Player Matchup

Merlin
Merlin
MaximumPickle
Merlin
Level 45
God Stats
3W - 3L
1,450 SR
Queue Stats
12W - 21L
1,264 Elo+
Party 1
Thor
Thor
Phoenix_Ownz
Thor
Level 17
God Stats
3W - 4L
1,390 SR
Queue Stats
15W - 27L
1,237 Elo+
Party 1
Cthulhu
Cthulhu
Supple_Aubergine
Cthulhu
Level 29
God Stats
6W - 5L
1,479 SR
Queue Stats
16W - 23L
1,270 Elo+
Party 1
Team Averages
Level 30
1,440 SR
1,257 Elo+

VS

Team Averages
Level 32
1,384 SR
1,330 Elo+
Scylla
Scylla
Darth-Nakamura
Scylla
Level 6
God Stats
1W - 3L
1,243 SR
Queue Stats
3W - 13L
1,284 Elo+
Party 2
Neith
Neith
Deadlyrave113
Neith
Level 28
God Stats
15W - 20L
1,440 SR
Queue Stats
62W - 78L
1,348 Elo+
Party 2
Gilgamesh
Gilgamesh
PT18-Saint
Gilgamesh
Level 62
God Stats
8W - 11L
1,469 SR
Queue Stats
63W - 80L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 5
9,946
765
18,347
7,378
2,915
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 11
9,103
700
5,094
3,576
1,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

13
6 / 2 / 7
9,493
730
7,170
11,334
9,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 1
7,264
559
807
10,910
4,241
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 0
8,491
653
4,888
9,545
3,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
PT18-Saint
Gilgamesh
11
0 / 5 / 1
7,675
590
6,333
17,052
10,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
16
Kills
2
2
Deaths
16
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
2
2
0
1
W
8
0
5
10.5
L
Gilgamesh
PT18-Saint
Gilgamesh
0
5
1
0.1
W
2
0
11
7.5
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,611
Damage
12,028
22,288
Taken
37,507
13,888
Mitigated
18,878
8,223
Healing
1,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
807
607
123
247
10,910
4,241
0
8,514
2,216
6,545
0
L
4,888
1,770
0
1,024
9,545
3,783
0
7,745
1,671
0
32,973
W
18,347
396
1,100
2,964
7,378
2,915
744
199
7,179
50,183
0
L
Gilgamesh
PT18-Saint
Gilgamesh
6,333
1,614
0
281
17,052
10,854
0
8,649
8,103
0
23,936
W
5,094
2,124
0
0
3,576
1,328
1,024
217
3,359
0
16,762
W
7,170
160
814
3,345
11,334
9,645
248
391
10,943
24,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,542
Gold Earned
23,430
120
Minions Killed
94
0
Camps Cleared
0
702,408
Distance Traveled
628,899
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,264
559
8
1
0
160,484
1
L
Neith
8,491
653
51
4
0
243,285
0
W
Merlin
9,946
765
63
5
0
229,002
3
L
Gilgamesh
7,675
590
35
3
0
225,130
3
W
Thor
9,103
700
14
1
0
229,320
1
W
Cthulhu
9,493
730
43
3
0
244,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role