Player Matchup

Cupid
Cupid
AoAZappy
Cupid
Level 79
God Stats
10W - 6L
1,633 SR
Queue Stats
493W - 548L
1,421 Elo+
Solo
Nike
Nike
Lesly529
Nike
Level 87
God Stats
4W - 9L
1,248 SR
Queue Stats
188W - 204L
1,363 Elo+
Solo
Susano
Susano
SammoDv
Susano
Level 70
God Stats
15W - 22L
1,557 SR
Queue Stats
266W - 279L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
VerbalHoming
Cthulhu
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,354 Elo+
Solo
Vulcan
Vulcan
tenis_ambicioso
Vulcan
Level 109
God Stats
25W - 13L
1,664 SR
Queue Stats
386W - 384L
1,466 Elo+
Party 2
Team Averages
Level 86
1,520 SR
1,418 Elo+

VS

Team Averages
Level 99
1,425 SR
1,413 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DeviledSnail
Ymir
Level 135
God Stats
2W - 0L
1,316 SR
Queue Stats
23W - 14L
1,560 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DieWermacht
Morgan Le Fay
Level 129
God Stats
6W - 4L
1,464 SR
Queue Stats
25W - 35L
1,279 Elo+
Solo
Chaac
Chaac
ShuPad3472
Chaac
Level 75
God Stats
68W - 86L
1,367 SR
Queue Stats
407W - 628L
1,348 Elo+
Solo
Fenrir
Fenrir
zeta19
Fenrir
Level 69
God Stats
5W - 5L
1,476 SR
Queue Stats
98W - 121L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AoAZappy
Cupid
9
1 / 5 / 0
6,473
360
3,035
8,899
2,265
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
17
2 / 2 / 1
9,393
522
2,489
15,859
6,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
SammoDv
Susano
15
0 / 5 / 2
8,400
467
4,202
13,014
4,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
VerbalHoming
Cthulhu
11
0 / 4 / 1
7,023
390
6,633
14,653
10,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 7 / 0
8,194
455
10,137
9,569
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 2 / 5
9,958
553
11,933
11,090
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 0 / 8
9,684
538
6,959
12,243
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
DieWermacht
Morgan Le Fay
15
3 / 0 / 6
9,216
512
7,571
8,533
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
2 / 3 / 1
9,797
544
7,828
8,495
5,626
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Fenrir
zeta19
Fenrir
16
7 / 2 / 5
9,812
545
7,541
11,606
6,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
23
23
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
2
5
4.75
L
Cupid
AoAZappy
Cupid
1
5
0
0.2
W
4
0
8
8
W
Morgan Le Fay
DieWermacht
Morgan Le Fay
3
0
6
6
L
Nike
2
2
1
1.25
L
Susano
SammoDv
Susano
0
5
2
0.2
W
Chaac
2
3
1
0.83
L
Cthulhu
VerbalHoming
Cthulhu
0
4
1
0.13
L
3
7
0
0.43
W
Fenrir
zeta19
Fenrir
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,496
Damage
41,832
61,994
Taken
51,967
27,530
Mitigated
28,445
17,300
Healing
17,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,933
6,812
0
6,022
11,090
3,757
874
4,544
6,246
0
74,985
L
Cupid
AoAZappy
Cupid
3,035
1,609
115
2,492
8,899
2,265
0
901
7,998
0
25,644
W
6,959
841
0
1,512
12,243
9,562
40
5,622
6,366
44,520
0
W
Morgan Le Fay
DieWermacht
Morgan Le Fay
7,571
466
489
2,721
8,533
3,448
2,247
2,281
6,222
50,582
0
L
Nike
2,489
437
0
5,498
15,859
6,570
0
1,620
14,239
0
66,607
L
Susano
SammoDv
Susano
4,202
855
0
4,811
13,014
4,760
0
4,087
8,927
0
59,705
W
Chaac
7,828
692
0
2,171
8,495
5,626
50
24
8,471
0
58,046
L
Cthulhu
VerbalHoming
Cthulhu
6,633
455
319
2,148
14,653
10,475
24
4,220
10,433
33,675
0
L
10,137
4,510
171
1,746
9,569
3,460
0
3,702
5,867
52,533
0
W
Fenrir
zeta19
Fenrir
7,541
784
0
4,405
11,606
6,052
0
3,624
7,892
0
60,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
48,467
458
Minions Killed
507
0
Camps Cleared
0
1,432,314
Distance Traveled
1,672,124
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,958
553
123
7
0
298,772
2
L
Cupid
6,473
360
48
3
0
202,105
0
W
Ymir
9,684
538
76
4
0
346,443
7
W
Morgan Le Fay
9,216
512
91
5
0
327,255
0
L
Nike
9,393
522
138
8
0
313,450
0
L
Susano
8,400
467
105
6
0
328,101
1
W
Chaac
9,797
544
113
6
0
314,430
5
L
Cthulhu
7,023
390
66
4
0
299,436
1
L
Vulcan
8,194
455
101
6
0
289,222
3
W
Fenrir
9,812
545
104
6
0
385,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role