Player Matchup

Gilgamesh
Gilgamesh
RBlood1
Gilgamesh
Level 15
God Stats
3W - 7L
1,496 SR
Queue Stats
22W - 23L
1,373 Elo+
Solo
Olorun
Olorun
REEREER
Olorun
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,559 Elo+
Party 3
Ao Kuang
Ao Kuang
TheSmunken
Ao Kuang
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 175L
1,505 Elo+
Party 3
Ares
Ares
mdpc23
Ares
Level 25
God Stats
5W - 2L
1,634 SR
Queue Stats
8W - 7L
1,567 Elo+
Solo
Guan Yu
Guan Yu
pm99
Guan Yu
Level 27
God Stats
2W - 4L
1,243 SR
Queue Stats
93W - 111L
1,382 Elo+
Party 3
Team Averages
Level 29
1,475 SR
1,477 Elo+

VS

Team Averages
Level 18
1,489 SR
1,513 Elo+
Susano
Susano
BiXTrON
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,585 Elo+
Party 2
Ra
Ra
MattRollo
Ra
Level 15
God Stats
13W - 25L
1,509 SR
Queue Stats
87W - 109L
1,456 Elo+
Party 1
Pele
Pele
MaxiKing88
Pele
Level 5
God Stats
3W - 3L
1,572 SR
Queue Stats
4W - 3L
1,585 Elo+
Party 2
Ymir
Ymir
RyK9
Ymir
Level 29
God Stats
35W - 25L
1,600 SR
Queue Stats
396W - 387L
1,475 Elo+
Party 1
Tiamat
Tiamat
SneakSnekk
Tiamat
Level 15
God Stats
6W - 6L
1,264 SR
Queue Stats
120W - 132L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RBlood1
Gilgamesh
15
6 / 3 / 11
10,956
609
9,956
13,923
7,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
REEREER
Olorun
14
4 / 7 / 10
9,348
519
9,090
12,706
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
TheSmunken
Ao Kuang
18
17 / 1 / 3
12,065
670
12,490
20,855
8,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
mdpc23
Ares
15
6 / 1 / 13
10,330
574
6,313
9,582
9,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
pm99
Guan Yu
14
7 / 3 / 7
9,713
540
9,215
12,323
10,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BiXTrON
Susano
12
3 / 10 / 4
8,361
465
8,441
13,972
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 8 / 2
8,103
450
6,733
10,033
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 8 / 1
8,940
497
9,646
13,861
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
RyK9
Ymir
13
2 / 6 / 2
8,231
457
8,242
12,143
5,787
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
SneakSnekk
Tiamat
13
2 / 8 / 3
8,753
486
9,451
12,116
6,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
40
Kills
14
15
Deaths
40
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Susano
BiXTrON
Susano
3
10
4
0.5
L
2
8
2
0.38
L
5
8
1
0.69
W
Gilgamesh
RBlood1
Gilgamesh
6
3
11
3.83
W
Olorun
REEREER
Olorun
4
7
10
1.29
L
Ymir
RyK9
Ymir
2
6
2
0.5
L
Tiamat
SneakSnekk
Tiamat
2
8
3
0.44
W
Ao Kuang
TheSmunken
Ao Kuang
17
1
3
18.5
W
Ares
mdpc23
Ares
6
1
13
12.5
W
Guan Yu
pm99
Guan Yu
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,064
Damage
42,513
69,389
Taken
62,125
41,260
Mitigated
26,282
21,467
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BiXTrON
Susano
8,441
1,800
0
1,450
13,972
4,816
0
7,657
6,315
0
28,667
L
6,733
1,304
325
2,174
10,033
2,988
0
3,035
6,818
43,232
0
L
9,646
2,098
0
1,564
13,861
6,169
745
9,358
4,473
0
46,327
W
Gilgamesh
RBlood1
Gilgamesh
9,956
3,495
0
2,719
13,923
7,896
1,639
5,246
8,385
0
40,174
W
Olorun
REEREER
Olorun
9,090
4,554
431
4,256
12,706
4,362
3,256
3,407
9,155
37,981
0
L
Ymir
RyK9
Ymir
8,242
2,410
179
767
12,143
5,787
0
2,036
9,802
39,041
0
L
Tiamat
SneakSnekk
Tiamat
9,451
314
0
1,635
12,116
6,522
624
5,807
6,309
40,242
0
W
Ao Kuang
TheSmunken
Ao Kuang
12,490
4,583
0
10,729
20,855
8,713
2,213
4,783
15,768
84,956
0
W
Ares
mdpc23
Ares
6,313
527
0
992
9,582
9,949
1,088
2,101
7,345
28,187
0
W
Guan Yu
pm99
Guan Yu
9,215
2,950
414
1,926
12,323
10,340
261
7,690
4,310
0
43,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,412
Gold Earned
42,388
385
Minions Killed
339
0
Camps Cleared
0
1,561,482
Distance Traveled
1,490,653
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,361
465
46
3
0
311,577
4
L
Ra
8,103
450
85
5
0
308,225
2
L
Pele
8,940
497
62
3
0
323,890
0
W
Gilgamesh
10,956
609
64
4
0
314,774
1
W
Olorun
9,348
519
71
4
0
262,645
0
L
Ymir
8,231
457
63
4
0
280,174
3
L
Tiamat
8,753
486
83
5
0
266,787
1
W
Ao Kuang
12,065
670
134
7
0
352,780
2
W
Ares
10,330
574
50
3
0
341,017
3
W
Guan Yu
9,713
540
66
4
0
290,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role