Player Matchup

Danzaburou
Danzaburou
Diamond II
Kuma4Killer
Danzaburou
Diamond II
Level 158
God Stats
35W - 19L
1,729 SR
Queue Stats
101W - 69L
2,352 MMR
Party 1
Cthulhu
Cthulhu
Masters
Noobbrett2
Cthulhu
Masters
Level 153
God Stats
2W - 4L
1,692 SR
Queue Stats
209W - 180L
2,350 MMR
Party 2
Artio
Artio
Diamond II
Vince_Hight420
Artio
Diamond II
Level 155
God Stats
7W - 0L
1,916 SR
Queue Stats
130W - 117L
2,288 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
Zukuwu
Tsukuyomi
Masters
Level 160
God Stats
73W - 46L
1,702 SR
Queue Stats
435W - 395L
2,455 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond II
zenpaizero2551
Baron Samedi
Diamond II
Level 139
God Stats
7W - 3L
1,664 SR
Queue Stats
285W - 259L
2,315 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,741 SR
2,352 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 107
1,682 SR
2,353 MMR
Apollo
Apollo
Diamond II
Miss Sephoria
Apollo
Diamond II
Level 66
God Stats
8W - 10L
1,562 SR
Queue Stats
145W - 124L
2,276 MMR
Party 3
Thanatos
Thanatos
Masters
Mr__Wiggles-_-
Thanatos
Masters
Level 113
God Stats
90W - 84L
1,674 SR
Queue Stats
557W - 544L
2,346 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Parlemont
Zhong Kui
Masters
Level 69
God Stats
41W - 33L
1,670 SR
Queue Stats
561W - 549L
2,381 MMR
Solo
Tyr
Tyr
Diamond I
Phannny
Tyr
Diamond I
Level 129
God Stats
15W - 11L
1,691 SR
Queue Stats
285W - 269L
2,421 MMR
Solo
Geb
Geb
Diamond II
xVampiress
Geb
Diamond II
Level 160
God Stats
5W - 3L
1,815 SR
Queue Stats
203W - 184L
2,341 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kuma4Killer
Danzaburou
8
1 / 0 / 0
4,341
620
984
1,136
215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
Noobbrett2
Cthulhu
7
0 / 0 / 1
4,062
580
1,039
2,853
975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 0
4,593
656
3,564
6,760
3,088
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
Zukuwu
Tsukuyomi
8
3 / 0 / 1
4,954
708
2,038
4,284
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
zenpaizero2551
Baron Samedi
7
0 / 0 / 4
4,375
625
2,213
1,776
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
PersephoneAthenaLokiTiamatGilgamesh

VS

Bans
JanusRaijinChironSobekGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,418
488
794
1,567
324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
7
1 / 1 / 0
4,336
619
1,177
4,272
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
Parlemont
Zhong Kui
6
0 / 2 / 0
4,238
605
750
3,757
2,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyr
7
0 / 1 / 0
4,198
600
2,521
4,332
1,634
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 1 / 0
3,805
544
1,042
4,378
1,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Kuma4Killer
Danzaburou
1
0
0
1
L
0
0
0
0
L
Thanatos
1
1
0
1
W
Cthulhu
Noobbrett2
Cthulhu
0
0
1
0.5
L
Zhong Kui
Parlemont
Zhong Kui
0
2
0
0
L
Tyr
0
1
0
0
W
1
1
0
1
W
Tsukuyomi
Zukuwu
Tsukuyomi
3
0
1
3.5
L
0
1
0
0
W
Baron Samedi
zenpaizero2551
Baron Samedi
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,838
Damage
6,284
16,809
Taken
18,306
5,963
Mitigated
6,858
11,522
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Kuma4Killer
Danzaburou
984
59
0
809
1,136
215
0
113
1,023
0
23,179
L
794
643
0
750
1,567
324
0
396
1,171
0
13,601
L
Thanatos
1,177
341
0
3,367
4,272
1,157
0
1,429
2,843
0
21,096
W
Cthulhu
Noobbrett2
Cthulhu
1,039
65
132
1,807
2,853
975
0
406
2,447
12,280
0
L
Zhong Kui
Parlemont
Zhong Kui
750
140
0
1,095
3,757
2,092
0
1,039
2,718
16,123
0
L
Tyr
2,521
934
0
2,159
4,332
1,634
0
3,357
975
0
18,297
W
3,564
347
0
4,756
6,760
3,088
0
0
6,760
25,148
0
W
Tsukuyomi
Zukuwu
Tsukuyomi
2,038
911
0
2,551
4,284
1,165
0
974
3,310
0
24,049
L
1,042
140
0
1,645
4,378
1,651
0
595
3,783
11,320
0
W
Baron Samedi
zenpaizero2551
Baron Samedi
2,213
609
200
1,267
1,776
520
0
299
1,477
19,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,325
Gold Earned
19,995
221
Minions Killed
191
0
Camps Cleared
0
688,019
Distance Traveled
561,909
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,341
620
49
7
0
123,672
4
L
Apollo
3,418
488
31
4
0
72,735
1
L
Thanatos
4,336
619
50
7
0
132,396
1
W
Cthulhu
4,062
580
13
2
0
145,692
4
L
Zhong Kui
4,238
605
44
6
0
106,165
0
L
Tyr
4,198
600
47
7
0
130,028
0
W
Artio
4,593
656
53
8
0
130,260
2
W
Tsukuyomi
4,954
708
65
9
0
154,671
2
L
Geb
3,805
544
19
3
0
120,585
3
W
Baron Samedi
4,375
625
41
6
0
133,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role