Player Matchup

Danzaburou
Danzaburou
Darkwarrior742
Danzaburou
Level 29
God Stats
17W - 18L
1,470 SR
Queue Stats
414W - 434L
1,479 Elo+
Solo
Olorun
Olorun
Janek_Igor
Olorun
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 102L
1,559 Elo+
Solo
Ares
Ares
azeraaaaa
Ares
Level 11
God Stats
0W - 1L
1,843 SR
Queue Stats
5W - 2L
1,615 Elo+
Solo
Achilles
Achilles
凡人Ⅰ登神长阶
Achilles
Level 8
God Stats
4W - 6L
1,417 SR
Queue Stats
31W - 27L
1,564 Elo+
Party 1
Sol
Sol
愚蠢的凡人
Sol
Level 17
God Stats
8W - 2L
1,578 SR
Queue Stats
49W - 36L
1,538 Elo+
Party 1
Team Averages
Level 17
1,562 SR
1,551 Elo+

VS

Team Averages
Level 25
1,526 SR
1,520 Elo+
Xing Tian
Xing Tian
SMITE Hulk
Xing Tian
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,308 Elo+
Solo
Chiron
Chiron
XmanRey
Chiron
Level 29
God Stats
2W - 1L
1,852 SR
Queue Stats
124W - 131L
1,544 Elo+
Solo
Chronos
Chronos
johnwillis286800
Chronos
Level 36
God Stats
1W - 0L
1,276 SR
Queue Stats
22W - 11L
1,555 Elo+
Party 2
Ne Zha
Ne Zha
killopt
Ne Zha
Level 30
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 43L
1,660 Elo+
Solo
Tyr
Tyr
oddis101
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darkwarrior742
Danzaburou
10
0 / 2 / 0
7,092
373
2,009
6,504
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Janek_Igor
Olorun
9
0 / 1 / 0
7,013
369
3,999
5,700
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
11
0 / 10 / 1
6,656
350
1,447
17,147
7,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 7 / 2
8,430
444
8,149
17,691
18,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 8 / 1
9,424
496
10,607
18,469
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SMITE Hulk
Xing Tian
15
0 / 2 / 12
9,527
501
5,685
15,276
7,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
XmanRey
Chiron
20
8 / 0 / 2
12,523
659
15,854
11,335
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 1 / 8
9,607
506
9,920
11,923
4,799
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
killopt
Ne Zha
16
7 / 0 / 10
11,215
590
12,082
11,533
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
7 / 4 / 5
9,772
514
10,169
12,696
8,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
7
Kills
27
28
Deaths
7
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Darkwarrior742
Danzaburou
0
2
0
0
L
Olorun
Janek_Igor
Olorun
0
1
0
0
W
Xing Tian
SMITE Hulk
Xing Tian
0
2
12
3
W
Chiron
XmanRey
Chiron
8
0
2
9
L
Ares
0
10
1
0.05
W
5
1
8
9
W
Ne Zha
killopt
Ne Zha
7
0
10
12
W
7
4
5
2.38
L
3
7
2
0.57
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,211
Damage
53,710
65,511
Taken
62,763
36,643
Mitigated
36,366
13,225
Healing
22,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Darkwarrior742
Danzaburou
2,009
277
0
2,053
6,504
1,790
0
248
6,256
0
34,161
L
Olorun
Janek_Igor
Olorun
3,999
1,933
159
2,900
5,700
1,973
156
1,609
4,091
37,994
0
W
Xing Tian
SMITE Hulk
Xing Tian
5,685
248
0
3,899
15,276
7,982
225
3,711
11,325
46,898
0
W
Chiron
XmanRey
Chiron
15,854
8,655
871
8,114
11,335
4,801
7,797
3,696
7,609
0
113,247
L
Ares
1,447
40
0
293
17,147
7,916
50
5,177
11,970
14,171
0
W
9,920
2,446
0
4,717
11,923
4,799
3,369
4,237
7,656
47,801
0
W
Ne Zha
killopt
Ne Zha
12,082
4,125
0
3,388
11,533
10,624
0
2,616
8,857
0
58,369
W
10,169
1,690
0
1,189
12,696
8,160
534
4,385
7,681
0
29,984
L
8,149
1,613
0
1,791
17,691
18,640
308
5,315
12,376
7,149
20,547
L
10,607
2,978
0
6,029
18,469
6,324
290
3,256
15,213
62,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,615
Gold Earned
52,644
329
Minions Killed
474
0
Camps Cleared
0
1,451,246
Distance Traveled
1,888,068
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,092
373
57
3
0
264,791
3
L
Olorun
7,013
369
80
4
0
226,222
3
W
Xing Tian
9,527
501
86
5
0
389,168
3
W
Chiron
12,523
659
197
10
0
341,349
5
L
Ares
6,656
350
25
1
0
297,618
1
W
Chronos
9,607
506
76
4
0
364,673
0
W
Ne Zha
11,215
590
70
4
0
406,256
2
W
Tyr
9,772
514
45
2
0
386,622
2
L
Achilles
8,430
444
52
3
0
324,138
3
L
Sol
9,424
496
115
6
0
338,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role