Player Matchup

He Bo
He Bo
Raessi
He Bo
Level 28
God Stats
5W - 2L
1,319 SR
Queue Stats
187W - 128L
1,372 Elo+
Party 2
Ne Zha
Ne Zha
Rysorian
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Geb
Geb
ScubaSteve352
Geb
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 59L
1,301 Elo+
Party 2
Odin
Odin
Smashingwinery
Odin
Level 46
God Stats
3W - 0L
1,677 SR
Queue Stats
23W - 12L
1,372 Elo+
Party 2
Merlin
Merlin
Snavillus
Merlin
Level 44
God Stats
2W - 2L
1,297 SR
Queue Stats
184W - 129L
1,398 Elo+
Party 2
Team Averages
Level 30
1,459 SR
1,388 Elo+

VS

Team Averages
Level 105
1,509 SR
1,484 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
IamJxne
Sol
Level 61
God Stats
0W - 2L
1,546 SR
Queue Stats
26W - 29L
1,414 Elo+
Solo
Rama
Rama
Lapitas_Maufet
Rama
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Raessi
He Bo
16
4 / 0 / 16
8,786
879
6,476
6,074
2,703
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes

Shoes

+6%
Movement Speed

Ne Zha
Rysorian
Ne Zha
17
7 / 2 / 17
9,650
965
22,765
15,599
10,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 3 / 9
7,021
702
2,503
8,455
7,242
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
8 / 6 / 9
9,018
902
8,864
11,161
6,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Snavillus
Merlin
17
6 / 1 / 14
9,087
909
12,962
5,467
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
2 / 2 / 8
7,769
777
8,089
8,079
3,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Eset
 
Eset
13
2 / 7 / 6
7,240
724
5,652
9,092
2,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
 
Artio
12
0 / 6 / 9
6,895
690
4,807
18,316
9,353
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
14
2 / 4 / 8
7,868
787
10,042
10,038
3,490
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
6 / 6 / 5
8,679
868
8,081
12,114
4,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
48
25
Kills
12
12
Deaths
25
65
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
2
8
3
L
Eset
 
Eset
2
7
6
0.71
L
Artio
 
Artio
0
6
9
0.75
L
Sol
2
4
8
1.5
L
6
6
5
1.42
W
He Bo
Raessi
He Bo
4
0
16
12
W
Ne Zha
Rysorian
Ne Zha
7
2
17
7.75
W
0
3
9
1.5
W
8
6
9
2.08
W
Merlin
Snavillus
Merlin
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,570
Damage
36,671
46,756
Taken
57,639
29,734
Mitigated
23,090
21,555
Healing
18,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,089
4,600
2,134
2,193
8,079
3,032
0
2,924
5,064
0
21,684
L
Eset
 
Eset
5,652
187
1,283
710
9,092
2,651
0
1,802
7,140
13,105
0
L
Artio
 
Artio
4,807
558
1,354
4,802
18,316
9,353
0
8,950
9,126
6,132
0
L
Sol
10,042
1,594
621
3,799
10,038
3,490
0
3,784
6,071
20,516
353
L
8,081
5,928
0
1,493
12,114
4,564
0
4,481
7,393
0
15,970
W
He Bo
Raessi
He Bo
6,476
1,268
1,429
1,536
6,074
2,703
636
3,143
2,931
15,347
0
W
Ne Zha
Rysorian
Ne Zha
22,765
3,289
3,058
10,126
15,599
10,108
1,016
5,539
10,060
0
37,627
W
2,503
184
0
317
8,455
7,242
0
2,961
5,494
5,139
0
W
8,864
1,755
957
732
11,161
6,932
112
6,092
5,069
0
11,879
W
Merlin
Snavillus
Merlin
12,962
341
2,055
1,345
5,467
2,749
368
2,632
2,835
28,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,562
Gold Earned
38,451
106
Minions Killed
101
0
Camps Cleared
0
909,398
Distance Traveled
797,250
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,769
777
33
3
0
179,310
1
L
Eset
7,240
724
18
2
0
149,412
0
L
Artio
6,895
690
2
0
0
167,996
0
L
Sol
7,868
787
25
3
0
162,371
0
L
Rama
8,679
868
23
2
0
138,161
0
W
He Bo
8,786
879
26
3
0
186,391
0
W
Ne Zha
9,650
965
28
3
0
227,368
2
W
Geb
7,021
702
11
1
0
159,870
0
W
Odin
9,018
902
11
1
0
172,296
1
W
Merlin
9,087
909
30
3
0
163,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role