Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ARTIFICIAL FEAR
Achilles
Level 26
God Stats
6W - 8L
1,342 SR
Queue Stats
23W - 26L
1,307 Elo+
Party 1
Zeus
Zeus
Derrozul
Zeus
Level 41
God Stats
14W - 11L
1,398 SR
Queue Stats
26W - 27L
1,359 Elo+
Party 1
Artemis
Artemis
darthtiffany
Artemis
Level 2
God Stats
7W - 4L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Fenrir
Fenrir
xix Dirty
Fenrir
Level 27
God Stats
7W - 6L
1,575 SR
Queue Stats
146W - 128L
1,549 Elo+
Solo
Team Averages
Level 25
1,463 SR
1,443 Elo+

VS

Team Averages
Level 35
1,487 SR
1,308 Elo+
Izanami
Izanami
AP4CHE-Frreezz
Izanami
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 48L
1,390 Elo+
Party 3
Zeus
Zeus
CRO-Koko
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,311 Elo+
Party 2
Baron Samedi
Baron Samedi
E3spwar
Baron Samedi
Level 147
God Stats
14W - 17L
1,434 SR
Queue Stats
271W - 293L
1,429 Elo+
Party 3
Hun Batz
Hun Batz
OnlyKiller99
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,209 Elo+
Party 2
Skadi
Skadi
true-arrow5
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
8 / 2 / 16
12,476
1,248
14,641
16,115
17,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
17
6 / 3 / 14
11,074
1,107
10,490
9,996
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Zeus
19
12 / 5 / 15
12,865
1,287
28,112
12,073
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
darthtiffany
Artemis
19
6 / 5 / 21
11,741
1,174
14,117
9,853
4,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
xix Dirty
Fenrir
17
10 / 1 / 8
11,317
1,132
9,649
7,019
4,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

275

VS

Team 2 Tickets

77

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 9
9,641
964
8,941
13,744
5,564
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
16
2 / 13 / 7
10,076
1,008
9,008
16,056
5,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
E3spwar
Baron Samedi
17
9 / 9 / 5
12,202
1,220
17,195
19,711
9,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
OnlyKiller99
Hun Batz
16
5 / 9 / 6
10,903
1,090
9,355
18,388
7,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 6 / 8
9,387
939
4,866
15,311
5,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
51
42
Kills
16
16
Deaths
42
74
Assists
35
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
2
16
8
L
0
5
9
0.9
W
Achilles
6
3
14
4.33
L
Zeus
2
13
7
0.42
W
Zeus
12
5
15
3.9
L
Baron Samedi
E3spwar
Baron Samedi
9
9
5
1.28
L
Hun Batz
OnlyKiller99
Hun Batz
5
9
6
0.89
W
Artemis
darthtiffany
Artemis
6
5
21
3.3
L
0
6
8
0.67
W
Fenrir
xix Dirty
Fenrir
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,009
Damage
49,365
55,056
Taken
83,210
35,014
Mitigated
33,960
7,148
Healing
5,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,641
2,800
0
2,648
16,115
17,446
0
6,846
9,269
0
28,182
L
8,941
4,787
0
0
13,744
5,564
0
4,817
8,927
0
20,108
W
Achilles
10,490
3,745
0
1,129
9,996
4,578
0
4,958
5,038
0
16,629
L
Zeus
9,008
868
0
0
16,056
5,657
0
7,949
8,107
24,326
0
W
Zeus
28,112
2,358
382
1,830
12,073
4,327
0
6,231
5,842
43,635
0
L
Baron Samedi
E3spwar
Baron Samedi
17,195
380
2,091
2,586
19,711
9,281
0
6,432
13,279
36,201
0
L
Hun Batz
OnlyKiller99
Hun Batz
9,355
1,946
0
0
18,388
7,639
0
2,906
15,482
0
21,589
W
Artemis
darthtiffany
Artemis
14,117
5,084
0
914
9,853
4,220
0
5,199
4,654
0
31,268
L
4,866
2,802
0
618
15,311
5,819
0
6,008
9,303
0
13,439
W
Fenrir
xix Dirty
Fenrir
9,649
1,281
0
245
7,019
4,443
0
2,969
4,050
0
16,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,473
Gold Earned
52,209
135
Minions Killed
136
1
Camps Cleared
5
786,801
Distance Traveled
858,769
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,476
1,248
31
3
0
188,178
1
L
Izanami
9,641
964
23
2
0
167,430
0
W
Achilles
11,074
1,107
14
1
1
151,367
0
L
Zeus
10,076
1,008
25
3
1
155,361
0
W
Zeus
12,865
1,287
47
5
0
164,068
0
L
Baron Samedi
12,202
1,220
49
5
1
178,185
0
L
Hun Batz
10,903
1,090
21
2
1
188,485
1
W
Artemis
11,741
1,174
27
3
0
135,091
1
L
Skadi
9,387
939
18
2
2
169,308
0
W
Fenrir
11,317
1,132
16
2
0
148,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role