Player Matchup

Baron Samedi
Baron Samedi
Doriathrin
Baron Samedi
Level 100
God Stats
2W - 1L
1,852 SR
Queue Stats
77W - 75L
1,599 Elo+
Party 2
Geb
Geb
JackTheWhipper
Geb
Level 148
God Stats
5W - 3L
1,676 SR
Queue Stats
289W - 256L
1,553 Elo+
Party 2
Hera
Hera
MarbleH0rnet
Hera
Level 155
God Stats
3W - 2L
1,832 SR
Queue Stats
82W - 78L
1,582 Elo+
Party 2
Heimdallr
Heimdallr
Rhonanthor
Heimdallr
Level 139
God Stats
0W - 2L
1,274 SR
Queue Stats
68W - 54L
1,580 Elo+
Party 2
The Morrigan
The Morrigan
Vol4ek666
The Morrigan
Level 159
God Stats
9W - 16L
1,507 SR
Queue Stats
705W - 732L
1,589 Elo+
Solo
Team Averages
Level 140
1,628 SR
1,581 Elo+

VS

Team Averages
Level 130
1,686 SR
1,606 Elo+
Geb
Geb
HunterGuyThing
Geb
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
118W - 120L
1,544 Elo+
Solo
Ullr
Ullr
KING_Cleanoo
Ullr
Level 109
God Stats
2W - 0L
1,698 SR
Queue Stats
15W - 12L
1,669 Elo+
Party 1
Heimdallr
Heimdallr
YouRockCncelThat
Heimdallr
Level 64
God Stats
3W - 2L
1,919 SR
Queue Stats
134W - 80L
1,707 Elo+
Party 1
Baron Samedi
Baron Samedi
ZephyrsEnoch
Baron Samedi
Level 160
God Stats
2W - 0L
1,673 SR
Queue Stats
67W - 38L
1,643 Elo+
Party 1
Fenrir
Fenrir
epicstar1901
Fenrir
Level 159
God Stats
1W - 0L
1,638 SR
Queue Stats
6W - 3L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Doriathrin
Baron Samedi
18
3 / 3 / 8
10,915
642
13,993
14,223
8,401
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 6 / 10
9,868
580
7,745
23,455
28,710
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 4 / 7
10,778
634
15,774
13,722
5,813
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Rhonanthor
Heimdallr
19
6 / 5 / 7
11,874
698
18,760
15,926
9,263
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
Vol4ek666
The Morrigan
16
1 / 5 / 4
10,023
590
6,380
9,531
3,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 10
10,201
600
8,409
14,725
13,920
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
7 / 4 / 10
12,278
722
12,621
16,328
6,938
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
20
2 / 2 / 18
13,077
769
18,914
13,877
7,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
ZephyrsEnoch
Baron Samedi
20
10 / 1 / 9
13,950
821
21,296
17,635
10,921
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
18
3 / 4 / 13
12,355
727
7,064
17,963
20,491
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
83
13
Kills
23
23
Deaths
15
36
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Doriathrin
Baron Samedi
3
3
8
2.33
W
1
4
10
1.5
L
0
6
10
0.83
W
7
4
10
3
L
3
4
7
1.63
L
Heimdallr
Rhonanthor
Heimdallr
6
5
7
1.9
L
The Morrigan
Vol4ek666
The Morrigan
1
5
4
0.6
W
Heimdallr
2
2
18
5.5
W
Baron Samedi
ZephyrsEnoch
Baron Samedi
10
1
9
14.5
W
Fenrir
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,652
Damage
68,304
76,857
Taken
80,528
56,109
Mitigated
59,378
18,350
Healing
32,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Doriathrin
Baron Samedi
13,993
734
4,791
4,105
14,223
8,401
1,083
4,993
9,072
24,867
0
W
8,409
136
2,661
1,693
14,725
13,920
544
8,339
6,176
27,330
0
L
7,745
151
1,351
1,045
23,455
28,710
585
8,293
14,845
12,478
0
W
12,621
4,266
328
4,828
16,328
6,938
1,038
10,078
6,043
0
25,760
L
15,774
3,916
1,070
1,309
13,722
5,813
1,627
6,657
7,065
33,898
0
L
Heimdallr
Rhonanthor
Heimdallr
18,760
6,539
323
1,731
15,926
9,263
894
7,062
8,864
0
35,060
L
The Morrigan
Vol4ek666
The Morrigan
6,380
306
1,126
1,499
9,531
3,922
422
4,131
5,344
25,530
0
W
Heimdallr
18,914
6,000
985
1,987
13,877
7,108
1,489
8,201
5,586
4,589
60,447
W
Baron Samedi
ZephyrsEnoch
Baron Samedi
21,296
1,356
7,040
6,721
17,635
10,921
881
11,014
6,411
57,254
0
W
Fenrir
7,064
1,943
1,050
4,827
17,963
20,491
979
9,425
7,908
0
15,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,458
Gold Earned
61,861
156
Minions Killed
201
0
Camps Cleared
0
1,485,132
Distance Traveled
1,734,122
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,915
642
34
2
0
271,359
2
W
Geb
10,201
600
9
1
0
359,658
0
L
Geb
9,868
580
9
1
0
319,986
0
W
Ullr
12,278
722
23
1
0
330,855
0
L
Hera
10,778
634
42
2
0
289,156
0
L
Heimdallr
11,874
698
41
2
0
321,794
0
L
The Morrigan
10,023
590
30
2
0
282,837
0
W
Heimdallr
13,077
769
69
4
0
321,952
1
W
Baron Samedi
13,950
821
79
5
0
314,460
1
W
Fenrir
12,355
727
21
1
0
407,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role