Player Matchup

Medusa
Medusa
DrSoggsta
Medusa
Level 24
God Stats
67W - 54L
1,448 SR
Queue Stats
168W - 174L
1,470 Elo+
Solo
Anubis
Anubis
Jj-square
Anubis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 100L
1,386 Elo+
Solo
Sylvanus
Sylvanus
MaquinaMBS
Sylvanus
Level 28
God Stats
9W - 3L
1,415 SR
Queue Stats
187W - 210L
1,465 Elo+
Solo
Yemoja
Yemoja
WinterHao
Yemoja
Level 17
God Stats
11W - 9L
1,508 SR
Queue Stats
47W - 63L
1,466 Elo+
Party 1
Hades
Hades
kendrickautumn33
Hades
Level 9
God Stats
5W - 8L
1,525 SR
Queue Stats
93W - 122L
1,344 Elo+
Party 1
Team Averages
Level 21
1,479 SR
1,426 Elo+

VS

Team Averages
Level 20
1,479 SR
1,345 Elo+
Olorun
Olorun
CrazyJoshua01
Olorun
Level 15
God Stats
0W - 2L
1,270 SR
Queue Stats
8W - 8L
1,392 Elo+
Party 2
Vulcan
Vulcan
Destroyermikey89
Vulcan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,180 Elo+
Solo
Ao Kuang
Ao Kuang
Malacara2562
Ao Kuang
Level 28
God Stats
10W - 7L
1,500 SR
Queue Stats
387W - 415L
1,302 Elo+
Solo
Cerberus
Cerberus
TH3 SPECS
Cerberus
Level 25
God Stats
5W - 3L
1,626 SR
Queue Stats
8W - 6L
1,440 Elo+
Party 2
Artemis
Artemis
prinnycess
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrSoggsta
Medusa
17
9 / 3 / 5
11,044
581
20,007
16,362
5,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Jj-square
Anubis
15
5 / 6 / 12
9,670
509
8,929
11,621
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
MaquinaMBS
Sylvanus
17
10 / 2 / 3
11,019
580
16,306
20,932
8,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
WinterHao
Yemoja
16
4 / 0 / 6
9,208
485
4,094
6,097
4,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 4
8,559
450
3,875
13,994
5,974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 3
8,273
435
8,680
14,922
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 1 / 1
6,359
335
2,031
2,050
718
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ao Kuang
Malacara2562
Ao Kuang
15
6 / 6 / 2
9,940
523
12,293
22,199
6,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
TH3 SPECS
Cerberus
12
1 / 4 / 8
7,796
410
10,894
18,213
15,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
prinnycess
Artemis
14
4 / 8 / 4
9,078
478
10,903
14,298
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
29
Kills
13
13
Deaths
29
30
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
10
3
0.35
L
0
1
1
0.5
W
Medusa
DrSoggsta
Medusa
9
3
5
3.83
W
Anubis
Jj-square
Anubis
5
6
12
1.83
L
Ao Kuang
Malacara2562
Ao Kuang
6
6
2
1.17
W
Sylvanus
MaquinaMBS
Sylvanus
10
2
3
5.75
L
Cerberus
TH3 SPECS
Cerberus
1
4
8
1.25
W
Yemoja
WinterHao
Yemoja
4
0
6
7
W
1
2
4
1.5
L
Artemis
prinnycess
Artemis
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,211
Damage
44,801
69,006
Taken
71,682
29,956
Mitigated
32,175
28,616
Healing
17,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,680
6,180
988
3,288
14,922
4,876
104
8,873
6,049
32,815
0
L
2,031
834
0
405
2,050
718
243
1,142
908
15,763
0
W
Medusa
DrSoggsta
Medusa
20,007
11,328
0
6,116
16,362
5,466
216
7,111
9,041
0
87,570
W
Anubis
Jj-square
Anubis
8,929
1,603
0
832
11,621
5,059
2,412
7,324
4,237
34,875
0
L
Ao Kuang
Malacara2562
Ao Kuang
12,293
5,690
204
7,453
22,199
6,983
0
7,497
14,702
58,529
0
W
Sylvanus
MaquinaMBS
Sylvanus
16,306
4,661
523
12,361
20,932
8,792
1,976
11,615
8,567
69,225
0
L
Cerberus
TH3 SPECS
Cerberus
10,894
868
0
5,316
18,213
15,174
33
10,075
8,138
25,656
0
W
Yemoja
WinterHao
Yemoja
4,094
973
1,701
234
6,097
4,665
0
1,626
4,441
25,687
0
W
3,875
1,043
312
6,537
13,994
5,974
1,055
5,112
8,822
42,503
0
L
Artemis
prinnycess
Artemis
10,903
4,981
0
170
14,298
4,424
611
5,617
8,681
0
43,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,500
Gold Earned
41,446
401
Minions Killed
322
0
Camps Cleared
0
1,512,171
Distance Traveled
1,420,963
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,273
435
66
3
0
295,172
0
L
Vulcan
6,359
335
31
2
0
108,793
1
W
Medusa
11,044
581
116
6
0
340,544
2
W
Anubis
9,670
509
64
3
0
259,295
3
L
Ao Kuang
9,940
523
81
4
0
334,523
2
W
Sylvanus
11,019
580
106
6
0
309,532
1
L
Cerberus
7,796
410
60
3
0
376,028
4
W
Yemoja
9,208
485
27
1
0
327,675
2
W
Hades
8,559
450
88
5
0
275,125
3
L
Artemis
9,078
478
84
4
0
306,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role