Player Matchup

Morgan Le Fay
Morgan Le Fay
Nuub_1SH
Morgan Le Fay
Level 138
God Stats
8W - 3L
1,500 SR
Queue Stats
163W - 199L
1,735 Elo+
Party 2
Mercury
Mercury
OnlyNoobHere
Mercury
Level 90
God Stats
2W - 2L
1,307 SR
Queue Stats
34W - 27L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
ashtonsly
Gilgamesh
Level 126
God Stats
5W - 5L
1,621 SR
Queue Stats
34W - 27L
1,672 Elo+
Party 2
Team Averages
Level 118
1,476 SR
1,660 Elo+

VS

Team Averages
Level 85
1,608 SR
1,662 Elo+
Baron Samedi
Baron Samedi
Kaabii13
Baron Samedi
Level 105
God Stats
12W - 13L
1,660 SR
Queue Stats
374W - 272L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
KaijuAidoru
Cthulhu
Level 42
God Stats
49W - 11L
1,741 SR
Queue Stats
99W - 47L
1,691 Elo+
Party 1
Heimdallr
Heimdallr
Robohagensen88
Heimdallr
Level 107
God Stats
3W - 9L
1,423 SR
Queue Stats
383W - 261L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Nuub_1SH
Morgan Le Fay
16
3 / 3 / 4
11,700
616
13,903
11,713
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
OnlyNoobHere
Mercury
18
6 / 5 / 2
13,030
686
13,364
15,082
6,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
ashtonsly
Gilgamesh
17
3 / 5 / 6
14,142
744
10,262
21,206
16,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kaabii13
Baron Samedi
15
1 / 4 / 9
11,081
583
10,728
15,821
9,483
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
KaijuAidoru
Cthulhu
16
4 / 3 / 6
12,613
664
9,631
18,768
23,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Robohagensen88
Heimdallr
15
8 / 5 / 4
12,232
644
17,500
16,462
7,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
12
Kills
13
13
Deaths
12
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Kaabii13
Baron Samedi
1
4
9
1.38
L
Cthulhu
KaijuAidoru
Cthulhu
4
3
6
2.33
W
Morgan Le Fay
Nuub_1SH
Morgan Le Fay
3
3
4
1.67
W
Mercury
OnlyNoobHere
Mercury
6
5
2
1.4
L
Heimdallr
Robohagensen88
Heimdallr
8
5
4
2
W
Gilgamesh
ashtonsly
Gilgamesh
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,529
Damage
37,859
48,001
Taken
51,051
26,575
Mitigated
40,415
6,108
Healing
17,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Kaabii13
Baron Samedi
10,728
302
2,881
5,513
15,821
9,483
515
3,925
11,650
46,324
0
L
Cthulhu
KaijuAidoru
Cthulhu
9,631
304
1,292
3,459
18,768
23,368
36
4,923
13,216
41,808
0
W
Morgan Le Fay
Nuub_1SH
Morgan Le Fay
13,903
596
0
762
11,713
4,020
344
5,658
5,838
50,812
0
W
Mercury
OnlyNoobHere
Mercury
13,364
6,745
0
1,343
15,082
6,330
2,208
5,637
9,126
0
66,179
L
Heimdallr
Robohagensen88
Heimdallr
17,500
6,428
0
4,628
16,462
7,564
1,632
3,908
12,282
0
48,988
W
Gilgamesh
ashtonsly
Gilgamesh
10,262
1,499
0
4,003
21,206
16,225
844
9,064
12,142
0
36,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,872
Gold Earned
35,926
214
Minions Killed
196
0
Camps Cleared
0
1,248,363
Distance Traveled
859,956
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,081
583
55
3
0
285,731
2
L
Cthulhu
12,613
664
63
3
0
286,787
0
W
Morgan Le Fay
11,700
616
82
4
0
385,389
2
W
Mercury
13,030
686
82
4
0
466,760
2
L
Heimdallr
12,232
644
78
4
0
287,438
2
W
Gilgamesh
14,142
744
50
3
0
396,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role