Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
FoolishApril
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 18L
1,184 Elo+
Party 2
Arachne
Arachne
HumanHiro
Arachne
Level 5
God Stats
4W - 7L
1,285 SR
Queue Stats
8W - 19L
1,162 Elo+
Party 2
Freya
Freya
Panda-slayer77
Freya
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,348 Elo+
Solo
Ymir
Ymir
Tizzlpit3
Ymir
Level 16
God Stats
10W - 11L
1,325 SR
Queue Stats
92W - 96L
1,299 Elo+
Solo
Team Averages
Level 13
1,422 SR
1,299 Elo+

VS

Team Averages
Level 10
1,504 SR
1,335 Elo+
Ymir
Ymir
Joao_proziin
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
KateKHAOS9494
Anubis
Level 25
God Stats
12W - 7L
1,444 SR
Queue Stats
95W - 79L
1,351 Elo+
Solo
Yemoja
Yemoja
TaruJapinhaa
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,431 Elo+
Party 1
Bacchus
Bacchus
tapizomba
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 38L
1,087 Elo+
Party 1
Loki
Loki
watsupD
Loki
Level 19
God Stats
6W - 10L
1,574 SR
Queue Stats
26W - 35L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
10 / 2 / 10
10,670
593
12,046
7,875
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
FoolishApril
Kukulkan
13
0 / 4 / 3
7,400
411
1,810
7,754
2,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
HumanHiro
Arachne
13
7 / 4 / 4
8,435
469
9,188
11,546
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 3 / 0
9,731
541
3,635
7,426
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
13
11 / 4 / 9
10,350
575
8,112
18,022
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 5
7,029
391
2,143
13,247
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
10 / 2 / 1
10,348
575
13,456
9,573
4,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
7
0 / 10 / 3
5,889
327
1,684
10,647
4,196
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bacchus
tapizomba
Bacchus
9
1 / 5 / 4
7,053
392
3,579
8,482
7,460
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
watsupD
Loki
15
4 / 3 / 4
9,239
513
9,576
9,031
3,680
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
33
28
Kills
16
17
Deaths
29
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
10
2
10
7.5
W
Kukulkan
FoolishApril
Kukulkan
0
4
3
0.38
W
Arachne
HumanHiro
Arachne
7
4
4
2.25
L
1
9
5
0.39
L
10
2
1
5.25
W
0
3
0
0
L
Yemoja
0
10
3
0.15
W
Ymir
11
4
9
3.88
L
Bacchus
tapizomba
Bacchus
1
5
4
0.6
L
Loki
watsupD
Loki
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,791
Damage
30,438
52,623
Taken
50,980
21,531
Mitigated
29,858
11,028
Healing
4,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,046
6,270
0
2,545
7,875
2,662
3,301
4,483
3,392
0
50,686
W
Kukulkan
FoolishApril
Kukulkan
1,810
382
0
1,697
7,754
2,496
836
1,588
6,166
26,827
0
W
Arachne
HumanHiro
Arachne
9,188
6,320
0
3,082
11,546
3,877
153
5,155
6,391
0
44,696
L
2,143
1,351
0
328
13,247
9,749
0
2,968
10,279
9,806
0
L
13,456
1,885
81
2,690
9,573
4,773
1,351
4,807
4,766
62,630
0
W
3,635
1,256
0
2,431
7,426
1,776
2,924
4,600
2,826
51,471
0
L
Yemoja
1,684
618
503
50
10,647
4,196
204
2,133
8,514
14,618
0
W
Ymir
8,112
3,246
0
1,273
18,022
10,720
1,280
5,036
12,986
23,192
0
L
Bacchus
tapizomba
Bacchus
3,579
521
0
0
8,482
7,460
204
1,682
6,800
21,061
0
L
Loki
watsupD
Loki
9,576
2,714
0
489
9,031
3,680
97
1,967
7,064
0
57,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,586
Gold Earned
39,558
360
Minions Killed
281
0
Camps Cleared
0
1,533,345
Distance Traveled
1,571,913
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,670
593
91
5
0
324,215
1
W
Kukulkan
7,400
411
39
2
0
279,286
0
W
Arachne
8,435
469
71
4
0
329,105
3
L
Ymir
7,029
391
17
1
0
326,896
0
L
Anubis
10,348
575
111
6
0
323,977
1
W
Freya
9,731
541
121
7
0
261,175
0
L
Yemoja
5,889
327
19
1
0
259,682
0
W
Ymir
10,350
575
38
2
0
339,564
0
L
Bacchus
7,053
392
33
2
0
294,595
0
L
Loki
9,239
513
101
6
0
366,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role