Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LokiDif
Loki
Level 5
God Stats
9W - 1L
1,952 SR
Queue Stats
14W - 5L
1,909 Elo+
Party 3
Raijin
Raijin
Moto1201317
Raijin
Level 24
God Stats
2W - 0L
1,736 SR
Queue Stats
38W - 40L
1,345 Elo+
Party 1
Ymir
Ymir
PowerCobra19894
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,168 Elo+
Party 1
Ratatoskr
Ratatoskr
Xxlokicarry
Ratatoskr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 3
Team Averages
Level 12
1,638 SR
1,484 Elo+

VS

Team Averages
Level 25
1,594 SR
1,402 Elo+
Khepri
Khepri
ActixnJacksxn
Khepri
Level 8
God Stats
1W - 1L
1,689 SR
Queue Stats
3W - 10L
1,219 Elo+
Solo
Ymir
Ymir
EMANITOBRAVO10
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,379 Elo+
Solo
Fenrir
Fenrir
JFKsrearmirror
Fenrir
Level 68
God Stats
29W - 17L
1,691 SR
Queue Stats
532W - 562L
1,457 Elo+
Party 2
Bellona
Bellona
ViiVeeS
Bellona
Level 18
God Stats
9W - 10L
1,589 SR
Queue Stats
209W - 160L
1,520 Elo+
Solo
Chang'e
Chang'e
hental_elom
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
7 / 1 / 1
10,003
625
7,273
9,587
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Loki
LokiDif
Loki
16
11 / 1 / 4
10,096
631
14,854
9,959
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
11
1 / 3 / 4
7,871
492
1,866
5,656
1,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 7 / 5
8,155
510
4,214
11,582
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ratatoskr
Xxlokicarry
Ratatoskr
17
7 / 0 / 1
10,714
670
11,204
10,885
10,195
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 6
7,253
453
3,481
14,117
9,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 4 / 1
7,526
470
4,991
10,134
5,671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
5 / 2 / 1
8,620
539
6,049
8,400
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
ViiVeeS
Bellona
13
0 / 5 / 1
8,505
532
5,873
13,794
8,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
hental_elom
Chang'e
10
0 / 8 / 2
6,295
393
1,693
9,285
2,138
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
28
Kills
12
12
Deaths
28
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
1
1
7.5
L
2
9
6
0.56
L
5
4
1
1.38
L
5
2
1
2.75
W
Loki
LokiDif
Loki
11
1
4
13
W
Raijin
1
3
4
1
W
2
7
5
0.64
L
Bellona
ViiVeeS
Bellona
0
5
1
0.1
W
Ratatoskr
Xxlokicarry
Ratatoskr
7
0
1
7.5
L
Chang'e
hental_elom
Chang'e
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,411
Damage
22,087
47,669
Taken
55,730
27,890
Mitigated
28,804
8,423
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,273
4,639
0
2,133
9,587
4,077
0
965
8,622
0
72,157
L
3,481
1,090
0
839
14,117
9,236
485
2,339
11,186
20,713
0
L
4,991
1,240
0
990
10,134
5,671
370
2,415
7,719
32,749
0
L
6,049
1,010
0
1,912
8,400
3,361
0
79
7,943
0
54,776
W
Loki
LokiDif
Loki
14,854
8,136
0
984
9,959
4,938
1,952
2,600
7,359
0
68,860
W
Raijin
1,866
324
0
247
5,656
1,654
989
853
4,803
24,815
0
W
4,214
1,203
0
637
11,582
7,026
78
5,747
5,835
20,076
0
L
Bellona
ViiVeeS
Bellona
5,873
1,916
0
2,042
13,794
8,398
525
0
13,794
1,579
37,672
W
Ratatoskr
Xxlokicarry
Ratatoskr
11,204
3,291
0
4,422
10,885
10,195
1,886
262
10,623
0
69,475
L
Chang'e
hental_elom
Chang'e
1,693
161
0
332
9,285
2,138
929
1,247
7,315
17,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,839
Gold Earned
38,199
472
Minions Killed
299
0
Camps Cleared
0
1,483,247
Distance Traveled
1,397,007
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,003
625
152
10
0
306,656
1
L
Khepri
7,253
453
28
2
0
237,777
0
L
Ymir
7,526
470
56
4
0
302,438
2
L
Fenrir
8,620
539
100
6
0
346,010
4
W
Loki
10,096
631
104
7
0
311,364
1
W
Raijin
7,871
492
44
3
0
273,657
0
W
Ymir
8,155
510
29
2
0
273,086
0
L
Bellona
8,505
532
77
5
0
314,081
4
W
Ratatoskr
10,714
670
143
9
0
318,484
1
L
Chang'e
6,295
393
38
2
0
196,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role