Player Matchup

Medusa
Medusa
Bronze IV
B-Boyy62
Medusa
Bronze IV
Level 116
God Stats
11W - 9L
1,503 SR
Queue Stats
26W - 28L
1,176 MMR
Solo
Janus
Janus
Gold IV
McCLoy95
Janus
Gold IV
Level 126
God Stats
20W - 33L
1,487 SR
Queue Stats
344W - 338L
1,367 MMR
Party 2
Ratatoskr
Ratatoskr
Gold V
Nefarr
Ratatoskr
Gold V
Level 62
God Stats
7W - 6L
1,452 SR
Queue Stats
77W - 77L
1,148 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Papi Conway
Cu Chulainn
Silver II
Level 106
God Stats
7W - 10L
1,474 SR
Queue Stats
127W - 132L
1,157 MMR
Party 2
Ne Zha
Ne Zha
Silver I
rewite_r
Ne Zha
Silver I
Level 125
God Stats
0W - 2L
1,502 SR
Queue Stats
233W - 234L
1,245 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,484 SR
1,218 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,566 SR
1,290 MMR
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
Blayencio
Izanami
Bronze III
Level 62
God Stats
1W - 3L
1,372 SR
Queue Stats
2W - 7L
1,320 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
DavidGoulden
Baron Samedi
Silver I
Level 82
God Stats
2W - 0L
1,772 SR
Queue Stats
113W - 123L
1,157 MMR
Solo
Mercury
Mercury
Silver I
UsedDegree82145
Mercury
Silver I
Level 107
God Stats
16W - 17L
1,549 SR
Queue Stats
485W - 491L
1,153 MMR
Solo
Agni
Agni
Bronze III
byMolone
Agni
Bronze III
Level 64
God Stats
1W - 4L
1,635 SR
Queue Stats
2W - 7L
1,320 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
B-Boyy62
Medusa
20
9 / 5 / 2
19,261
621
15,341
21,801
9,888
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
McCLoy95
Janus
20
2 / 7 / 6
15,120
488
10,667
19,937
7,977
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Nefarr
Ratatoskr
11
2 / 3 / 0
10,688
345
3,533
9,764
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Papi Conway
Cu Chulainn
20
7 / 6 / 9
17,780
574
23,405
28,971
27,443
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
rewite_r
Ne Zha
20
3 / 7 / 3
14,943
482
8,981
28,724
11,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
TiamatGilgameshSetTsukuyomiAthena

VS

Bans
ZeusKumbhakarnaKing ArthurDanzaburouYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
5 / 4 / 10
13,976
451
10,334
16,050
10,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Blayencio
Izanami
20
4 / 5 / 7
18,269
589
12,076
19,289
8,523
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
DavidGoulden
Baron Samedi
20
3 / 9 / 5
16,236
524
8,921
24,996
26,012
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
13 / 3 / 8
17,381
561
20,361
23,678
12,602
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Agni
20
3 / 2 / 9
15,860
512
16,092
15,808
7,373
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
67
23
Kills
28
28
Deaths
23
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
4
10
2.5
L
Medusa
B-Boyy62
Medusa
9
5
2
2
W
Izanami
Blayencio
Izanami
4
5
7
1.5
W
Baron Samedi
DavidGoulden
Baron Samedi
3
9
5
0.61
L
Janus
McCLoy95
Janus
2
7
6
0.71
L
Ratatoskr
Nefarr
Ratatoskr
2
3
0
0.67
L
Cu Chulainn
Papi Conway
Cu Chulainn
7
6
9
1.92
W
13
3
8
5.67
W
Agni
3
2
9
3.75
L
Ne Zha
rewite_r
Ne Zha
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,927
Damage
67,784
109,197
Taken
99,821
61,319
Mitigated
65,454
29,831
Healing
29,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,334
7,901
0
4,994
16,050
10,944
3,092
1,343
14,707
0
57,658
L
Medusa
B-Boyy62
Medusa
15,341
7,680
0
8,180
21,801
9,888
266
3,365
18,288
0
168,327
W
Izanami
Blayencio
Izanami
12,076
8,309
0
6,007
19,289
8,523
2,255
896
18,041
0
170,073
W
Baron Samedi
DavidGoulden
Baron Samedi
8,921
750
0
7,319
24,996
26,012
0
2,375
22,472
103,436
0
L
Janus
McCLoy95
Janus
10,667
1,792
0
2,051
19,937
7,977
310
5,057
14,604
113,634
0
L
Ratatoskr
Nefarr
Ratatoskr
3,533
469
0
3,774
9,764
4,093
0
1,054
8,680
0
27,021
L
Cu Chulainn
Papi Conway
Cu Chulainn
23,405
5,923
0
4,462
28,971
27,443
0
8,890
19,964
8,119
119,391
W
20,361
15,188
0
4,147
23,678
12,602
3,211
5,235
17,991
0
152,795
W
Agni
16,092
688
1,143
5,699
15,808
7,373
1,959
2,644
12,985
108,034
0
L
Ne Zha
rewite_r
Ne Zha
8,981
2,881
0
11,364
28,724
11,918
1,308
6,835
21,642
0
107,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,792
Gold Earned
81,722
845
Minions Killed
876
0
Camps Cleared
0
2,629,677
Distance Traveled
2,819,160
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,976
451
101
3
0
462,283
7
L
Medusa
19,261
621
257
8
0
604,650
5
W
Izanami
18,269
589
227
7
0
579,300
6
W
Baron Samedi
16,236
524
197
6
0
470,557
6
L
Janus
15,120
488
189
6
0
571,953
11
L
Ratatoskr
10,688
345
43
1
0
304,998
5
L
Cu Chulainn
17,780
574
192
6
0
538,493
10
W
Mercury
17,381
561
164
5
0
696,647
2
W
Agni
15,860
512
187
6
0
610,373
5
L
Ne Zha
14,943
482
164
5
0
609,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role