Player Matchup

Achilles
Achilles
AmeeRacle996707
Achilles
Level 17
God Stats
3W - 2L
1,263 SR
Queue Stats
228W - 264L
1,352 Elo+
Solo
Izanami
Izanami
Cheychen
Izanami
Level 18
God Stats
10W - 14L
1,543 SR
Queue Stats
15W - 26L
1,300 Elo+
Solo
Baron Samedi
Baron Samedi
NocTN AxWa
Baron Samedi
Level 23
God Stats
5W - 2L
1,616 SR
Queue Stats
132W - 117L
1,317 Elo+
Solo
Bakasura
Bakasura
Octiquen
Bakasura
Level 13
God Stats
1W - 0L
1,284 SR
Queue Stats
1W - 4L
1,041 Elo+
Solo
Ymir
Ymir
Razor3192
Ymir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 32L
1,360 Elo+
Solo
Team Averages
Level 16
1,441 SR
1,274 Elo+

VS

Team Averages
Level 20
1,619 SR
1,311 Elo+
Odin
Odin
Kyoky_Senpai
Odin
Level 17
God Stats
13W - 7L
1,794 SR
Queue Stats
18W - 18L
1,406 Elo+
Party 1
Artemis
Artemis
OoKagemaru
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 58L
1,386 Elo+
Solo
Bakasura
Bakasura
Sooma73
Bakasura
Level 19
God Stats
11W - 6L
1,802 SR
Queue Stats
34W - 30L
1,466 Elo+
Party 1
Hera
Hera
UrNans_DustyShin
Hera
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,186 Elo+
Solo
Sun Wukong
Sun Wukong
cda1101
Sun Wukong
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 15L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
7 / 3 / 14
11,088
504
14,447
17,353
14,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Cheychen
Izanami
16
5 / 6 / 4
10,459
475
10,893
14,033
4,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NocTN AxWa
Baron Samedi
17
8 / 5 / 6
11,673
531
14,748
17,431
8,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Octiquen
Bakasura
17
6 / 5 / 2
11,192
509
6,598
18,988
7,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
16
6 / 2 / 20
12,124
551
14,091
19,202
18,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 10
10,963
498
12,154
24,470
20,153
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
OoKagemaru
Artemis
7
0 / 3 / 0
6,920
315
4,543
7,124
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
Sooma73
Bakasura
18
11 / 7 / 6
12,242
556
21,327
22,714
11,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 6 / 1
8,741
397
9,148
10,662
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
cda1101
Sun Wukong
14
2 / 12 / 4
8,668
394
8,250
15,667
8,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
41
32
Kills
20
21
Deaths
32
46
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
3
14
4.67
W
Izanami
Cheychen
Izanami
5
6
4
1.17
L
5
4
10
2.5
W
Baron Samedi
NocTN AxWa
Baron Samedi
8
5
6
2.2
W
Bakasura
Octiquen
Bakasura
6
5
2
1.4
L
Artemis
OoKagemaru
Artemis
0
3
0
0
W
Ymir
6
2
20
8
L
Bakasura
Sooma73
Bakasura
11
7
6
2
L
2
6
1
0.42
L
Sun Wukong
cda1101
Sun Wukong
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,777
Damage
55,422
87,007
Taken
80,637
52,576
Mitigated
45,694
26,390
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
14,447
6,287
0
2,001
17,353
14,101
1,807
1,888
14,538
0
61,905
W
Izanami
Cheychen
Izanami
10,893
7,537
0
2,247
14,033
4,487
3,112
2,555
10,982
0
59,624
L
12,154
1,820
342
4,468
24,470
20,153
482
9,960
14,004
16,038
35,434
W
Baron Samedi
NocTN AxWa
Baron Samedi
14,748
2,000
4,416
6,414
17,431
8,093
1,408
4,816
11,929
59,031
0
W
Bakasura
Octiquen
Bakasura
6,598
4,762
7
5,272
18,988
7,575
1,379
2,100
16,551
0
61,621
L
Artemis
OoKagemaru
Artemis
4,543
2,227
393
2,222
7,124
1,881
0
2,389
4,735
0
19,270
W
Ymir
14,091
3,467
0
6,033
19,202
18,320
572
1,664
17,329
56,596
0
L
Bakasura
Sooma73
Bakasura
21,327
13,570
0
4,035
22,714
11,584
442
6,775
15,648
0
84,429
L
9,148
2,690
0
3,401
10,662
3,641
754
4,786
5,856
44,420
0
L
Sun Wukong
cda1101
Sun Wukong
8,250
801
0
567
15,667
8,435
0
4,929
10,593
0
25,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,536
Gold Earned
47,534
469
Minions Killed
386
0
Camps Cleared
0
1,920,451
Distance Traveled
1,620,522
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,088
504
74
3
0
439,524
0
W
Izanami
10,459
475
90
4
0
331,817
0
L
Odin
10,963
498
80
4
0
420,180
2
W
Baron Samedi
11,673
531
69
3
0
363,419
0
W
Bakasura
11,192
509
122
6
0
412,829
2
L
Artemis
6,920
315
39
2
0
134,959
0
W
Ymir
12,124
551
114
5
0
372,862
0
L
Bakasura
12,242
556
150
7
0
426,312
1
L
Hera
8,741
397
78
4
0
265,641
3
L
Sun Wukong
8,668
394
39
2
0
373,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role