Player Matchup

Morgan Le Fay
Morgan Le Fay
Avispadark
Morgan Le Fay
Level 22
God Stats
15W - 16L
1,388 SR
Queue Stats
255W - 298L
1,298 Elo+
Solo
Neith
Neith
Crowrangel2753
Neith
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 7L
1,494 Elo+
Solo
Bacchus
Bacchus
LontraxPrime
Bacchus
Level 17
God Stats
14W - 6L
1,669 SR
Queue Stats
49W - 45L
1,414 Elo+
Solo
Anubis
Anubis
Luna_Chick242
Anubis
Level 26
God Stats
28W - 49L
1,323 SR
Queue Stats
150W - 249L
1,232 Elo+
Solo
Nemesis
Nemesis
ninjaslash
Nemesis
Level 8
God Stats
4W - 1L
1,778 SR
Queue Stats
7W - 14L
1,145 Elo+
Solo
Team Averages
Level 16
1,531 SR
1,317 Elo+

VS

Team Averages
Level 11
1,394 SR
1,286 Elo+
Neith
Neith
LilMama6534
Neith
Level 14
God Stats
33W - 46L
1,304 SR
Queue Stats
50W - 53L
1,284 Elo+
Party 1
Terra
Terra
Prince2710
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,257 Elo+
Solo
Zeus
Zeus
PuReMiNaToR
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 37L
1,374 Elo+
Solo
Mercury
Mercury
drippydrail-pdx
Mercury
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 15L
1,370 Elo+
Solo
Thor
Thor
viperglint 700
Thor
Level 5
God Stats
3W - 10L
1,167 SR
Queue Stats
5W - 12L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Avispadark
Morgan Le Fay
17
0 / 3 / 18
9,623
962
11,814
7,271
3,038
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
9 / 1 / 10
11,785
1,179
13,278
5,845
2,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
LontraxPrime
Bacchus
16
6 / 1 / 14
10,587
1,059
12,214
7,888
9,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 0 / 13
10,946
1,095
9,485
5,930
2,987
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
ninjaslash
Nemesis
16
2 / 6 / 15
9,852
985
10,609
13,699
9,692
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

277

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 6
9,101
910
10,295
12,094
4,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
15
4 / 8 / 5
10,239
1,024
6,698
21,708
21,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 4 / 3
9,904
990
12,431
12,280
4,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 1
8,421
842
2,349
8,226
2,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 5 / 2
9,484
948
3,298
11,519
4,571
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
28
23
Kills
11
11
Deaths
23
70
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Avispadark
Morgan Le Fay
0
3
18
3
W
9
1
10
14
L
0
1
6
3
W
Bacchus
LontraxPrime
Bacchus
6
1
14
13
W
6
0
13
12.5
L
Terra
4
8
5
0.81
L
4
4
3
1.38
L
1
5
1
0.3
W
Nemesis
ninjaslash
Nemesis
2
6
15
1.58
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,400
Damage
35,071
40,633
Taken
65,827
27,895
Mitigated
37,530
9,172
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Avispadark
Morgan Le Fay
11,814
3,946
1,250
1,466
7,271
3,038
0
4,354
2,917
25,868
0
W
13,278
8,631
0
1,516
5,845
2,481
0
3,220
2,625
0
31,920
L
10,295
6,147
243
2,242
12,094
4,574
0
6,291
5,803
0
20,556
W
Bacchus
LontraxPrime
Bacchus
12,214
1,373
0
0
7,888
9,697
0
3,721
4,167
18,674
0
W
9,485
613
0
1,297
5,930
2,987
0
3,263
2,667
28,199
0
L
Terra
6,698
3,180
1,140
2,275
21,708
21,056
0
10,640
11,068
14,868
0
L
12,431
2,825
0
2,060
12,280
4,349
0
7,112
5,168
34,361
0
L
2,349
1,051
0
0
8,226
2,980
0
4,176
3,888
0
7,225
W
Nemesis
ninjaslash
Nemesis
10,609
3,393
1,285
2,358
13,699
9,692
0
4,571
9,128
0
18,631
L
3,298
1,567
91
746
11,519
4,571
0
5,294
6,225
0
17,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,793
Gold Earned
47,149
151
Minions Killed
105
7
Camps Cleared
5
806,822
Distance Traveled
769,155
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,623
962
30
3
1
139,679
4
W
Neith
11,785
1,179
32
3
4
165,367
1
L
Neith
9,101
910
27
3
0
143,454
2
W
Bacchus
10,587
1,059
19
2
0
138,300
1
W
Anubis
10,946
1,095
54
5
2
187,059
0
L
Terra
10,239
1,024
0
0
0
162,888
0
L
Zeus
9,904
990
46
5
2
147,932
0
L
Mercury
8,421
842
9
1
1
155,735
0
W
Nemesis
9,852
985
16
2
0
176,417
0
L
Thor
9,484
948
23
2
2
159,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role