8,102
0
49,523
L
Bacchus
jojo213cruz
Bacchus
6,386
428
966
1,196
10,709
8,623
0
3,498
7,211
19,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,868
Gold Earned
23,371
132
Minions Killed
103
0
Camps Cleared
0
682,566
Distance Traveled
623,383
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,357
696
38
3
0
216,707
2
W
Hel
9,229
769
49
4
0
234,973
0
L
Ymir
7,257
605
42
4
0
191,535
1
W
Sobek
8,607
717
21
2
0
216,664
0
W
Ne Zha
10,032
836
62
5
0
230,929
0
L
Bacchus
7,757
646
23
2
0
215,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role