Player Matchup

Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Babaliu
Bacchus
Level 16
God Stats
1W - 1L
1,440 SR
Queue Stats
6W - 13L
1,278 Elo+
Solo
Chernobog
Chernobog
ElGutti7
Chernobog
Level 6
God Stats
3W - 7L
1,158 SR
Queue Stats
72W - 99L
1,350 Elo+
Solo
Cthulhu
Cthulhu
Govcheeze
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,692 Elo+
Party 2
Tiamat
Tiamat
eehoce
Tiamat
Level 19
God Stats
2W - 3L
1,819 SR
Queue Stats
13W - 16L
1,692 Elo+
Party 2
Team Averages
Level 20
1,483 SR
1,502 Elo+

VS

Team Averages
Level 17
1,483 SR
1,344 Elo+
Cernunnos
Cernunnos
Frodex23
Cernunnos
Level 29
God Stats
5W - 9L
1,436 SR
Queue Stats
136W - 140L
1,410 Elo+
Solo
Ymir
Ymir
ModerateActor59
Ymir
Level 22
God Stats
4W - 6L
1,268 SR
Queue Stats
68W - 67L
1,322 Elo+
Party 1
Anubis
Anubis
UrHuckleberry
Anubis
Level 24
God Stats
4W - 6L
1,443 SR
Queue Stats
70W - 84L
1,456 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZakHavoc
Cu Chulainn
Level 7
God Stats
2W - 0L
1,765 SR
Queue Stats
10W - 12L
1,366 Elo+
Solo
Nemesis
Nemesis
supersmitej
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,167 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 3 / 1
8,840
520
5,534
13,864
5,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Babaliu
Bacchus
13
2 / 3 / 2
7,685
452
6,442
16,099
14,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
ElGutti7
Chernobog
12
2 / 3 / 2
7,751
456
6,124
8,169
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Govcheeze
Cthulhu
12
0 / 6 / 4
6,778
399
9,038
12,022
7,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
eehoce
Tiamat
13
1 / 6 / 0
8,088
476
6,563
10,675
3,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Frodex23
Cernunnos
14
8 / 2 / 3
8,789
517
10,032
12,644
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
3 / 2 / 8
8,425
496
9,822
10,136
6,765
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
3 / 0 / 5
9,031
531
8,402
8,923
4,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
ZakHavoc
Cu Chulainn
15
2 / 2 / 2
8,815
519
9,901
13,636
8,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
supersmitej
Nemesis
14
5 / 3 / 2
8,705
512
6,606
10,663
4,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
21
21
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
3
1
1.5
L
Bacchus
Babaliu
Bacchus
2
3
2
1
L
Chernobog
ElGutti7
Chernobog
2
3
2
1
W
Cernunnos
Frodex23
Cernunnos
8
2
3
4.75
L
Cthulhu
Govcheeze
Cthulhu
0
6
4
0.33
W
3
2
8
3.5
W
3
0
5
5.5
W
Cu Chulainn
ZakHavoc
Cu Chulainn
2
2
2
1.5
L
Tiamat
eehoce
Tiamat
1
6
0
0.17
W
Nemesis
supersmitej
Nemesis
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,701
Damage
44,763
60,829
Taken
56,002
32,826
Mitigated
28,601
14,375
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,534
3,143
0
5,519
13,864
5,714
0
3,107
10,577
0
56,440
L
Bacchus
Babaliu
Bacchus
6,442
1,519
0
4,106
16,099
14,383
90
3,075
12,325
26,795
0
L
Chernobog
ElGutti7
Chernobog
6,124
4,359
0
311
8,169
1,857
0
2,070
6,099
0
30,300
W
Cernunnos
Frodex23
Cernunnos
10,032
6,304
513
6,699
12,644
4,409
1,295
5,644
7,000
0
53,952
L
Cthulhu
Govcheeze
Cthulhu
9,038
306
228
1,766
12,022
7,212
0
5,110
6,912
36,982
0
W
9,822
1,854
0
764
10,136
6,765
33
4,194
5,942
38,320
0
W
8,402
132
0
5,816
8,923
4,599
678
4,315
4,608
58,564
0
W
Cu Chulainn
ZakHavoc
Cu Chulainn
9,901
2,466
0
4,432
13,636
8,243
435
5,346
8,290
0
54,096
L
Tiamat
eehoce
Tiamat
6,563
423
342
2,103
10,675
3,660
595
4,862
5,813
43,212
0
W
Nemesis
supersmitej
Nemesis
6,606
3,789
0
1,047
10,663
4,585
0
2,544
8,119
0
52,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
43,765
334
Minions Killed
483
0
Camps Cleared
0
1,484,488
Distance Traveled
1,440,176
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,840
520
104
6
0
334,994
1
L
Bacchus
7,685
452
47
3
0
290,382
0
L
Chernobog
7,751
456
62
4
0
287,209
3
W
Cernunnos
8,789
517
93
5
0
209,593
3
L
Cthulhu
6,778
399
46
3
0
283,953
7
W
Ymir
8,425
496
60
4
0
294,161
3
W
Anubis
9,031
531
111
7
0
292,578
2
W
Cu Chulainn
8,815
519
124
7
0
334,691
1
L
Tiamat
8,088
476
75
4
0
287,950
6
W
Nemesis
8,705
512
95
6
0
309,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role