Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CarolineSki
Anubis
Level 35
God Stats
4W - 12L
1,570 SR
Queue Stats
170W - 236L
1,389 Elo+
Party 1
Ares
Ares
HORUS_HYPE
Ares
Level 46
God Stats
2W - 2L
1,662 SR
Queue Stats
26W - 42L
1,396 Elo+
Solo
Ne Zha
Ne Zha
WeriosONE1
Ne Zha
Level 48
God Stats
8W - 12L
1,452 SR
Queue Stats
87W - 102L
1,427 Elo+
Solo
Anhur
Anhur
Zarak0
Anhur
Level 43
God Stats
40W - 65L
1,441 SR
Queue Stats
283W - 357L
1,375 Elo+
Party 1
Team Averages
Level 59
1,525 SR
1,417 Elo+

VS

Team Averages
Level 77
1,385 SR
1,432 Elo+
Anubis
Anubis
 
Anubis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ElBizunga
Kali
Level 69
God Stats
2W - 3L
1,146 SR
Queue Stats
21W - 34L
1,346 Elo+
Solo
King Arthur
King Arthur
Seu Vagem7212
King Arthur
Level 43
God Stats
38W - 33L
1,554 SR
Queue Stats
106W - 103L
1,480 Elo+
Solo
Cthulhu
Cthulhu
TheEduAlmeida
Cthulhu
Level 126
God Stats
1W - 1L
1,292 SR
Queue Stats
71W - 65L
1,416 Elo+
Solo
Danzaburou
Danzaburou
lexpierini
Danzaburou
Level 85
God Stats
30W - 26L
1,435 SR
Queue Stats
609W - 732L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 3 / 1
5,105
464
2,227
6,420
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
11
0 / 3 / 1
5,949
541
2,581
5,838
2,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 4 / 0
4,876
443
2,992
7,657
5,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ne Zha
WeriosONE1
Ne Zha
11
3 / 6 / 0
6,567
597
4,235
7,847
2,433
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anhur
Zarak0
Anhur
10
0 / 1 / 0
5,355
487
3,118
5,169
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 1
7,421
675
3,925
3,372
1,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
12
4 / 1 / 2
6,735
612
3,688
6,697
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Seu Vagem7212
King Arthur
12
5 / 2 / 3
7,151
650
6,096
9,855
4,762
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
10
3 / 1 / 4
5,895
536
3,817
8,026
5,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
lexpierini
Danzaburou
10
2 / 0 / 3
6,283
571
4,896
4,497
1,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
17
17
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
W
Anubis
 
Anubis
3
0
1
3.5
L
Anubis
0
3
1
0.17
W
Kali
4
1
2
5
L
0
4
0
0
W
King Arthur
Seu Vagem7212
King Arthur
5
2
3
3.25
W
Cthulhu
3
1
4
5
L
Ne Zha
WeriosONE1
Ne Zha
3
6
0
0.5
L
Anhur
Zarak0
Anhur
0
1
0
0
W
Danzaburou
lexpierini
Danzaburou
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,153
Damage
22,422
32,931
Taken
32,447
13,102
Mitigated
14,375
9,934
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,227
296
0
2,896
6,420
1,878
0
805
5,555
0
19,785
W
Anubis
 
Anubis
3,925
231
0
2,743
3,372
1,490
1,088
1,776
1,596
49,212
0
L
Anubis
2,581
55
0
2,227
5,838
2,068
0
3,454
2,384
34,150
0
W
Kali
3,688
1,937
0
4,171
6,697
1,976
0
576
6,121
0
38,259
L
2,992
22
0
1,363
7,657
5,439
0
1,419
5,968
7,781
0
W
King Arthur
Seu Vagem7212
King Arthur
6,096
267
0
4,026
9,855
4,762
212
581
9,274
0
40,842
W
Cthulhu
3,817
543
0
2,560
8,026
5,039
0
1,156
6,870
21,656
0
L
Ne Zha
WeriosONE1
Ne Zha
4,235
1,193
0
1,034
7,847
2,433
0
577
7,210
0
32,771
L
Anhur
Zarak0
Anhur
3,118
1,282
0
2,414
5,169
1,284
0
887
4,072
0
32,091
W
Danzaburou
lexpierini
Danzaburou
4,896
2,284
0
2,053
4,497
1,108
0
1,484
3,013
0
27,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,852
Gold Earned
33,485
273
Minions Killed
378
0
Camps Cleared
0
950,930
Distance Traveled
1,090,996
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,105
464
52
5
0
209,207
4
W
Anubis
7,421
675
107
10
0
199,697
4
L
Anubis
5,949
541
81
7
0
192,901
2
W
Kali
6,735
612
91
8
0
254,438
2
L
Ares
4,876
443
11
1
0
171,897
1
W
King Arthur
7,151
650
87
8
0
220,888
3
W
Cthulhu
5,895
536
35
3
0
221,942
1
L
Ne Zha
6,567
597
64
6
0
183,128
1
L
Anhur
5,355
487
65
6
0
193,797
2
W
Danzaburou
6,283
571
58
5
0
194,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role