Player Matchup

Bellona
Bellona
Ekuzodias
Bellona
Level 103
God Stats
3W - 1L
1,509 SR
Queue Stats
67W - 57L
1,458 Elo+
Party 2
Fafnir
Fafnir
GodlyBonk
Fafnir
Level 115
God Stats
3W - 3L
1,486 SR
Queue Stats
254W - 243L
1,533 Elo+
Solo
Jormungandr
Jormungandr
KuzmanBG
Jormungandr
Level 122
God Stats
4W - 4L
1,458 SR
Queue Stats
313W - 315L
1,494 Elo+
Solo
Cupid
Cupid
Uberwiz
Cupid
Level 128
God Stats
1W - 2L
1,190 SR
Queue Stats
137W - 115L
1,486 Elo+
Party 2
Mercury
Mercury
deNde2052
Mercury
Level 81
God Stats
5W - 11L
1,356 SR
Queue Stats
794W - 765L
1,550 Elo+
Solo
Team Averages
Level 110
1,400 SR
1,504 Elo+

VS

Team Averages
Level 131
1,504 SR
1,474 Elo+
Ullr
Ullr
Katrakanat
Ullr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,495 Elo+
Party 1
Nox
Nox
Komatoz
Nox
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 98L
1,494 Elo+
Solo
Geb
Geb
MrCharmant
Geb
Level 156
God Stats
7W - 6L
1,629 SR
Queue Stats
379W - 349L
1,496 Elo+
Party 3
Nu Wa
Nu Wa
SarahDorian
Nu Wa
Level 120
God Stats
9W - 6L
1,392 SR
Queue Stats
341W - 312L
1,496 Elo+
Party 3
Khepri
Khepri
Waserax
Khepri
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ekuzodias
Bellona
16
3 / 5 / 3
10,625
625
12,489
17,805
18,709
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
GodlyBonk
Fafnir
15
0 / 5 / 5
10,635
626
7,744
20,776
29,431
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
KuzmanBG
Jormungandr
17
2 / 6 / 4
10,292
605
8,872
19,350
23,065
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Uberwiz
Cupid
19
2 / 1 / 4
10,597
623
13,586
10,919
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
deNde2052
Mercury
15
0 / 6 / 3
8,753
515
8,205
13,071
6,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 9
12,446
732
21,877
17,404
12,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Boots

Boots

+6%
Movement Speed

Nox
18
6 / 1 / 15
11,652
685
14,837
9,572
5,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
2 / 1 / 21
11,864
698
10,858
16,864
18,364
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 2 / 17
10,800
635
17,998
9,735
5,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Waserax
Khepri
17
2 / 3 / 12
11,430
672
5,701
10,910
11,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
97
7
Kills
23
23
Deaths
8
19
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ekuzodias
Bellona
3
5
3
0.9
L
Fafnir
GodlyBonk
Fafnir
0
5
5
0.5
W
11
1
9
15.5
W
Nox
6
1
15
13.5
L
Jormungandr
KuzmanBG
Jormungandr
2
6
4
0.67
W
2
1
21
12.5
W
2
2
17
5.25
L
Cupid
Uberwiz
Cupid
2
1
4
4
W
Khepri
Waserax
Khepri
2
3
12
2.67
L
Mercury
deNde2052
Mercury
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,896
Damage
71,271
81,921
Taken
64,485
82,796
Mitigated
53,493
30,089
Healing
27,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ekuzodias
Bellona
12,489
3,322
5,684
4,191
17,805
18,709
87
11,506
6,299
0
23,094
L
Fafnir
GodlyBonk
Fafnir
7,744
2,261
873
3,177
20,776
29,431
21
11,247
9,529
14,591
0
W
21,877
6,527
3,311
5,758
17,404
12,084
2,172
4,193
13,211
0
54,999
W
Nox
14,837
1,071
2,023
1,107
9,572
5,957
1,120
2,697
6,875
25,750
0
L
Jormungandr
KuzmanBG
Jormungandr
8,872
1,019
1,974
1,658
19,350
23,065
16
10,623
8,727
37,306
0
W
10,858
548
2,992
5,587
16,864
18,364
112
3,307
13,222
20,474
0
W
17,998
4,991
2,427
2,180
9,735
5,959
1,660
3,208
6,527
40,213
0
L
Cupid
Uberwiz
Cupid
13,586
5,387
2,044
3,573
10,919
5,388
0
6,848
4,071
0
43,015
W
Khepri
Waserax
Khepri
5,701
106
640
1,279
10,910
11,129
266
3,211
6,461
11,986
0
L
Mercury
deNde2052
Mercury
8,205
1,126
5,217
1,698
13,071
6,203
0
9,170
3,901
0
21,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,902
Gold Earned
58,192
164
Minions Killed
149
0
Camps Cleared
0
1,462,942
Distance Traveled
1,501,326
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,625
625
18
1
0
291,423
0
L
Fafnir
10,635
626
8
0
0
274,308
1
W
Ullr
12,446
732
72
4
0
275,633
3
W
Nox
11,652
685
22
1
0
332,750
8
L
Jormungandr
10,292
605
52
3
0
276,241
1
W
Geb
11,864
698
12
1
0
292,821
4
W
Nu Wa
10,800
635
32
2
0
282,657
6
L
Cupid
10,597
623
64
4
0
280,794
0
W
Khepri
11,430
672
11
1
0
317,465
1
L
Mercury
8,753
515
22
1
0
340,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role