Player Matchup

Hachiman
Hachiman
GRN_PeixotoBR
Hachiman
Level 103
God Stats
1W - 0L
1,516 SR
Queue Stats
11W - 8L
1,853 Elo+
Solo
Chaac
Chaac
Nuke xSHAD0WzZ
Chaac
Level 145
God Stats
20W - 11L
1,620 SR
Queue Stats
210W - 164L
1,662 Elo+
Solo
Raijin
Raijin
QC DrunKyStyle
Raijin
Level 159
God Stats
2W - 2L
1,360 SR
Queue Stats
64W - 81L
1,521 Elo+
Solo
Team Averages
Level 136
1,499 SR
1,678 Elo+

VS

Team Averages
Level 74
1,514 SR
1,558 Elo+
Kukulkan
Kukulkan
LosGehVerkaufen
Kukulkan
Level 27
God Stats
10W - 3L
1,488 SR
Queue Stats
26W - 22L
1,455 Elo+
Solo
Osiris
Osiris
SoC1xtch
Osiris
Level 107
God Stats
1W - 2L
1,480 SR
Queue Stats
43W - 30L
1,643 Elo+
Solo
Khepri
Khepri
evoshu
Khepri
Level 89
God Stats
3W - 6L
1,573 SR
Queue Stats
9W - 15L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GRN_PeixotoBR
Hachiman
14
2 / 3 / 11
9,928
709
7,573
10,495
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 3 / 7
10,239
731
16,037
16,589
13,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 1 / 6
10,745
768
9,925
7,433
2,825
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
3 / 5 / 2
9,206
658
8,925
9,723
4,673
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
SoC1xtch
Osiris
13
3 / 5 / 4
9,207
658
9,751
13,220
13,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
evoshu
Khepri
12
1 / 4 / 6
9,525
680
5,034
14,176
16,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
7
7
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
GRN_PeixotoBR
Hachiman
2
3
11
2.5
L
Kukulkan
3
5
2
0.8
W
6
3
7
3.17
W
6
1
6
9
L
Osiris
SoC1xtch
Osiris
3
5
4
1
L
Khepri
evoshu
Khepri
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,535
Damage
23,710
34,517
Taken
37,119
20,626
Mitigated
34,244
13,951
Healing
3,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
GRN_PeixotoBR
Hachiman
7,573
5,065
318
4,600
10,495
4,169
483
5,380
4,815
0
27,849
L
Kukulkan
8,925
674
0
373
9,723
4,673
0
1,787
7,936
39,983
0
W
16,037
1,786
0
6,900
16,589
13,632
902
5,597
10,332
0
42,770
W
9,925
569
0
2,133
7,433
2,825
822
2,982
4,361
43,953
0
L
Osiris
SoC1xtch
Osiris
9,751
3,026
0
1,600
13,220
13,150
0
3,013
10,153
0
25,686
L
Khepri
evoshu
Khepri
5,034
297
0
1,476
14,176
16,421
0
4,907
9,105
18,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,912
Gold Earned
27,938
168
Minions Killed
134
0
Camps Cleared
0
728,681
Distance Traveled
782,790
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,928
709
61
4
0
235,707
0
L
Kukulkan
9,206
658
80
6
0
266,575
2
W
Chaac
10,239
731
32
2
0
270,325
0
W
Raijin
10,745
768
75
5
0
222,649
0
L
Osiris
9,207
658
39
3
0
261,758
3
L
Khepri
9,525
680
15
1
0
254,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role