Player Matchup

Izanami
Izanami
Dark-scorlias
Izanami
Level 18
God Stats
24W - 18L
1,487 SR
Queue Stats
38W - 36L
1,384 Elo+
Solo
Horus
Horus
Main2
Horus
Level 27
God Stats
11W - 5L
1,663 SR
Queue Stats
43W - 30L
1,560 Elo+
Solo
Amaterasu
Amaterasu
Stylishgamer876
Amaterasu
Level 3
God Stats
0W - 2L
1,260 SR
Queue Stats
0W - 2L
1,117 Elo+
Solo
Pele
Pele
costal-magenta2
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 54L
1,590 Elo+
Solo
Chernobog
Chernobog
to_oster
Chernobog
Level 22
God Stats
1W - 2L
1,477 SR
Queue Stats
14W - 14L
1,577 Elo+
Solo
Team Averages
Level 20
1,477 SR
1,446 Elo+

VS

Team Averages
Level 17
1,635 SR
1,524 Elo+
Ymir
Ymir
KINDERDEMARS
Ymir
Level 18
God Stats
50W - 58L
1,358 SR
Queue Stats
205W - 266L
1,343 Elo+
Solo
Tyr
Tyr
Maarcos_115
Tyr
Level 19
God Stats
29W - 17L
1,595 SR
Queue Stats
87W - 53L
1,659 Elo+
Party 1
Izanami
Izanami
MoritzZadina
Izanami
Level 7
God Stats
5W - 0L
1,968 SR
Queue Stats
80W - 69L
1,530 Elo+
Solo
Nemesis
Nemesis
Nekomanie
Nemesis
Level 17
God Stats
2W - 1L
1,486 SR
Queue Stats
38W - 41L
1,372 Elo+
Solo
Tiamat
Tiamat
makenmakensito1
Tiamat
Level 23
God Stats
29W - 9L
1,765 SR
Queue Stats
94W - 43L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
1 / 7 / 1
6,690
446
3,825
12,014
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Main2
Horus
10
1 / 4 / 3
6,863
458
3,823
10,497
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Stylishgamer876
Amaterasu
10
0 / 8 / 2
6,144
410
1,661
9,505
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
8 / 6 / 2
8,061
537
9,278
13,154
4,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
to_oster
Chernobog
10
3 / 11 / 3
6,958
464
3,880
14,257
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 9
7,169
478
4,563
6,224
2,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

14
12 / 2 / 3
8,977
598
9,367
8,779
8,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
MoritzZadina
Izanami
16
11 / 1 / 4
9,544
636
11,171
7,282
2,184
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Nekomanie
Nemesis
11
2 / 5 / 9
7,203
480
4,424
10,114
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
9 / 3 / 8
9,035
602
14,264
9,577
5,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
13
Kills
36
36
Deaths
13
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
7
1
0.21
W
2
2
9
3.25
W
12
2
3
6.75
L
Horus
Main2
Horus
1
4
3
0.63
W
Izanami
MoritzZadina
Izanami
11
1
4
13
W
Nemesis
Nekomanie
Nemesis
2
5
9
1.3
L
Amaterasu
Stylishgamer876
Amaterasu
0
8
2
0.13
L
8
6
2
1.5
W
9
3
8
4.33
L
Chernobog
to_oster
Chernobog
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,467
Damage
43,789
59,427
Taken
41,976
23,954
Mitigated
22,111
10,753
Healing
13,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,825
2,711
342
1,794
12,014
2,778
45
1,207
10,797
0
47,462
W
4,563
690
333
465
6,224
2,477
458
0
6,224
19,944
0
W
9,367
1,505
0
2,630
8,779
8,047
0
0
8,779
0
38,926
L
Horus
Main2
Horus
3,823
1,569
563
3,188
10,497
6,795
0
2,433
8,036
0
19,001
W
Izanami
MoritzZadina
Izanami
11,171
7,324
0
4,432
7,282
2,184
3,940
0
7,282
0
71,810
W
Nemesis
Nekomanie
Nemesis
4,424
1,746
0
1,939
10,114
3,521
0
0
10,114
0
26,673
L
Amaterasu
Stylishgamer876
Amaterasu
1,661
542
0
919
9,505
5,455
119
1,661
7,738
0
24,141
L
9,278
1,773
0
2,390
13,154
4,372
0
5,799
7,003
0
36,526
W
14,264
1,012
123
3,733
9,577
5,882
506
0
9,577
51,095
0
L
Chernobog
to_oster
Chernobog
3,880
2,286
0
1,557
14,257
4,554
0
6,731
7,026
0
23,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,716
Gold Earned
41,928
266
Minions Killed
396
0
Camps Cleared
0
1,271,128
Distance Traveled
1,449,647
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,690
446
91
6
0
240,362
0
W
Ymir
7,169
478
36
2
0
259,719
0
W
Tyr
8,977
598
76
5
0
318,873
0
L
Horus
6,863
458
28
2
0
271,526
5
W
Izanami
9,544
636
138
9
0
266,789
5
W
Nemesis
7,203
480
49
3
0
318,402
0
L
Amaterasu
6,144
410
43
3
0
248,940
0
L
Pele
8,061
537
65
4
0
259,491
1
W
Tiamat
9,035
602
97
6
0
285,864
1
L
Chernobog
6,958
464
39
3
0
250,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role