Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Cadenza013
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,516 Elo+
Solo
Susano
Susano
LobeznoGaming
Susano
Level 24
God Stats
3W - 2L
1,434 SR
Queue Stats
98W - 91L
1,572 Elo+
Solo
Ares
Ares
NpDesert
Ares
Level 12
God Stats
4W - 4L
1,554 SR
Queue Stats
14W - 16L
1,549 Elo+
Solo
Chiron
Chiron
drogoblinking
Chiron
Level 29
God Stats
6W - 4L
1,820 SR
Queue Stats
33W - 21L
1,661 Elo+
Solo
Team Averages
Level 20
1,562 SR
1,560 Elo+

VS

Team Averages
Level 29
1,607 SR
1,581 Elo+
Bacchus
Bacchus
Acidicjaxx40
Bacchus
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
122W - 127L
1,492 Elo+
Solo
Agni
Agni
Jellyman76
Agni
Level 19
God Stats
12W - 4L
1,738 SR
Queue Stats
66W - 37L
1,552 Elo+
Solo
Kali
Kali
RookMan5
Kali
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,758 Elo+
Party 1
Gilgamesh
Gilgamesh
ScrubNuker
Gilgamesh
Level 29
God Stats
5W - 4L
1,597 SR
Queue Stats
72W - 62L
1,572 Elo+
Solo
Apollo
Apollo
wakkowolf22
Apollo
Level 63
God Stats
14W - 9L
1,699 SR
Queue Stats
174W - 180L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 0
5,952
541
4,065
7,272
3,267
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 1
5,063
460
493
4,745
1,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 2 / 1
5,915
538
4,389
7,742
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
8
0 / 2 / 1
5,289
481
2,645
4,957
2,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 2 / 0
5,241
476
1,440
4,666
1,250
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acidicjaxx40
Bacchus
8
0 / 1 / 7
5,281
480
3,664
4,866
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
10 / 1 / 1
7,076
643
9,243
4,601
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
11
0 / 0 / 2
6,003
546
693
5,547
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
ScrubNuker
Gilgamesh
9
0 / 1 / 1
4,890
445
2,812
6,198
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
10
1 / 1 / 1
5,764
524
1,901
4,134
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Bacchus
Acidicjaxx40
Bacchus
0
1
7
3.5
L
0
4
1
0.13
W
10
1
1
10.5
L
3
2
1
1.75
L
Ares
0
2
1
0.25
W
Kali
0
0
2
1
W
Gilgamesh
ScrubNuker
Gilgamesh
0
1
1
0.5
L
1
2
0
0.5
W
Apollo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,032
Damage
18,313
29,382
Taken
25,346
10,167
Mitigated
10,274
9,685
Healing
7,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,065
456
0
2,670
7,272
3,267
0
1,907
5,319
0
34,536
W
Bacchus
Acidicjaxx40
Bacchus
3,664
909
0
2,288
4,866
3,109
0
943
3,923
11,375
0
L
493
309
101
381
4,745
1,082
0
3,346
1,145
20,425
0
W
9,243
1,209
0
1,170
4,601
1,251
82
624
3,977
33,196
0
L
4,389
1,122
0
2,972
7,742
2,141
0
3,172
4,397
0
24,896
L
Ares
2,645
257
0
1,695
4,957
2,427
0
2,192
2,735
8,787
0
W
Kali
693
404
0
1,287
5,547
1,805
0
44
5,503
0
43,047
W
Gilgamesh
ScrubNuker
Gilgamesh
2,812
1,118
0
1,122
6,198
2,854
0
0
6,198
0
16,273
L
1,440
1,045
482
1,384
4,666
1,250
0
1,701
2,879
0
33,836
W
Apollo
1,901
1,028
0
1,377
4,134
1,255
0
1,527
2,607
0
32,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,460
Gold Earned
29,014
255
Minions Killed
272
0
Camps Cleared
0
1,025,698
Distance Traveled
1,061,086
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,952
541
71
6
0
206,658
5
W
Bacchus
5,281
480
15
1
0
228,510
2
L
Ra
5,063
460
46
4
0
191,514
2
W
Agni
7,076
643
61
6
0
212,501
0
L
Susano
5,915
538
50
5
0
219,695
2
L
Ares
5,289
481
20
2
0
219,361
4
W
Kali
6,003
546
86
8
0
205,068
2
W
Gilgamesh
4,890
445
38
3
0
208,035
4
L
Chiron
5,241
476
68
6
0
188,470
4
W
Apollo
5,764
524
72
7
0
206,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role