Player Matchup

Morgan Le Fay
Morgan Le Fay
Agent Dregun
Morgan Le Fay
Level 6
God Stats
0W - 1L
1,307 SR
Queue Stats
25W - 36L
1,500 Elo+
Solo
Fenrir
Fenrir
JuanMs18
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 2
Izanami
Izanami
SchweineBob
Izanami
Level 17
God Stats
9W - 9L
1,836 SR
Queue Stats
18W - 16L
1,472 Elo+
Solo
Susano
Susano
Skkymoz
Susano
Level 4
God Stats
2W - 2L
1,411 SR
Queue Stats
2W - 3L
1,429 Elo+
Solo
Guan Yu
Guan Yu
uchiha-cayto
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 2
Team Averages
Level 7
1,511 SR
1,558 Elo+

VS

Team Averages
Level 19
1,523 SR
1,490 Elo+
Merlin
Merlin
Amy-sedaris_
Merlin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 47L
1,508 Elo+
Solo
Bacchus
Bacchus
ChihayaFuruuuu
Bacchus
Level 13
God Stats
5W - 9L
1,519 SR
Queue Stats
107W - 133L
1,482 Elo+
Solo
Nu Wa
Nu Wa
Dldo_BiggusDckus
Nu Wa
Level 23
God Stats
3W - 1L
1,526 SR
Queue Stats
53W - 41L
1,488 Elo+
Party 1
Artemis
Artemis
HabKeinLeben2345
Artemis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 21L
1,510 Elo+
Party 1
Kali
Kali
Trolleur-steevy
Kali
Level 26
God Stats
21W - 19L
1,571 SR
Queue Stats
175W - 187L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Agent Dregun
Morgan Le Fay
15
3 / 8 / 0
9,537
454
10,208
18,673
6,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
JuanMs18
Fenrir
14
3 / 9 / 1
9,037
430
6,380
17,754
6,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
SchweineBob
Izanami
14
1 / 7 / 0
9,189
438
9,714
15,690
4,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
Skkymoz
Susano
10
0 / 13 / 3
7,272
346
3,587
15,700
4,752
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
uchiha-cayto
Guan Yu
14
1 / 14 / 3
9,992
476
5,947
21,634
16,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
13 / 3 / 10
14,747
702
20,902
17,336
6,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 1 / 10
12,061
574
4,807
12,390
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 2 / 13
13,267
632
18,862
12,091
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 1 / 7
13,187
628
17,624
13,532
5,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 1 / 9
13,395
638
12,118
19,310
11,412
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
100
8
Kills
51
51
Deaths
8
7
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Agent Dregun
Morgan Le Fay
3
8
0
0.38
W
Merlin
13
3
10
6
W
4
1
10
9
W
10
2
13
8.25
W
11
1
7
14.5
L
Fenrir
JuanMs18
Fenrir
3
9
1
0.39
L
Izanami
SchweineBob
Izanami
1
7
0
0.14
L
Susano
Skkymoz
Susano
0
13
3
0.12
W
13
1
9
17.5
L
Guan Yu
uchiha-cayto
Guan Yu
1
14
3
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,836
Damage
74,313
89,451
Taken
74,659
38,873
Mitigated
40,274
9,977
Healing
33,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Agent Dregun
Morgan Le Fay
10,208
1,226
0
3,127
18,673
6,056
0
9,967
8,706
54,403
0
W
Merlin
20,902
2,302
371
8,059
17,336
6,765
1,977
1,345
15,947
126,031
0
W
4,807
169
159
4,240
12,390
11,315
534
307
12,022
31,132
0
W
18,862
5,280
291
3,407
12,091
4,820
3,499
5,240
6,445
88,670
0
W
17,624
10,735
0
8,945
13,532
5,962
4,616
1,226
12,218
0
90,042
L
Fenrir
JuanMs18
Fenrir
6,380
980
0
745
17,754
6,588
595
11,976
5,778
0
30,779
L
Izanami
SchweineBob
Izanami
9,714
6,529
0
3,118
15,690
4,933
0
5,108
10,582
0
66,070
L
Susano
Skkymoz
Susano
3,587
1,118
0
450
15,700
4,752
0
6,196
9,504
0
27,358
W
12,118
8,916
0
8,297
19,310
11,412
74
3,193
15,989
0
121,335
L
Guan Yu
uchiha-cayto
Guan Yu
5,947
1,060
339
2,198
21,634
16,544
486
11,324
10,310
10
33,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,027
Gold Earned
66,657
377
Minions Killed
681
0
Camps Cleared
0
1,618,693
Distance Traveled
1,803,588
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,537
454
90
4
0
350,543
2
W
Merlin
14,747
702
191
9
0
356,421
5
W
Bacchus
12,061
574
48
2
0
377,406
2
W
Nu Wa
13,267
632
140
7
0
334,987
0
W
Artemis
13,187
628
150
7
0
344,832
0
L
Fenrir
9,037
430
45
2
0
349,732
2
L
Izanami
9,189
438
133
6
0
299,842
4
L
Susano
7,272
346
48
2
0
271,923
2
W
Kali
13,395
638
152
7
0
389,942
1
L
Guan Yu
9,992
476
61
3
0
346,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role