Player Matchup

Artemis
Artemis
CandleShoe
Artemis
Level 21
God Stats
15W - 14L
1,483 SR
Queue Stats
25W - 31L
1,422 Elo+
Party 2
Neith
Neith
IHuntmanI
Neith
Level 4
God Stats
3W - 2L
1,681 SR
Queue Stats
7W - 6L
1,569 Elo+
Party 2
Sol
Sol
UnseenDemons
Sol
Level 18
God Stats
31W - 50L
1,562 SR
Queue Stats
335W - 354L
1,510 Elo+
Solo
Mercury
Mercury
UpwindGorilla14
Mercury
Level 27
God Stats
16W - 22L
1,317 SR
Queue Stats
409W - 430L
1,497 Elo+
Solo
Osiris
Osiris
esquaremedia
Osiris
Level 10
God Stats
8W - 20L
1,384 SR
Queue Stats
230W - 279L
1,436 Elo+
Solo
Team Averages
Level 16
1,486 SR
1,487 Elo+

VS

Team Averages
Level 43
1,569 SR
1,664 Elo+
Amaterasu
Amaterasu
Attli
Amaterasu
Level 145
God Stats
1W - 0L
1,377 SR
Queue Stats
131W - 88L
1,740 Elo+
Party 1
Ares
Ares
Much Creativity
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 5L
1,960 Elo+
Party 1
Izanami
Izanami
Ziro1105
Izanami
Level 17
God Stats
16W - 14L
1,549 SR
Queue Stats
77W - 75L
1,403 Elo+
Solo
Kukulkan
Kukulkan
havingacheese
Kukulkan
Level 18
God Stats
6W - 1L
1,632 SR
Queue Stats
6W - 1L
1,598 Elo+
Solo
Baron Samedi
Baron Samedi
huhhlay
Baron Samedi
Level 7
God Stats
18W - 6L
1,786 SR
Queue Stats
22W - 7L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CandleShoe
Artemis
17
2 / 8 / 0
11,305
942
12,970
19,527
7,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
IHuntmanI
Neith
16
1 / 6 / 3
10,872
906
9,273
15,114
5,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
2 / 3 / 4
11,629
969
33,976
22,302
7,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
1 / 3 / 4
11,223
935
8,076
13,804
5,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
15
0 / 11 / 1
9,897
825
3,155
20,474
13,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Attli
Amaterasu
19
7 / 1 / 14
13,797
1,150
13,193
17,317
17,894
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 1 / 19
14,160
1,180
18,942
20,407
24,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Ziro1105
Izanami
19
7 / 3 / 13
12,305
1,025
20,409
13,866
6,307
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kukulkan
havingacheese
Kukulkan
19
5 / 0 / 15
12,494
1,041
21,045
9,926
4,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
huhhlay
Baron Samedi
18
3 / 1 / 19
11,897
991
11,927
11,990
6,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
111
6
Kills
31
31
Deaths
6
12
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Attli
Amaterasu
7
1
14
14
L
Artemis
CandleShoe
Artemis
2
8
0
0.25
L
Neith
IHuntmanI
Neith
1
6
3
0.42
W
9
1
19
18.5
L
2
3
4
1.33
L
1
3
4
1
W
Izanami
Ziro1105
Izanami
7
3
13
4.5
L
Osiris
0
11
1
0.05
W
Kukulkan
havingacheese
Kukulkan
5
0
15
12.5
W
Baron Samedi
huhhlay
Baron Samedi
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,450
Damage
85,516
91,221
Taken
73,506
39,095
Mitigated
59,642
9,088
Healing
15,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Attli
Amaterasu
13,193
3,409
0
3,437
17,317
17,894
0
7,723
9,594
1,119
28,002
L
Artemis
CandleShoe
Artemis
12,970
6,593
0
1,432
19,527
7,125
0
12,842
6,501
0
45,662
L
Neith
IHuntmanI
Neith
9,273
4,462
0
465
15,114
5,373
0
8,613
6,415
0
32,902
W
18,942
2,942
0
3,719
20,407
24,091
0
6,541
13,866
24,723
0
L
33,976
5,481
240
5,064
22,302
7,474
0
11,359
10,767
51,261
0
L
8,076
3,533
0
1,887
13,804
5,435
0
6,080
7,688
0
21,196
W
Izanami
Ziro1105
Izanami
20,409
14,761
0
2,147
13,866
6,307
0
7,714
6,152
0
54,264
L
Osiris
3,155
1,685
0
0
20,474
13,688
0
12,590
7,538
0
9,468
W
Kukulkan
havingacheese
Kukulkan
21,045
279
0
436
9,926
4,804
0
5,661
4,265
51,898
0
W
Baron Samedi
huhhlay
Baron Samedi
11,927
582
3,386
1,902
11,990
6,546
0
6,337
5,653
29,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,926
Gold Earned
64,653
204
Minions Killed
261
9
Camps Cleared
9
1,031,278
Distance Traveled
1,188,419
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,797
1,150
29
2
5
266,475
0
L
Artemis
11,305
942
65
5
1
184,952
2
L
Neith
10,872
906
66
6
0
181,380
1
W
Ares
14,160
1,180
11
1
2
258,563
0
L
Sol
11,629
969
45
4
1
225,439
1
L
Mercury
11,223
935
17
1
6
258,209
0
W
Izanami
12,305
1,025
87
7
1
170,430
1
L
Osiris
9,897
825
11
1
1
181,298
0
W
Kukulkan
12,494
1,041
82
7
1
253,903
0
W
Baron Samedi
11,897
991
52
4
0
239,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role