Player Matchup

Gilgamesh
Gilgamesh
Druedd
Gilgamesh
Level 37
God Stats
27W - 27L
1,454 SR
Queue Stats
144W - 159L
1,454 Elo+
Party 3
Bakasura
Bakasura
Noghusta
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 159L
1,483 Elo+
Party 1
Tiamat
Tiamat
Ronaldo7340
Tiamat
Level 88
God Stats
3W - 5L
1,451 SR
Queue Stats
308W - 315L
1,456 Elo+
Party 3
Tyr
Tyr
YarkYarkYark
Tyr
Level 29
God Stats
25W - 21L
1,551 SR
Queue Stats
163W - 159L
1,477 Elo+
Party 1
Ra
Ra
reidloSllorT
Ra
Level 42
God Stats
4W - 1L
1,559 SR
Queue Stats
136W - 123L
1,435 Elo+
Party 1
Team Averages
Level 45
1,503 SR
1,461 Elo+

VS

Team Averages
Level 40
1,500 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ullr
Ullr
 
Ullr
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Thor
Thor
Heva69
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Nemesis
Nemesis
Medievel
Nemesis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,500 Elo+
Party 2
Osiris
Osiris
Meloda
Osiris
Level 33
God Stats
8W - 5L
1,500 SR
Queue Stats
227W - 251L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Druedd
Gilgamesh
8
3 / 1 / 1
5,733
573
2,783
5,190
2,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Noghusta
Bakasura
9
2 / 2 / 1
5,496
550
2,467
7,092
2,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
9
3 / 1 / 3
5,713
571
6,205
5,493
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 0 / 0
5,888
589
3,147
3,745
1,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
4 / 0 / 2
6,651
665
4,612
3,285
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 2 / 1
5,041
504
2,855
5,299
1,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
 
Ullr
8
0 / 3 / 2
4,814
481
1,704
4,967
1,303
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thor
Heva69
Thor
8
0 / 3 / 1
4,197
420
1,209
5,013
1,718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Medievel
Nemesis
9
3 / 3 / 0
5,586
559
5,415
7,140
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
Meloda
Osiris
8
0 / 3 / 0
5,132
513
1,379
6,174
2,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
14
Kills
4
4
Deaths
14
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
1
0.75
L
Ullr
 
Ullr
0
3
2
0.33
W
Gilgamesh
Druedd
Gilgamesh
3
1
1
3.5
L
Thor
Heva69
Thor
0
3
1
0.17
L
Nemesis
Medievel
Nemesis
3
3
0
1
L
Osiris
Meloda
Osiris
0
3
0
0
W
Bakasura
Noghusta
Bakasura
2
2
1
1.25
W
Tiamat
3
1
3
4.5
W
2
0
0
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,214
Damage
12,562
24,805
Taken
28,593
11,220
Mitigated
10,046
9,328
Healing
5,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,855
633
0
1,178
5,299
1,950
0
2,278
2,864
10,004
0
L
Ullr
 
Ullr
1,704
627
0
737
4,967
1,303
0
2,504
2,129
0
19,715
W
Gilgamesh
Druedd
Gilgamesh
2,783
1,147
0
51
5,190
2,657
0
1,665
3,525
0
13,456
L
Thor
Heva69
Thor
1,209
484
0
0
5,013
1,718
0
3,628
1,385
0
11,549
L
Nemesis
Medievel
Nemesis
5,415
2,290
0
2,398
7,140
2,120
0
1,267
5,387
0
25,766
L
Osiris
Meloda
Osiris
1,379
309
0
1,282
6,174
2,955
0
552
5,458
0
15,755
W
Bakasura
Noghusta
Bakasura
2,467
1,665
0
3,639
7,092
2,064
0
38
7,054
0
19,599
W
Tiamat
6,205
294
0
1,519
5,493
3,538
0
1,152
4,341
25,566
0
W
3,147
612
0
1,451
3,745
1,778
540
0
3,745
0
27,058
W
4,612
1,088
199
2,469
3,285
1,183
464
0
3,285
40,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,481
Gold Earned
24,770
268
Minions Killed
160
0
Camps Cleared
0
932,158
Distance Traveled
897,090
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,041
504
11
1
0
174,749
4
L
Ullr
4,814
481
46
5
0
157,807
0
W
Gilgamesh
5,733
573
21
2
0
168,185
0
L
Thor
4,197
420
21
2
0
177,901
0
L
Nemesis
5,586
559
53
5
0
207,478
2
L
Osiris
5,132
513
29
3
0
179,155
2
W
Bakasura
5,496
550
56
6
0
208,794
1
W
Tiamat
5,713
571
49
5
0
176,731
0
W
Tyr
5,888
589
55
6
0
193,178
3
W
Ra
6,651
665
87
9
0
185,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role