Player Matchup

Ah Puch
Ah Puch
Emdeez
Ah Puch
Level 125
God Stats
0W - 1L
1,690 SR
Queue Stats
47W - 26L
1,648 Elo+
Party 3
Horus
Horus
LoveTeemoForevah
Horus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,353 Elo+
Party 1
Odin
Odin
Straffaren
Odin
Level 44
God Stats
3W - 3L
1,583 SR
Queue Stats
45W - 38L
1,582 Elo+
Party 3
Neith
Neith
chechuIsLove
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,083 Elo+
Party 1
Serqet
Serqet
knuxeh
Serqet
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 61L
1,591 Elo+
Party 3
Team Averages
Level 82
1,555 SR
1,451 Elo+

VS

Team Averages
Level 63
1,580 SR
1,490 Elo+
Vamana
Vamana
 
Vamana
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
SayuLeen
Nu Wa
Level 49
God Stats
31W - 21L
1,575 SR
Queue Stats
81W - 77L
1,453 Elo+
Party 2
Chiron
Chiron
Tore364
Chiron
Level 67
God Stats
3W - 0L
1,756 SR
Queue Stats
268W - 242L
1,472 Elo+
Party 4
Awilix
Awilix
gigit111
Awilix
Level 83
God Stats
5W - 5L
1,568 SR
Queue Stats
84W - 88L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Emdeez
Ah Puch
18
1 / 2 / 3
10,512
478
14,523
11,728
5,081
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 8 / 0
8,127
369
4,171
14,860
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 6 / 1
9,562
435
4,755
13,976
12,891
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 0
8,011
364
6,052
10,661
3,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
knuxeh
Serqet
16
3 / 6 / 1
9,881
449
7,269
16,733
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
2 / 2 / 5
11,556
525
11,313
16,115
12,131
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
 
Ymir
16
1 / 0 / 14
11,214
510
3,226
13,757
11,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
SayuLeen
Nu Wa
18
7 / 0 / 9
11,739
534
11,390
8,550
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Tore364
Chiron
18
3 / 1 / 12
11,693
532
11,816
13,546
5,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
gigit111
Awilix
19
13 / 2 / 6
12,423
565
10,953
14,060
6,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
5
Kills
26
26
Deaths
5
5
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
2
5
2.25
W
Ymir
 
Ymir
1
0
14
8
L
Ah Puch
Emdeez
Ah Puch
1
2
3
1.25
L
0
8
0
0
W
Nu Wa
SayuLeen
Nu Wa
7
0
9
11.5
L
1
6
1
0.25
W
Chiron
Tore364
Chiron
3
1
12
9
L
0
4
0
0
W
Awilix
gigit111
Awilix
13
2
6
8
L
Serqet
knuxeh
Serqet
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,770
Damage
48,698
67,958
Taken
66,028
40,545
Mitigated
38,654
18,430
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
11,313
5,291
0
2,818
16,115
12,131
336
4,482
11,199
8,896
74,163
W
Ymir
 
Ymir
3,226
766
0
1,875
13,757
11,984
217
6,366
7,391
21,202
0
L
Ah Puch
Emdeez
Ah Puch
14,523
277
0
6,544
11,728
5,081
0
3,782
7,826
96,610
0
L
4,171
1,987
733
2,421
14,860
12,777
0
3,482
11,220
0
28,249
W
Nu Wa
SayuLeen
Nu Wa
11,390
2,071
221
2,640
8,550
3,098
2,116
4,778
3,772
77,230
0
L
4,755
1,240
0
1,956
13,976
12,891
0
2,966
10,858
0
47,525
W
Chiron
Tore364
Chiron
11,816
3,750
1,196
8,129
13,546
5,091
546
2,042
11,504
0
91,647
L
6,052
2,070
0
874
10,661
3,291
0
2,188
8,351
0
41,714
W
Awilix
gigit111
Awilix
10,953
4,708
0
1,135
14,060
6,350
1,270
3,303
10,134
0
86,678
L
Serqet
knuxeh
Serqet
7,269
2,529
0
5,902
16,733
6,505
0
2,987
13,594
0
65,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,093
Gold Earned
58,625
509
Minions Killed
608
0
Camps Cleared
0
1,922,465
Distance Traveled
2,222,885
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,556
525
156
7
0
423,920
1
W
Ymir
11,214
510
31
1
0
443,068
2
L
Ah Puch
10,512
478
166
8
0
425,767
3
L
Horus
8,127
369
32
1
0
355,942
8
W
Nu Wa
11,739
534
151
7
0
437,518
7
L
Odin
9,562
435
113
5
0
334,161
5
W
Chiron
11,693
532
150
7
0
420,120
5
L
Neith
8,011
364
91
4
0
349,980
2
W
Awilix
12,423
565
120
5
0
498,259
3
L
Serqet
9,881
449
107
5
0
456,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role