Player Matchup

Apollo
Apollo
LemonadeFam
Apollo
Level 158
God Stats
11W - 5L
1,152 SR
Queue Stats
312W - 255L
1,582 Elo+
Party 4
Erlang Shen
Erlang Shen
LittleSaya
Erlang Shen
Level 154
God Stats
3W - 0L
1,755 SR
Queue Stats
58W - 43L
1,488 Elo+
Party 2
Fafnir
Fafnir
Viltch
Fafnir
Level 148
God Stats
5W - 8L
1,491 SR
Queue Stats
93W - 92L
1,615 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
kinshii
Morgan Le Fay
Level 157
God Stats
7W - 5L
1,703 SR
Queue Stats
136W - 103L
1,720 Elo+
Party 2
Chang'e
Chang'e
yugiohduelking
Chang'e
Level 133
God Stats
122W - 90L
1,683 SR
Queue Stats
217W - 220L
1,654 Elo+
Solo
Team Averages
Level 150
1,557 SR
1,612 Elo+

VS

Team Averages
Level 146
1,639 SR
1,696 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Calvìn
Sylvanus
Level 160
God Stats
1W - 1L
1,955 SR
Queue Stats
75W - 22L
1,920 Elo+
Party 1
Apollo
Apollo
ManonB
Apollo
Level 154
God Stats
2W - 3L
1,561 SR
Queue Stats
165W - 78L
1,852 Elo+
Party 1
Bakasura
Bakasura
Spudimums
Bakasura
Level 128
God Stats
2W - 4L
1,614 SR
Queue Stats
45W - 29L
1,707 Elo+
Party 3
Janus
Janus
goodboyever
Janus
Level 127
God Stats
0W - 1L
1,564 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
2 / 3 / 3
7,212
555
6,645
12,571
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
LittleSaya
Erlang Shen
15
5 / 1 / 4
8,435
649
5,682
10,435
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Viltch
Fafnir
10
0 / 1 / 3
6,833
526
2,149
7,808
5,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
kinshii
Morgan Le Fay
16
8 / 0 / 1
10,026
771
9,126
5,941
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 0 / 5
8,839
680
7,060
9,020
3,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 5 / 0
6,150
473
6,581
9,000
3,990
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Calvìn
Sylvanus
10
2 / 1 / 3
6,826
525
4,834
9,886
4,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
ManonB
Apollo
11
2 / 3 / 0
6,750
519
7,347
7,715
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Spudimums
Bakasura
12
0 / 5 / 2
6,536
503
3,535
10,152
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 0
7,105
547
4,292
8,618
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
19
Kills
5
5
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
L
Sylvanus
Calvìn
Sylvanus
2
1
3
3.5
W
Apollo
2
3
3
1.17
W
Erlang Shen
LittleSaya
Erlang Shen
5
1
4
7
L
Apollo
ManonB
Apollo
2
3
0
0.67
L
Bakasura
Spudimums
Bakasura
0
5
2
0.2
W
Fafnir
Viltch
Fafnir
0
1
3
1.5
L
1
5
0
0.2
W
Morgan Le Fay
kinshii
Morgan Le Fay
8
0
1
8.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,662
Damage
26,589
45,775
Taken
45,371
18,564
Mitigated
16,121
20,031
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,581
2,968
0
1,858
9,000
3,990
0
5,354
3,646
0
33,998
L
Sylvanus
Calvìn
Sylvanus
4,834
1,306
708
2,591
9,886
4,128
180
3,526
6,360
16,696
0
W
Apollo
6,645
4,651
0
5,375
12,571
3,490
403
3,417
9,080
0
47,916
W
Erlang Shen
LittleSaya
Erlang Shen
5,682
3,449
0
1,415
10,435
4,039
0
853
9,388
0
59,327
L
Apollo
ManonB
Apollo
7,347
4,824
0
1,524
7,715
2,200
976
1,674
6,041
0
43,612
L
Bakasura
Spudimums
Bakasura
3,535
2,822
0
1,819
10,152
3,549
0
3,940
6,212
0
34,054
W
Fafnir
Viltch
Fafnir
2,149
551
0
2,949
7,808
5,021
30
2,351
5,336
11,584
0
L
4,292
590
0
1,050
8,618
2,254
0
4,349
4,269
51,853
0
W
Morgan Le Fay
kinshii
Morgan Le Fay
9,126
725
0
2,325
5,941
2,106
0
2,195
3,554
80,836
0
W
7,060
404
73
7,894
9,020
3,908
317
0
8,959
59,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,345
Gold Earned
33,367
506
Minions Killed
395
0
Camps Cleared
0
1,393,104
Distance Traveled
1,298,470
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,150
473
81
6
0
210,643
5
L
Sylvanus
6,826
525
25
2
0
269,496
5
W
Apollo
7,212
555
103
8
0
247,382
6
W
Erlang Shen
8,435
649
105
8
0
306,431
6
L
Apollo
6,750
519
81
6
0
239,901
2
L
Bakasura
6,536
503
85
7
0
280,036
1
W
Fafnir
6,833
526
8
1
0
272,779
3
L
Janus
7,105
547
123
9
0
298,394
3
W
Morgan Le Fay
10,026
771
157
12
0
288,209
4
W
Chang'e
8,839
680
133
10
0
278,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role