Player Matchup

Gilgamesh
Gilgamesh
Beelsebjarne
Gilgamesh
Level 28
God Stats
14W - 12L
1,488 SR
Queue Stats
60W - 73L
1,338 Elo+
Solo
Janus
Janus
Code-Kalo
Janus
Level 15
God Stats
2W - 5L
1,426 SR
Queue Stats
15W - 24L
1,289 Elo+
Party 1
Rama
Rama
Gvakko
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,110 Elo+
Party 3
Eset
Eset
MrWordlwide
Eset
Level 6
God Stats
0W - 5L
1,062 SR
Queue Stats
2W - 13L
1,110 Elo+
Party 3
Nemesis
Nemesis
unGRANcono
Nemesis
Level 18
God Stats
2W - 6L
1,506 SR
Queue Stats
48W - 60L
1,318 Elo+
Party 1
Team Averages
Level 15
1,397 SR
1,233 Elo+

VS

Team Averages
Level 24
1,525 SR
1,334 Elo+
Baron Samedi
Baron Samedi
AN73R
Baron Samedi
Level 12
God Stats
2W - 1L
1,466 SR
Queue Stats
5W - 16L
1,131 Elo+
Solo
Artio
Artio
FenWhoHowls
Artio
Level 29
God Stats
33W - 30L
1,506 SR
Queue Stats
177W - 163L
1,429 Elo+
Party 4
King Arthur
King Arthur
Gill0x
King Arthur
Level 24
God Stats
8W - 6L
1,478 SR
Queue Stats
37W - 40L
1,344 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ItsBlueRio
Tsukuyomi
Level 28
God Stats
29W - 21L
1,531 SR
Queue Stats
123W - 125L
1,367 Elo+
Party 4
Cupid
Cupid
Xylah
Cupid
Level 28
God Stats
8W - 3L
1,642 SR
Queue Stats
59W - 58L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beelsebjarne
Gilgamesh
17
5 / 3 / 0
11,143
429
14,710
20,908
17,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Code-Kalo
Janus
16
6 / 11 / 3
11,021
424
13,366
24,665
8,230
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
Gvakko
Rama
14
2 / 10 / 1
9,758
375
5,349
20,378
7,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 9 / 3
9,124
351
6,307
16,640
5,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
unGRANcono
Nemesis
14
1 / 13 / 5
9,419
362
7,948
24,451
7,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AN73R
Baron Samedi
20
7 / 8 / 8
14,245
548
16,190
17,171
8,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 0 / 20
15,392
592
9,340
20,566
18,459
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Gill0x
King Arthur
19
4 / 4 / 15
13,508
520
13,903
19,690
15,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
ItsBlueRio
Tsukuyomi
20
11 / 3 / 12
14,505
558
14,566
15,069
6,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Xylah
Cupid
20
17 / 0 / 6
16,501
635
26,786
17,004
7,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
107
14
Kills
46
46
Deaths
15
12
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AN73R
Baron Samedi
7
8
8
1.38
L
Gilgamesh
Beelsebjarne
Gilgamesh
5
3
0
1.67
L
Janus
Code-Kalo
Janus
6
11
3
0.68
W
7
0
20
17
W
King Arthur
Gill0x
King Arthur
4
4
15
2.88
L
Rama
Gvakko
Rama
2
10
1
0.25
W
Tsukuyomi
ItsBlueRio
Tsukuyomi
11
3
12
5.67
L
0
9
3
0.17
W
Cupid
Xylah
Cupid
17
0
6
20
L
Nemesis
unGRANcono
Nemesis
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,680
Damage
80,785
107,042
Taken
89,500
46,311
Mitigated
56,766
19,280
Healing
40,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AN73R
Baron Samedi
16,190
1,776
1,341
5,673
17,171
8,021
2,324
6,685
10,110
69,697
0
L
Gilgamesh
Beelsebjarne
Gilgamesh
14,710
2,848
0
3,919
20,908
17,266
705
3,461
17,283
0
55,516
L
Janus
Code-Kalo
Janus
13,366
2,266
474
4,857
24,665
8,230
960
8,827
15,352
67,075
0
W
9,340
565
1,629
11,192
20,566
18,459
892
5,216
14,597
40,146
0
W
King Arthur
Gill0x
King Arthur
13,903
3,421
0
3,652
19,690
15,807
1,966
4,150
15,104
0
69,610
L
Rama
Gvakko
Rama
5,349
2,934
869
2,870
20,378
7,608
1,602
2,693
17,625
0
41,799
W
Tsukuyomi
ItsBlueRio
Tsukuyomi
14,566
6,653
0
6,648
15,069
6,983
4,788
3,600
11,342
0
75,429
L
6,307
296
245
1,368
16,640
5,289
0
2,805
13,723
39,209
0
W
Cupid
Xylah
Cupid
26,786
12,414
911
9,857
17,004
7,496
4,559
3,848
12,984
0
154,942
L
Nemesis
unGRANcono
Nemesis
7,948
3,360
0
4,678
24,451
7,918
0
6,615
17,529
0
58,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,465
Gold Earned
74,151
426
Minions Killed
592
0
Camps Cleared
0
1,958,362
Distance Traveled
2,466,830
8
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,245
548
109
4
0
407,776
3
L
Gilgamesh
11,143
429
86
3
0
457,827
2
L
Janus
11,021
424
92
4
0
324,733
3
W
Artio
15,392
592
49
2
0
541,551
10
W
King Arthur
13,508
520
94
4
0
478,179
3
L
Rama
9,758
375
94
4
0
363,148
0
W
Tsukuyomi
14,505
558
122
5
0
548,396
7
L
Eset
9,124
351
63
2
0
401,215
3
W
Cupid
16,501
635
218
8
0
490,928
8
L
Nemesis
9,419
362
91
4
0
411,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role