Player Matchup

Ymir
Ymir
 
Ymir
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
Nefarious4
Danzaburou
Level 23
God Stats
14W - 23L
1,500 SR
Queue Stats
127W - 184L
1,345 Elo+
Party 2
Gilgamesh
Gilgamesh
SebRial3
Gilgamesh
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 24L
1,453 Elo+
Party 2
Nemesis
Nemesis
SomeMina
Nemesis
Level 5
God Stats
16W - 26L
1,134 SR
Queue Stats
136W - 114L
1,159 Elo+
Party 4
Ra
Ra
obsidianpernus
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,081 Elo+
Solo
Team Averages
Level 11
1,427 SR
1,308 Elo+

VS

Team Averages
Level 31
1,445 SR
1,434 Elo+
Vulcan
Vulcan
BOGGYMEN
Vulcan
Level 62
God Stats
4W - 4L
1,436 SR
Queue Stats
153W - 237L
1,314 Elo+
Party 1
Achilles
Achilles
BullElnuk
Achilles
Level 14
God Stats
3W - 4L
1,248 SR
Queue Stats
78W - 65L
1,216 Elo+
Solo
Mercury
Mercury
Chargoggagoggman
Mercury
Level 6
God Stats
3W - 0L
1,796 SR
Queue Stats
7W - 4L
1,528 Elo+
Party 3
Xbalanque
Xbalanque
akulaz0
Xbalanque
Level 7
God Stats
3W - 3L
1,247 SR
Queue Stats
18W - 26L
1,377 Elo+
Party 1
Arachne
Arachne
Квора
Arachne
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,735 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 5 / 4
8,447
445
4,277
12,598
8,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Nefarious4
Danzaburou
11
1 / 5 / 3
7,941
418
3,881
7,612
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
SebRial3
Gilgamesh
16
3 / 3 / 5
11,313
595
9,512
13,111
7,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SomeMina
Nemesis
15
5 / 5 / 4
9,879
520
8,498
13,941
6,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 10 / 4
9,503
500
8,140
13,334
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BOGGYMEN
Vulcan
16
9 / 1 / 5
10,549
555
14,432
7,996
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
BullElnuk
Achilles
15
1 / 4 / 2
8,828
465
7,747
12,970
11,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
10 / 3 / 6
11,050
582
10,471
12,869
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
akulaz0
Xbalanque
17
4 / 3 / 5
10,579
557
4,336
10,801
4,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Квора
Arachne
13
4 / 4 / 10
8,858
466
7,186
12,142
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
14
Kills
28
28
Deaths
15
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
4
0.6
W
Vulcan
BOGGYMEN
Vulcan
9
1
5
11.5
W
Achilles
BullElnuk
Achilles
1
4
2
0.5
W
10
3
6
4.33
L
Danzaburou
Nefarious4
Danzaburou
1
5
3
0.5
L
Gilgamesh
SebRial3
Gilgamesh
3
3
5
1.83
L
Nemesis
SomeMina
Nemesis
5
5
4
1.4
W
Xbalanque
akulaz0
Xbalanque
4
3
5
2.17
L
4
10
4
0.6
W
Arachne
Квора
Arachne
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,308
Damage
44,172
60,596
Taken
56,778
29,508
Mitigated
28,871
9,751
Healing
13,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,277
969
0
693
12,598
8,151
512
5,003
7,437
20,216
0
W
Vulcan
BOGGYMEN
Vulcan
14,432
6,523
0
2,542
7,996
3,153
0
2,196
5,800
60,458
0
W
Achilles
BullElnuk
Achilles
7,747
2,130
0
3,318
12,970
11,519
668
1,176
11,794
9,347
37,778
W
10,471
6,656
0
3,043
12,869
5,829
879
3,054
9,815
0
63,192
L
Danzaburou
Nefarious4
Danzaburou
3,881
719
0
975
7,612
2,911
762
1,650
5,838
0
24,687
L
Gilgamesh
SebRial3
Gilgamesh
9,512
3,248
0
379
13,111
7,347
366
2,914
10,133
329
51,609
L
Nemesis
SomeMina
Nemesis
8,498
4,147
0
3,998
13,941
6,850
266
3,129
10,756
0
51,783
W
Xbalanque
akulaz0
Xbalanque
4,336
2,504
0
1,134
10,801
4,052
2,434
3,349
7,452
0
64,402
L
8,140
934
992
2,714
13,334
4,249
0
3,484
9,760
64,238
0
W
Arachne
Квора
Arachne
7,186
5,788
0
3,242
12,142
4,318
164
2,955
9,187
120
27,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,083
Gold Earned
49,864
405
Minions Killed
469
0
Camps Cleared
0
1,672,682
Distance Traveled
1,768,788
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,447
445
40
2
0
363,539
1
W
Vulcan
10,549
555
106
6
0
327,365
2
W
Achilles
8,828
465
83
4
0
368,787
7
W
Mercury
11,050
582
111
6
0
455,134
3
L
Danzaburou
7,941
418
46
2
0
291,591
0
L
Gilgamesh
11,313
595
102
5
0
367,806
2
L
Nemesis
9,879
520
97
5
0
355,164
7
W
Xbalanque
10,579
557
124
7
0
309,893
0
L
Ra
9,503
500
120
6
0
294,582
2
W
Arachne
8,858
466
45
2
0
307,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role